kwin/effects/cube
Martin Gräßlin 32adc59e4b Use cap shader to render area between screens in cube
This fixes most of the rendering issues with cube in multi
screen setups and GLSL backend. For cylinder and sphere the
rendering of areas between screen is currently disabled if
using the GLSL backend. It needs adjustments to use another
vertex shader. Not sure if it is worth the effort.
2011-05-01 11:28:07 +02:00
..
data Fix untextured cube caps with GLSL 2011-05-01 11:28:07 +02:00
CMakeLists.txt
cube.cpp Use cap shader to render area between screens in cube 2011-05-01 11:28:07 +02:00
cube.desktop SVN_SILENT made messages (.desktop file) 2011-03-31 07:42:47 +02:00
cube.h
cube_config.cpp
cube_config.desktop SVN_SILENT made messages (.desktop file) 2011-03-31 07:42:47 +02:00
cube_config.h
cube_config.ui
cube_inside.h
cube_proxy.cpp
cube_proxy.h
cubeslide.cpp
cubeslide.desktop SVN_SILENT made messages (.desktop file) 2011-03-31 07:42:47 +02:00
cubeslide.h
cubeslide_config.cpp
cubeslide_config.desktop SVN_SILENT made messages (.desktop file) 2011-03-31 07:42:47 +02:00
cubeslide_config.h
cubeslide_config.ui