32adc59e4b
This fixes most of the rendering issues with cube in multi screen setups and GLSL backend. For cylinder and sphere the rendering of areas between screen is currently disabled if using the GLSL backend. It needs adjustments to use another vertex shader. Not sure if it is worth the effort. |
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.. | ||
data | ||
CMakeLists.txt | ||
cube.cpp | ||
cube.desktop | ||
cube.h | ||
cube_config.cpp | ||
cube_config.desktop | ||
cube_config.h | ||
cube_config.ui | ||
cube_inside.h | ||
cube_proxy.cpp | ||
cube_proxy.h | ||
cubeslide.cpp | ||
cubeslide.desktop | ||
cubeslide.h | ||
cubeslide_config.cpp | ||
cubeslide_config.desktop | ||
cubeslide_config.h | ||
cubeslide_config.ui |