kwin/effects/boxswitch/boxswitch.h
Martin Gräßlin fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00

148 lines
4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_BOXSWITCH_H
#define KWIN_BOXSWITCH_H
#include <kwineffects.h>
#include <QHash>
#include <QRect>
#include <QRegion>
#include <QSize>
#include <QTimeLine>
#include <QFont>
#include <QQueue>
#include <kwinglutils.h>
#include <kwinxrenderutils.h>
#include "boxswitch_proxy.h"
namespace KWin
{
class BoxSwitchEffect
: public Effect
{
Q_OBJECT
public:
BoxSwitchEffect();
~BoxSwitchEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData &data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void postPaintScreen();
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void windowInputMouseEvent(Window w, QEvent* e);
virtual void* proxy();
virtual bool isActive() const;
void activateFromProxy(int mode, bool animate, bool showText, float positioningFactor);
void paintWindowsBox(const QRegion& region);
public Q_SLOTS:
void slotWindowClosed(EffectWindow* w);
void slotTabBoxAdded(int mode);
void slotTabBoxClosed();
void slotTabBoxUpdated();
void slotWindowGeometryShapeChanged(EffectWindow *w, const QRect &old);
void slotWindowDamaged(EffectWindow* w, const QRect& damage);
private:
class ItemInfo;
void setActive();
void setInactive();
void moveResizeInputWindow(int x, int y, int width, int height);
void calculateFrameSize();
void calculateItemSizes();
void setSelectedWindow(EffectWindow* w);
void paintWindowThumbnail(EffectWindow* w);
void paintDesktopThumbnail(int iDesktop);
void paintWindowIcon(EffectWindow* w);
bool mActivated;
Window mInput;
int mMode;
EffectFrame* thumbnailFrame;
QRect frame_area;
int highlight_margin;
QSize item_max_size; // maximum item display size (including highlight)
QRect text_area;
QFont text_font;
QColor color_frame;
QColor color_highlight;
float bg_opacity;
bool elevate_window;
QHash< EffectWindow*, ItemInfo* > windows;
EffectWindowList original_windows;
EffectWindowList referrencedWindows;
EffectWindow* selected_window;
QHash< int, ItemInfo* > desktops;
QList< int > original_desktops;
int selected_desktop;
int painting_desktop;
bool mAnimateSwitch;
QTimeLine activeTimeLine;
QTimeLine timeLine;
bool animation;
QRect highlight_area;
bool highlight_is_set;
enum Direction {
Left,
Right
};
Direction direction;
QQueue<Direction> scheduled_directions;
EffectWindow* edge_window;
EffectWindow* right_window;
bool primaryTabBox;
bool secondaryTabBox;
BoxSwitchEffectProxy mProxy;
bool mProxyActivated;
bool mProxyAnimateSwitch;
bool mProxyShowText;
float mPositioningFactor;
};
class BoxSwitchEffect::ItemInfo
{
public:
ItemInfo();
~ItemInfo();
QRect area; // maximal painting area, including any frames/highlights/etc.
QRegion clickable;
QRect thumbnail;
EffectFrame* iconFrame;
};
} // namespace
#endif