fe4329a252
Each effect is able to declare itself as currently being active, that is transforming windows or painting or screen or doing anything during the current rendered frame. This change eliminates the hottest path inside KWin identified by callgrind. REVIEW: 102449
157 lines
5.4 KiB
C++
157 lines
5.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "minimizeanimation.h"
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#include <QtCore/QTimeLine>
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namespace KWin
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{
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KWIN_EFFECT(minimizeanimation, MinimizeAnimationEffect)
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MinimizeAnimationEffect::MinimizeAnimationEffect()
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{
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mActiveAnimations = 0;
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connect(effects, SIGNAL(windowDeleted(EffectWindow*)), this, SLOT(slotWindowDeleted(EffectWindow*)));
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connect(effects, SIGNAL(windowMinimized(EffectWindow*)), this, SLOT(slotWindowMinimized(EffectWindow*)));
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connect(effects, SIGNAL(windowUnminimized(EffectWindow*)), this, SLOT(slotWindowUnminimized(EffectWindow*)));
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}
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void MinimizeAnimationEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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QHash< EffectWindow*, QTimeLine* >::iterator entry = mTimeLineWindows.begin();
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bool erase = false;
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while (entry != mTimeLineWindows.end()) {
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QTimeLine *timeline = entry.value();
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if (entry.key()->isMinimized()) {
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timeline->setCurrentTime(timeline->currentTime() + time);
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erase = (timeline->currentValue() >= 1.0f);
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} else {
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timeline->setCurrentTime(timeline->currentTime() - time);
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erase = (timeline->currentValue() <= 0.0f);
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}
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if (erase) {
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delete timeline;
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entry = mTimeLineWindows.erase(entry);
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} else
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++entry;
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}
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mActiveAnimations = mTimeLineWindows.count();
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if (mActiveAnimations > 0)
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// We need to mark the screen windows as transformed. Otherwise the
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// whole screen won't be repainted, resulting in artefacts
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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effects->prePaintScreen(data, time);
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}
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void MinimizeAnimationEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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// Schedule window for transformation if the animation is still in
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// progress
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if (mTimeLineWindows.contains(w)) {
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// We'll transform this window
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data.setTransformed();
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE);
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}
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effects->prePaintWindow(w, data, time);
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}
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void MinimizeAnimationEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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QHash< EffectWindow*, QTimeLine* >::const_iterator entry = mTimeLineWindows.constFind(w);
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if (entry != mTimeLineWindows.constEnd()) {
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// 0 = not minimized, 1 = fully minimized
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double progress = entry.value()->currentValue();
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QRect geo = w->geometry();
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QRect icon = w->iconGeometry();
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// If there's no icon geometry, minimize to the center of the screen
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if (!icon.isValid())
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icon = QRect(displayWidth() / 2, displayHeight() / 2, 0, 0);
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data.xScale *= interpolate(1.0, icon.width() / (double)geo.width(), progress);
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data.yScale *= interpolate(1.0, icon.height() / (double)geo.height(), progress);
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data.xTranslate = (int)interpolate(data.xTranslate, icon.x() - geo.x(), progress);
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data.yTranslate = (int)interpolate(data.yTranslate, icon.y() - geo.y(), progress);
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data.opacity *= 0.1 + (1 - progress) * 0.9;
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}
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// Call the next effect.
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effects->paintWindow(w, mask, region, data);
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}
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void MinimizeAnimationEffect::postPaintScreen()
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{
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if (mActiveAnimations > 0)
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// Repaint the workspace so that everything would be repainted next time
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effects->addRepaintFull();
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mActiveAnimations = mTimeLineWindows.count();
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// Call the next effect.
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effects->postPaintScreen();
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}
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void MinimizeAnimationEffect::slotWindowDeleted(EffectWindow* w)
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{
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delete mTimeLineWindows.take(w);
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}
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void MinimizeAnimationEffect::slotWindowMinimized(EffectWindow* w)
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{
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if (effects->activeFullScreenEffect())
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return;
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QTimeLine *timeline;
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if (mTimeLineWindows.contains(w)) {
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timeline = mTimeLineWindows[w];
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} else {
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timeline = new QTimeLine(animationTime(250), this);
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mTimeLineWindows.insert(w, timeline);
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}
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timeline->setCurveShape(QTimeLine::EaseInCurve);
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timeline->setCurrentTime(0.0);
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}
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void MinimizeAnimationEffect::slotWindowUnminimized(EffectWindow* w)
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{
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if (effects->activeFullScreenEffect())
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return;
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QTimeLine *timeline;
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if (mTimeLineWindows.contains(w)) {
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timeline = mTimeLineWindows[w];
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} else {
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timeline = new QTimeLine(animationTime(250), this);
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mTimeLineWindows.insert(w, timeline);
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}
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timeline->setCurveShape(QTimeLine::EaseInOutCurve);
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timeline->setCurrentTime(timeline->duration());
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}
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bool MinimizeAnimationEffect::isActive() const
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{
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return !mTimeLineWindows.isEmpty();
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}
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} // namespace
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