kwin/effects/minimizeanimation/minimizeanimation.cpp
Martin Gräßlin fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00

157 lines
5.4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "minimizeanimation.h"
#include <QtCore/QTimeLine>
namespace KWin
{
KWIN_EFFECT(minimizeanimation, MinimizeAnimationEffect)
MinimizeAnimationEffect::MinimizeAnimationEffect()
{
mActiveAnimations = 0;
connect(effects, SIGNAL(windowDeleted(EffectWindow*)), this, SLOT(slotWindowDeleted(EffectWindow*)));
connect(effects, SIGNAL(windowMinimized(EffectWindow*)), this, SLOT(slotWindowMinimized(EffectWindow*)));
connect(effects, SIGNAL(windowUnminimized(EffectWindow*)), this, SLOT(slotWindowUnminimized(EffectWindow*)));
}
void MinimizeAnimationEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
QHash< EffectWindow*, QTimeLine* >::iterator entry = mTimeLineWindows.begin();
bool erase = false;
while (entry != mTimeLineWindows.end()) {
QTimeLine *timeline = entry.value();
if (entry.key()->isMinimized()) {
timeline->setCurrentTime(timeline->currentTime() + time);
erase = (timeline->currentValue() >= 1.0f);
} else {
timeline->setCurrentTime(timeline->currentTime() - time);
erase = (timeline->currentValue() <= 0.0f);
}
if (erase) {
delete timeline;
entry = mTimeLineWindows.erase(entry);
} else
++entry;
}
mActiveAnimations = mTimeLineWindows.count();
if (mActiveAnimations > 0)
// We need to mark the screen windows as transformed. Otherwise the
// whole screen won't be repainted, resulting in artefacts
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
effects->prePaintScreen(data, time);
}
void MinimizeAnimationEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
// Schedule window for transformation if the animation is still in
// progress
if (mTimeLineWindows.contains(w)) {
// We'll transform this window
data.setTransformed();
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE);
}
effects->prePaintWindow(w, data, time);
}
void MinimizeAnimationEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
QHash< EffectWindow*, QTimeLine* >::const_iterator entry = mTimeLineWindows.constFind(w);
if (entry != mTimeLineWindows.constEnd()) {
// 0 = not minimized, 1 = fully minimized
double progress = entry.value()->currentValue();
QRect geo = w->geometry();
QRect icon = w->iconGeometry();
// If there's no icon geometry, minimize to the center of the screen
if (!icon.isValid())
icon = QRect(displayWidth() / 2, displayHeight() / 2, 0, 0);
data.xScale *= interpolate(1.0, icon.width() / (double)geo.width(), progress);
data.yScale *= interpolate(1.0, icon.height() / (double)geo.height(), progress);
data.xTranslate = (int)interpolate(data.xTranslate, icon.x() - geo.x(), progress);
data.yTranslate = (int)interpolate(data.yTranslate, icon.y() - geo.y(), progress);
data.opacity *= 0.1 + (1 - progress) * 0.9;
}
// Call the next effect.
effects->paintWindow(w, mask, region, data);
}
void MinimizeAnimationEffect::postPaintScreen()
{
if (mActiveAnimations > 0)
// Repaint the workspace so that everything would be repainted next time
effects->addRepaintFull();
mActiveAnimations = mTimeLineWindows.count();
// Call the next effect.
effects->postPaintScreen();
}
void MinimizeAnimationEffect::slotWindowDeleted(EffectWindow* w)
{
delete mTimeLineWindows.take(w);
}
void MinimizeAnimationEffect::slotWindowMinimized(EffectWindow* w)
{
if (effects->activeFullScreenEffect())
return;
QTimeLine *timeline;
if (mTimeLineWindows.contains(w)) {
timeline = mTimeLineWindows[w];
} else {
timeline = new QTimeLine(animationTime(250), this);
mTimeLineWindows.insert(w, timeline);
}
timeline->setCurveShape(QTimeLine::EaseInCurve);
timeline->setCurrentTime(0.0);
}
void MinimizeAnimationEffect::slotWindowUnminimized(EffectWindow* w)
{
if (effects->activeFullScreenEffect())
return;
QTimeLine *timeline;
if (mTimeLineWindows.contains(w)) {
timeline = mTimeLineWindows[w];
} else {
timeline = new QTimeLine(animationTime(250), this);
mTimeLineWindows.insert(w, timeline);
}
timeline->setCurveShape(QTimeLine::EaseInOutCurve);
timeline->setCurrentTime(timeline->duration());
}
bool MinimizeAnimationEffect::isActive() const
{
return !mTimeLineWindows.isEmpty();
}
} // namespace