fe4329a252
Each effect is able to declare itself as currently being active, that is transforming windows or painting or screen or doing anything during the current rendered frame. This change eliminates the hottest path inside KWin identified by callgrind. REVIEW: 102449
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Marco Martin notmart@gmail.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SLIDINGPOPUPS_H
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#define KWIN_SLIDINGPOPUPS_H
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// Include with base class for effects.
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#include <kwineffects.h>
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class QTimeLine;
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namespace KWin
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{
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class SlidingPopupsEffect
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: public Effect
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{
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Q_OBJECT
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public:
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SlidingPopupsEffect();
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~SlidingPopupsEffect();
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void postPaintWindow(EffectWindow* w);
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virtual void reconfigure(ReconfigureFlags flags);
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virtual bool isActive() const;
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// TODO react also on virtual desktop changes
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public Q_SLOTS:
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void slotWindowAdded(EffectWindow *c);
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void slotWindowClosed(EffectWindow *c);
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void slotWindowDeleted(EffectWindow *w);
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void slotPropertyNotify(EffectWindow *w, long a);
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private:
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enum Position {
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West = 0,
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North = 1,
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East = 2,
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South = 3
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};
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struct Data {
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int start; //point in screen coordinates where the window starts
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//to animate, from decides if this point is an x or an y
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Position from;
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int fadeInDuration;
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int fadeOutDuration;
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};
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long mAtom;
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QHash< const EffectWindow*, QTimeLine* > mAppearingWindows;
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QHash< const EffectWindow*, QTimeLine* > mDisappearingWindows;
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QHash< const EffectWindow*, Data > mWindowsData;
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int mFadeInTime;
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int mFadeOutTime;
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};
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} // namespace
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#endif
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