kwin/libkwineffects/kwingltexture.h
Fredrik Höglund 4b9448db5e Inline GLTexture::load(QImage) in the constructor
This is the only place where it is called.

There was also no need for this function to be virtual since it's not
reimplemented anywhere.

This also fixes the GLTexturePrivate being created only to be
immediately deleted and replaced by a new GLTexturePrivate when the
GLTexture(QImage) constructor was used.

With this change the structure of the GLTexture effectively becomes
immutable to the outside world; the contents of the texture images can
change, but the texture images themselves cannot be reallocated.
2014-11-26 22:01:54 +01:00

118 lines
3.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_GLTEXTURE_H
#define KWIN_GLTEXTURE_H
#include <kwinglutils_export.h>
#include <QSize>
#include <QRegion>
#include <QSharedPointer>
#include <QExplicitlySharedDataPointer>
#include <QtGui/QMatrix4x4>
class QImage;
class QPixmap;
/** @addtogroup kwineffects */
/** @{ */
namespace KWin
{
class GLVertexBuffer;
class GLTexturePrivate;
enum TextureCoordinateType {
NormalizedCoordinates = 0,
UnnormalizedCoordinates
};
class KWINGLUTILS_EXPORT GLTexture
{
public:
GLTexture();
GLTexture(const GLTexture& tex);
explicit GLTexture(const QImage& image, GLenum target = GL_TEXTURE_2D);
explicit GLTexture(const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D);
explicit GLTexture(const QString& fileName);
GLTexture(int width, int height);
explicit GLTexture(const QSize &size);
virtual ~GLTexture();
GLTexture & operator = (const GLTexture& tex);
bool isNull() const;
QSize size() const;
int width() const;
int height() const;
/**
* @since 4.7
**/
bool isYInverted() const;
/**
* @since 4.8
**/
void setYInverted(bool inverted);
/**
* Returns a matrix that transforms texture coordinates of the given type,
* taking the texture target and the y-inversion flag into account.
*
* @since 4.11
*/
QMatrix4x4 matrix(TextureCoordinateType type) const;
void update(const QImage& image, const QPoint &offset = QPoint(0, 0), const QRect &src = QRect());
virtual void discard();
void bind();
void unbind();
void render(QRegion region, const QRect& rect, bool hardwareClipping = false);
GLuint texture() const;
GLenum target() const;
GLenum filter() const;
/** @short
* Make the texture fully transparent
* Warning: this clobbers the current framebuffer binding except on fglrx
*/
void clear();
bool isDirty() const;
void setFilter(GLenum filter);
void setWrapMode(GLenum mode);
void setDirty();
static bool framebufferObjectSupported();
protected:
QExplicitlySharedDataPointer<GLTexturePrivate> d_ptr;
GLTexture(GLTexturePrivate& dd);
private:
Q_DECLARE_PRIVATE(GLTexture)
};
} // namespace
/** @} */
#endif