kwin/effects.cpp
Luboš Luňák d2dbc77323 Add support for dimming of inactive windows (accessibility).
FEATURE: 46226


svn path=/branches/work/kwin_composite/; revision=652255
2007-04-10 14:48:55 +00:00

518 lines
13 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "effects.h"
#include "deleted.h"
#include "client.h"
#include "group.h"
#include "workspace.h"
#include "kdebug.h"
#include <assert.h>
namespace KWin
{
EffectsHandlerImpl::EffectsHandlerImpl(CompositingType type) : EffectsHandler(type)
{
foreach( const QString& effect, options->defaultEffects )
loadEffect( effect );
}
EffectsHandlerImpl::~EffectsHandlerImpl()
{
// Can't be done in EffectsHandler since it would result in pure virtuals
// being called
foreach( EffectPair ep, loaded_effects )
unloadEffect( ep.first );
foreach( InputWindowPair pos, input_windows )
XDestroyWindow( display(), pos.second );
}
// the idea is that effects call this function again which calls the next one
void EffectsHandlerImpl::prePaintScreen( int* mask, QRegion* region, int time )
{
if( current_paint_screen < loaded_effects.size())
{
loaded_effects[current_paint_screen++].second->prePaintScreen( mask, region, time );
--current_paint_screen;
}
// no special final code
}
void EffectsHandlerImpl::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
if( current_paint_screen < loaded_effects.size())
{
loaded_effects[current_paint_screen++].second->paintScreen( mask, region, data );
--current_paint_screen;
}
else
scene->finalPaintScreen( mask, region, data );
}
void EffectsHandlerImpl::postPaintScreen()
{
if( current_paint_screen < loaded_effects.size())
{
loaded_effects[current_paint_screen++].second->postPaintScreen();
--current_paint_screen;
}
// no special final code
}
void EffectsHandlerImpl::prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time )
{
if( current_paint_window < loaded_effects.size())
{
loaded_effects[current_paint_window++].second->prePaintWindow( w, mask, paint, clip, time );
--current_paint_window;
}
// no special final code
}
void EffectsHandlerImpl::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( current_paint_window < loaded_effects.size())
{
loaded_effects[current_paint_window++].second->paintWindow( w, mask, region, data );
--current_paint_window;
}
else
scene->finalPaintWindow( static_cast<EffectWindowImpl*>( w ), mask, region, data );
}
void EffectsHandlerImpl::postPaintWindow( EffectWindow* w )
{
if( current_paint_window < loaded_effects.size())
{
loaded_effects[current_paint_window++].second->postPaintWindow( w );
--current_paint_window;
}
// no special final code
}
void EffectsHandlerImpl::drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( current_draw_window < loaded_effects.size())
{
loaded_effects[current_draw_window++].second->drawWindow( w, mask, region, data );
--current_draw_window;
}
else
scene->finalDrawWindow( static_cast<EffectWindowImpl*>( w ), mask, region, data );
}
void EffectsHandlerImpl::windowOpacityChanged( EffectWindow* c, double old_opacity )
{
if( static_cast<EffectWindowImpl*>(c)->window()->opacity() == old_opacity )
return;
EffectsHandler::windowOpacityChanged( c, old_opacity );
}
void EffectsHandlerImpl::activateWindow( EffectWindow* c )
{
if( Client* cl = dynamic_cast< Client* >( static_cast<EffectWindowImpl*>(c)->window()))
Workspace::self()->activateClient( cl, true );
}
int EffectsHandlerImpl::currentDesktop() const
{
return Workspace::self()->currentDesktop();
}
int EffectsHandlerImpl::displayWidth() const
{
return KWin::displayWidth();
}
int EffectsHandlerImpl::displayHeight() const
{
return KWin::displayWidth();
}
QPoint EffectsHandlerImpl::cursorPos() const
{
return KWin::cursorPos();
}
EffectWindowList EffectsHandlerImpl::stackingOrder() const
{
ClientList list = Workspace::self()->stackingOrder();
EffectWindowList ret;
foreach( Client* c, list )
ret.append( effectWindow( c ));
return ret;
}
void EffectsHandlerImpl::addRepaintFull()
{
Workspace::self()->addRepaintFull();
}
QRect EffectsHandlerImpl::clientArea( clientAreaOption opt, const QPoint& p, int desktop ) const
{
return Workspace::self()->clientArea( opt, p, desktop );
}
Window EffectsHandlerImpl::createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor )
{
XSetWindowAttributes attrs;
attrs.override_redirect = True;
Window win = XCreateWindow( display(), rootWindow(), x, y, w, h, 0, 0, InputOnly, CopyFromParent,
CWOverrideRedirect, &attrs );
// TODO keeping on top?
// TODO enter/leave notify?
XSelectInput( display(), win, ButtonPressMask | ButtonReleaseMask | PointerMotionMask );
XDefineCursor( display(), win, cursor.handle());
XMapWindow( display(), win );
input_windows.append( qMakePair( e, win ));
return win;
}
void EffectsHandlerImpl::destroyInputWindow( Window w )
{
foreach( InputWindowPair pos, input_windows )
{
if( pos.second == w )
{
input_windows.removeAll( pos );
XDestroyWindow( display(), w );
return;
}
}
assert( false );
}
bool EffectsHandlerImpl::checkInputWindowEvent( XEvent* e )
{
if( e->type != ButtonPress && e->type != ButtonRelease && e->type != MotionNotify )
return false;
foreach( InputWindowPair pos, input_windows )
{
if( pos.second == e->xany.window )
{
switch( e->type )
{
case ButtonPress:
case ButtonRelease:
{
XButtonEvent* e2 = &e->xbutton;
QMouseEvent ev( e->type == ButtonPress ? QEvent::MouseButtonPress : QEvent::MouseButtonRelease,
QPoint( e2->x, e2->y ), QPoint( e2->x_root, e2->y_root ), x11ToQtMouseButton( e2->button ),
x11ToQtMouseButtons( e2->state ), x11ToQtKeyboardModifiers( e2->state ));
pos.first->windowInputMouseEvent( pos.second, &ev );
break; // --->
}
case MotionNotify:
{
XMotionEvent* e2 = &e->xmotion;
QMouseEvent ev( QEvent::MouseMove, QPoint( e2->x, e2->y ), QPoint( e2->x_root, e2->y_root ),
Qt::NoButton, x11ToQtMouseButtons( e2->state ), x11ToQtKeyboardModifiers( e2->state ));
pos.first->windowInputMouseEvent( pos.second, &ev );
break; // --->
}
}
return true; // eat event
}
}
return false;
}
void EffectsHandlerImpl::checkInputWindowStacking()
{
if( input_windows.count() == 0 )
return;
Window* wins = new Window[ input_windows.count() ];
int pos = 0;
foreach( InputWindowPair it, input_windows )
wins[ pos++ ] = it.second;
XRaiseWindow( display(), wins[ 0 ] );
XRestackWindows( display(), wins, pos );
delete[] wins;
}
void EffectsHandlerImpl::checkElectricBorder(const QPoint &pos, Time time)
{
Workspace::self()->checkElectricBorder( pos, time );
}
void EffectsHandlerImpl::reserveElectricBorder( ElectricBorder border )
{
Workspace::self()->reserveElectricBorder( border );
}
void EffectsHandlerImpl::unreserveElectricBorder( ElectricBorder border )
{
Workspace::self()->unreserveElectricBorder( border );
}
void EffectsHandlerImpl::reserveElectricBorderSwitching( bool reserve )
{
Workspace::self()->reserveElectricBorderSwitching( reserve );
}
//****************************************
// EffectWindowImpl
//****************************************
EffectWindowImpl::EffectWindowImpl() : EffectWindow()
, toplevel( NULL )
, sw( NULL )
{
}
EffectWindowImpl::~EffectWindowImpl()
{
}
void EffectWindowImpl::enablePainting( int reason )
{
sceneWindow()->enablePainting( reason );
}
void EffectWindowImpl::disablePainting( int reason )
{
sceneWindow()->disablePainting( reason );
}
void EffectWindowImpl::addRepaint( const QRect& r )
{
toplevel->addRepaint( r );
}
void EffectWindowImpl::addRepaint( int x, int y, int w, int h )
{
toplevel->addRepaint( x, y, w, h );
}
void EffectWindowImpl::addRepaintFull()
{
toplevel->addRepaintFull();
}
int EffectWindowImpl::desktop() const
{
return toplevel->desktop();
}
bool EffectWindowImpl::isOnAllDesktops() const
{
return desktop() == NET::OnAllDesktops;
}
QString EffectWindowImpl::caption() const
{
if( Client* c = dynamic_cast<Client*>( toplevel ))
return c->caption();
else
return "";
}
const EffectWindowGroup* EffectWindowImpl::group() const
{
if( Client* c = dynamic_cast< Client* >( toplevel ))
return c->group()->effectGroup();
return NULL; // TODO
}
bool EffectWindowImpl::isMinimized() const
{
if( Client* c = dynamic_cast<Client*>( toplevel ))
return c->isMinimized();
else
return false;
}
bool EffectWindowImpl::isDeleted() const
{
return (dynamic_cast<Deleted*>( toplevel ) != 0);
}
const Toplevel* EffectWindowImpl::window() const
{
return toplevel;
}
Toplevel* EffectWindowImpl::window()
{
return toplevel;
}
void EffectWindowImpl::setWindow( Toplevel* w )
{
toplevel = w;
}
void EffectWindowImpl::setSceneWindow( Scene::Window* w )
{
sw = w;
}
Scene::Window* EffectWindowImpl::sceneWindow()
{
return sw;
}
int EffectWindowImpl::x() const
{
return toplevel->x();
}
int EffectWindowImpl::y() const
{
return toplevel->y();
}
int EffectWindowImpl::width() const
{
return toplevel->width();
}
int EffectWindowImpl::height() const
{
return toplevel->height();
}
QRect EffectWindowImpl::geometry() const
{
return toplevel->geometry();
}
QSize EffectWindowImpl::size() const
{
return toplevel->size();
}
QPoint EffectWindowImpl::pos() const
{
return toplevel->pos();
}
QRect EffectWindowImpl::rect() const
{
return toplevel->rect();
}
bool EffectWindowImpl::isDesktop() const
{
return toplevel->isDesktop();
}
bool EffectWindowImpl::isDock() const
{
return toplevel->isDock();
}
bool EffectWindowImpl::isToolbar() const
{
return toplevel->isToolbar();
}
bool EffectWindowImpl::isTopMenu() const
{
return toplevel->isTopMenu();
}
bool EffectWindowImpl::isMenu() const
{
return toplevel->isMenu();
}
bool EffectWindowImpl::isNormalWindow() const
{
return toplevel->isNormalWindow();
}
bool EffectWindowImpl::isSpecialWindow() const
{
if( Client* c = dynamic_cast<Client*>( toplevel ))
return c->isSpecialWindow();
else
return false;
}
bool EffectWindowImpl::isDialog() const
{
return toplevel->isDialog();
}
bool EffectWindowImpl::isSplash() const
{
return toplevel->isSplash();
}
bool EffectWindowImpl::isUtility() const
{
return toplevel->isUtility();
}
bool EffectWindowImpl::isDropdownMenu() const
{
return toplevel->isDropdownMenu();
}
bool EffectWindowImpl::isPopupMenu() const
{
return toplevel->isPopupMenu();
}
bool EffectWindowImpl::isTooltip() const
{
return toplevel->isTooltip();
}
bool EffectWindowImpl::isNotification() const
{
return toplevel->isNotification();
}
bool EffectWindowImpl::isComboBox() const
{
return toplevel->isComboBox();
}
bool EffectWindowImpl::isDNDIcon() const
{
return toplevel->isDNDIcon();
}
EffectWindow* effectWindow( Toplevel* w )
{
EffectWindowImpl* ret = w->effectWindow();
ret->setSceneWindow( NULL ); // just in case
return ret;
}
EffectWindow* effectWindow( Scene::Window* w )
{
EffectWindowImpl* ret = w->window()->effectWindow();
ret->setSceneWindow( w );
return ret;
}
//****************************************
// EffectWindowGroupImpl
//****************************************
EffectWindowList EffectWindowGroupImpl::members() const
{
EffectWindowList ret;
foreach( Toplevel* c, group->members())
ret.append( c->effectWindow());
return ret;
}
} // namespace