c061cc5fd9
Not all RGBA 8888 fbconfigs in the NVIDIA driver have an associated
X visual with a 32 bit depth.
This fixes a regression from 88f8078073
.
Tested-by: Eike Hein <hein@kde.org>
719 lines
23 KiB
C++
719 lines
23 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
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Based on glcompmgr code by Felix Bellaby.
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Using code from Compiz and Beryl.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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// TODO: cmake magic
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#ifndef KWIN_HAVE_OPENGLES
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// own
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#include "glxbackend.h"
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// kwin
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#include "options.h"
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#include "utils.h"
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#include "overlaywindow.h"
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// kwin libs
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#include <kwinglplatform.h>
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#include <kwinxrenderutils.h>
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// Qt
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#include <QDebug>
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#include <QOpenGLContext>
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// system
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#include <unistd.h>
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#include <tuple>
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namespace KWin
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{
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GlxBackend::GlxBackend()
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: OpenGLBackend()
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, m_overlayWindow(new OverlayWindow())
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, window(None)
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, fbconfig(NULL)
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, glxWindow(None)
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, ctx(nullptr)
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, m_bufferAge(0)
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, haveSwapInterval(false)
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{
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init();
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}
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GlxBackend::~GlxBackend()
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{
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if (isFailed()) {
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m_overlayWindow->destroy();
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}
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// TODO: cleanup in error case
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// do cleanup after initBuffer()
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cleanupGL();
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checkGLError("Cleanup");
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doneCurrent();
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if (ctx)
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glXDestroyContext(display(), ctx);
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if (glxWindow)
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glXDestroyWindow(display(), glxWindow);
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if (window)
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XDestroyWindow(display(), window);
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overlayWindow()->destroy();
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delete m_overlayWindow;
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}
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static bool gs_tripleBufferUndetected = true;
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static bool gs_tripleBufferNeedsDetection = false;
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void GlxBackend::init()
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{
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initGLX();
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// require at least GLX 1.3
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if (!hasGLXVersion(1, 3)) {
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setFailed(QStringLiteral("Requires at least GLX 1.3"));
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return;
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}
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if (!initBuffer()) {
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setFailed(QStringLiteral("Could not initialize the buffer"));
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return;
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}
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if (!initRenderingContext()) {
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setFailed(QStringLiteral("Could not initialize rendering context"));
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return;
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}
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// Initialize OpenGL
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GLPlatform *glPlatform = GLPlatform::instance();
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glPlatform->detect(GlxPlatformInterface);
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if (GLPlatform::instance()->driver() == Driver_Intel)
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options->setUnredirectFullscreen(false); // bug #252817
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options->setGlPreferBufferSwap(options->glPreferBufferSwap()); // resolve autosetting
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if (options->glPreferBufferSwap() == Options::AutoSwapStrategy)
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options->setGlPreferBufferSwap('e'); // for unknown drivers - should not happen
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glPlatform->printResults();
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initGL(GlxPlatformInterface);
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// Check whether certain features are supported
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m_haveMESACopySubBuffer = hasGLExtension(QByteArrayLiteral("GLX_MESA_copy_sub_buffer"));
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m_haveMESASwapControl = hasGLExtension(QByteArrayLiteral("GLX_MESA_swap_control"));
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m_haveEXTSwapControl = hasGLExtension(QByteArrayLiteral("GLX_EXT_swap_control"));
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m_haveSGISwapControl = hasGLExtension(QByteArrayLiteral("GLX_SGI_swap_control"));
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haveSwapInterval = m_haveMESASwapControl || m_haveEXTSwapControl || m_haveSGISwapControl;
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setSupportsBufferAge(false);
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if (hasGLExtension(QByteArrayLiteral("GLX_EXT_buffer_age"))) {
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const QByteArray useBufferAge = qgetenv("KWIN_USE_BUFFER_AGE");
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if (useBufferAge != "0")
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setSupportsBufferAge(true);
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}
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setSyncsToVBlank(false);
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setBlocksForRetrace(false);
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haveWaitSync = false;
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gs_tripleBufferNeedsDetection = false;
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m_swapProfiler.init();
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const bool wantSync = options->glPreferBufferSwap() != Options::NoSwapEncourage;
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if (wantSync && glXIsDirect(display(), ctx)) {
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if (haveSwapInterval) { // glXSwapInterval is preferred being more reliable
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setSwapInterval(1);
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setSyncsToVBlank(true);
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const QByteArray tripleBuffer = qgetenv("KWIN_TRIPLE_BUFFER");
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if (!tripleBuffer.isEmpty()) {
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setBlocksForRetrace(qstrcmp(tripleBuffer, "0") == 0);
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gs_tripleBufferUndetected = false;
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}
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gs_tripleBufferNeedsDetection = gs_tripleBufferUndetected;
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} else if (hasGLExtension(QByteArrayLiteral("GLX_SGI_video_sync"))) {
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unsigned int sync;
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if (glXGetVideoSyncSGI(&sync) == 0 && glXWaitVideoSyncSGI(1, 0, &sync) == 0) {
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setSyncsToVBlank(true);
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setBlocksForRetrace(true);
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haveWaitSync = true;
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} else
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qWarning() << "NO VSYNC! glXSwapInterval is not supported, glXWaitVideoSync is supported but broken";
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} else
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qWarning() << "NO VSYNC! neither glSwapInterval nor glXWaitVideoSync are supported";
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} else {
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// disable v-sync (if possible)
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setSwapInterval(0);
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}
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if (glPlatform->isVirtualBox()) {
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// VirtualBox does not support glxQueryDrawable
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// this should actually be in kwinglutils_funcs, but QueryDrawable seems not to be provided by an extension
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// and the GLPlatform has not been initialized at the moment when initGLX() is called.
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glXQueryDrawable = NULL;
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}
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setIsDirectRendering(bool(glXIsDirect(display(), ctx)));
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qDebug() << "Direct rendering:" << isDirectRendering() << endl;
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initVisualDepthHashTable();
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}
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bool GlxBackend::initRenderingContext()
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{
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const bool direct = true;
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// Use glXCreateContextAttribsARB() when it's available
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if (hasGLExtension(QByteArrayLiteral("GLX_ARB_create_context"))) {
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const int attribs_31_core_robustness[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 1,
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB,
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GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, GLX_LOSE_CONTEXT_ON_RESET_ARB,
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0
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};
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const int attribs_31_core[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 1,
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0
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};
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const int attribs_legacy_robustness[] = {
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB,
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GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, GLX_LOSE_CONTEXT_ON_RESET_ARB,
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0
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};
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const int attribs_legacy[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 1,
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GLX_CONTEXT_MINOR_VERSION_ARB, 2,
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0
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};
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const bool have_robustness = hasGLExtension(QByteArrayLiteral("GLX_ARB_create_context_robustness"));
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// Try to create a 3.1 context first
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if (options->glCoreProfile()) {
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if (have_robustness)
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ctx = glXCreateContextAttribsARB(display(), fbconfig, 0, direct, attribs_31_core_robustness);
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if (!ctx)
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ctx = glXCreateContextAttribsARB(display(), fbconfig, 0, direct, attribs_31_core);
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}
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if (!ctx && have_robustness)
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ctx = glXCreateContextAttribsARB(display(), fbconfig, 0, direct, attribs_legacy_robustness);
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if (!ctx)
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ctx = glXCreateContextAttribsARB(display(), fbconfig, 0, direct, attribs_legacy);
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}
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if (!ctx)
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ctx = glXCreateNewContext(display(), fbconfig, GLX_RGBA_TYPE, NULL, direct);
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if (!ctx) {
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qDebug() << "Failed to create an OpenGL context.";
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return false;
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}
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if (!glXMakeCurrent(display(), glxWindow, ctx)) {
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qDebug() << "Failed to make the OpenGL context current.";
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glXDestroyContext(display(), ctx);
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ctx = 0;
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return false;
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}
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return true;
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}
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bool GlxBackend::initBuffer()
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{
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if (!initFbConfig())
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return false;
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if (overlayWindow()->create()) {
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// Try to create double-buffered window in the overlay
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XVisualInfo* visual = glXGetVisualFromFBConfig(display(), fbconfig);
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if (!visual) {
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qCritical() << "Failed to get visual from fbconfig";
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return false;
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}
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XSetWindowAttributes attrs;
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attrs.colormap = XCreateColormap(display(), rootWindow(), visual->visual, AllocNone);
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window = XCreateWindow(display(), overlayWindow()->window(), 0, 0, displayWidth(), displayHeight(),
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0, visual->depth, InputOutput, visual->visual, CWColormap, &attrs);
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glxWindow = glXCreateWindow(display(), fbconfig, window, NULL);
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overlayWindow()->setup(window);
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XFree(visual);
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} else {
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qCritical() << "Failed to create overlay window";
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return false;
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}
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int vis_buffer;
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glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, &vis_buffer);
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XVisualInfo* visinfo_buffer = glXGetVisualFromFBConfig(display(), fbconfig);
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qDebug() << "Buffer visual (depth " << visinfo_buffer->depth << "): 0x" << QString::number(vis_buffer, 16);
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XFree(visinfo_buffer);
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return true;
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}
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bool GlxBackend::initFbConfig()
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{
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const int attribs[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_ALPHA_SIZE, 0,
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GLX_DEPTH_SIZE, 0,
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GLX_STENCIL_SIZE, 0,
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GLX_CONFIG_CAVEAT, GLX_NONE,
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GLX_DOUBLEBUFFER, true,
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0
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};
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// Try to find a double buffered configuration
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int count = 0;
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GLXFBConfig *configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count);
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if (count > 0) {
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fbconfig = configs[0];
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XFree(configs);
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}
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if (fbconfig == NULL) {
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qCritical() << "Failed to find a usable framebuffer configuration";
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return false;
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}
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return true;
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}
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void GlxBackend::initVisualDepthHashTable()
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{
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const xcb_setup_t *setup = xcb_get_setup(connection());
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for (auto screen = xcb_setup_roots_iterator(setup); screen.rem; xcb_screen_next(&screen)) {
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for (auto depth = xcb_screen_allowed_depths_iterator(screen.data); depth.rem; xcb_depth_next(&depth)) {
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const int len = xcb_depth_visuals_length(depth.data);
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const xcb_visualtype_t *visuals = xcb_depth_visuals(depth.data);
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for (int i = 0; i < len; i++)
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m_visualDepthHash.insert(visuals[i].visual_id, depth.data->depth);
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}
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}
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}
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int GlxBackend::visualDepth(xcb_visualid_t visual) const
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{
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return m_visualDepthHash.value(visual);
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}
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FBConfigInfo *GlxBackend::infoForVisual(xcb_visualid_t visual)
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{
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FBConfigInfo *&info = m_fbconfigHash[visual];
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if (info)
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return info;
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info = new FBConfigInfo;
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info->fbconfig = nullptr;
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info->bind_texture_format = 0;
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info->texture_targets = 0;
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info->y_inverted = 0;
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info->mipmap = 0;
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const xcb_render_pictformat_t format = XRenderUtils::findPictFormat(visual);
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const xcb_render_directformat_t *direct = XRenderUtils::findPictFormatInfo(format);
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if (!direct) {
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qCritical().nospace() << "Could not find a picture format for visual 0x" << hex << visual;
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return info;
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}
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const int red_bits = bitCount(direct->red_mask);
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const int green_bits = bitCount(direct->green_mask);
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const int blue_bits = bitCount(direct->blue_mask);
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const int alpha_bits = bitCount(direct->alpha_mask);
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const int depth = visualDepth(visual);
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const auto rgb_sizes = std::tie(red_bits, green_bits, blue_bits);
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const int attribs[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PIXMAP_BIT,
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GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
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GLX_X_RENDERABLE, True,
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GLX_CONFIG_CAVEAT, int(GLX_DONT_CARE), // The ARGB32 visual is marked non-conformant in Catalyst
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GLX_BUFFER_SIZE, red_bits + green_bits + blue_bits + alpha_bits,
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GLX_RED_SIZE, red_bits,
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GLX_GREEN_SIZE, green_bits,
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GLX_BLUE_SIZE, blue_bits,
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GLX_ALPHA_SIZE, alpha_bits,
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GLX_STENCIL_SIZE, 0,
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GLX_DEPTH_SIZE, 0,
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0
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};
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int count = 0;
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GLXFBConfig *configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count);
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if (count < 1) {
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qCritical().nospace() << "Could not find a framebuffer configuration for visual 0x" << hex << visual;
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return info;
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}
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for (int i = 0; i < count; i++) {
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int red, green, blue;
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glXGetFBConfigAttrib(display(), configs[i], GLX_RED_SIZE, &red);
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glXGetFBConfigAttrib(display(), configs[i], GLX_GREEN_SIZE, &green);
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glXGetFBConfigAttrib(display(), configs[i], GLX_BLUE_SIZE, &blue);
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if (std::tie(red, green, blue) != rgb_sizes)
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continue;
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xcb_visualid_t visual;
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glXGetFBConfigAttrib(display(), configs[i], GLX_VISUAL_ID, (int *) &visual);
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if (visualDepth(visual) != depth)
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continue;
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int bind_rgb, bind_rgba;
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glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_RGBA_EXT, &bind_rgba);
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glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_RGB_EXT, &bind_rgb);
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if (!bind_rgb && !bind_rgba)
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continue;
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int texture_format;
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if (alpha_bits)
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texture_format = bind_rgba ? GLX_TEXTURE_FORMAT_RGBA_EXT : GLX_TEXTURE_FORMAT_RGB_EXT;
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else
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texture_format = bind_rgb ? GLX_TEXTURE_FORMAT_RGB_EXT : GLX_TEXTURE_FORMAT_RGBA_EXT;
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int y_inverted, texture_targets;
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glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_TARGETS_EXT, &texture_targets);
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glXGetFBConfigAttrib(display(), configs[i], GLX_Y_INVERTED_EXT, &y_inverted);
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info->fbconfig = configs[i];
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info->bind_texture_format = texture_format;
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info->texture_targets = texture_targets;
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info->y_inverted = y_inverted;
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info->mipmap = 0;
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break;
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}
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if (count > 0)
|
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XFree(configs);
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|
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if (info->fbconfig) {
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int fbc_id = 0;
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int visual_id = 0;
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glXGetFBConfigAttrib(display(), info->fbconfig, GLX_FBCONFIG_ID, &fbc_id);
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glXGetFBConfigAttrib(display(), info->fbconfig, GLX_VISUAL_ID, &visual_id);
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qDebug().nospace() << "Using FBConfig 0x" << hex << fbc_id << " for visual 0x" << hex << visual_id;
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}
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return info;
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}
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|
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void GlxBackend::setSwapInterval(int interval)
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{
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|
if (m_haveEXTSwapControl)
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glXSwapIntervalEXT(display(), glxWindow, interval);
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|
else if (m_haveMESASwapControl)
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glXSwapIntervalMESA(interval);
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else if (m_haveSGISwapControl)
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glXSwapIntervalSGI(interval);
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}
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|
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void GlxBackend::waitSync()
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{
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|
// NOTE that vsync has no effect with indirect rendering
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|
if (haveWaitSync) {
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uint sync;
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#if 0
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// TODO: why precisely is this important?
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|
// the sync counter /can/ perform multiple steps during glXGetVideoSync & glXWaitVideoSync
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|
// but this only leads to waiting for two frames??!?
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glXGetVideoSync(&sync);
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glXWaitVideoSync(2, (sync + 1) % 2, &sync);
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#else
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glXWaitVideoSyncSGI(1, 0, &sync);
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#endif
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}
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}
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void GlxBackend::present()
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{
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|
if (lastDamage().isEmpty())
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|
return;
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|
|
const QRegion displayRegion(0, 0, displayWidth(), displayHeight());
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|
const bool fullRepaint = supportsBufferAge() || (lastDamage() == displayRegion);
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|
|
if (fullRepaint) {
|
|
if (haveSwapInterval) {
|
|
if (gs_tripleBufferNeedsDetection) {
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glXWaitGL();
|
|
m_swapProfiler.begin();
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}
|
|
glXSwapBuffers(display(), glxWindow);
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|
if (gs_tripleBufferNeedsDetection) {
|
|
glXWaitGL();
|
|
if (char result = m_swapProfiler.end()) {
|
|
gs_tripleBufferUndetected = gs_tripleBufferNeedsDetection = false;
|
|
if (result == 'd' && GLPlatform::instance()->driver() == Driver_NVidia) {
|
|
// TODO this is a workaround, we should get __GL_YIELD set before libGL checks it
|
|
if (qstrcmp(qgetenv("__GL_YIELD"), "USLEEP")) {
|
|
options->setGlPreferBufferSwap(0);
|
|
setSwapInterval(0);
|
|
qWarning() << "\nIt seems you are using the nvidia driver without triple buffering\n"
|
|
"You must export __GL_YIELD=\"USLEEP\" to prevent large CPU overhead on synced swaps\n"
|
|
"Preferably, enable the TripleBuffer Option in the xorg.conf Device\n"
|
|
"For this reason, the tearing prevention has been disabled.\n"
|
|
"See https://bugs.kde.org/show_bug.cgi?id=322060\n";
|
|
}
|
|
}
|
|
setBlocksForRetrace(result == 'd');
|
|
}
|
|
}
|
|
} else {
|
|
waitSync();
|
|
glXSwapBuffers(display(), glxWindow);
|
|
}
|
|
if (supportsBufferAge()) {
|
|
glXQueryDrawable(display(), glxWindow, GLX_BACK_BUFFER_AGE_EXT, (GLuint *) &m_bufferAge);
|
|
}
|
|
} else if (m_haveMESACopySubBuffer) {
|
|
foreach (const QRect & r, lastDamage().rects()) {
|
|
// convert to OpenGL coordinates
|
|
int y = displayHeight() - r.y() - r.height();
|
|
glXCopySubBufferMESA(display(), glxWindow, r.x(), y, r.width(), r.height());
|
|
}
|
|
} else { // Copy Pixels (horribly slow on Mesa)
|
|
glDrawBuffer(GL_FRONT);
|
|
SceneOpenGL::copyPixels(lastDamage());
|
|
glDrawBuffer(GL_BACK);
|
|
}
|
|
|
|
setLastDamage(QRegion());
|
|
if (!supportsBufferAge()) {
|
|
glXWaitGL();
|
|
XFlush(display());
|
|
}
|
|
}
|
|
|
|
void GlxBackend::screenGeometryChanged(const QSize &size)
|
|
{
|
|
doneCurrent();
|
|
|
|
XMoveResizeWindow(display(), window, 0, 0, size.width(), size.height());
|
|
overlayWindow()->setup(window);
|
|
Xcb::sync();
|
|
|
|
makeCurrent();
|
|
glViewport(0, 0, size.width(), size.height());
|
|
|
|
// The back buffer contents are now undefined
|
|
m_bufferAge = 0;
|
|
}
|
|
|
|
SceneOpenGL::TexturePrivate *GlxBackend::createBackendTexture(SceneOpenGL::Texture *texture)
|
|
{
|
|
return new GlxTexture(texture, this);
|
|
}
|
|
|
|
QRegion GlxBackend::prepareRenderingFrame()
|
|
{
|
|
QRegion repaint;
|
|
|
|
if (gs_tripleBufferNeedsDetection) {
|
|
// the composite timer floors the repaint frequency. This can pollute our triple buffering
|
|
// detection because the glXSwapBuffers call for the new frame has to wait until the pending
|
|
// one scanned out.
|
|
// So we compensate for that by waiting an extra milisecond to give the driver the chance to
|
|
// fllush the buffer queue
|
|
usleep(1000);
|
|
}
|
|
|
|
present();
|
|
|
|
if (supportsBufferAge())
|
|
repaint = accumulatedDamageHistory(m_bufferAge);
|
|
|
|
startRenderTimer();
|
|
glXWaitX();
|
|
|
|
return repaint;
|
|
}
|
|
|
|
void GlxBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
|
|
{
|
|
if (damagedRegion.isEmpty()) {
|
|
setLastDamage(QRegion());
|
|
|
|
// If the damaged region of a window is fully occluded, the only
|
|
// rendering done, if any, will have been to repair a reused back
|
|
// buffer, making it identical to the front buffer.
|
|
//
|
|
// In this case we won't post the back buffer. Instead we'll just
|
|
// set the buffer age to 1, so the repaired regions won't be
|
|
// rendered again in the next frame.
|
|
if (!renderedRegion.isEmpty())
|
|
glFlush();
|
|
|
|
m_bufferAge = 1;
|
|
return;
|
|
}
|
|
|
|
setLastDamage(renderedRegion);
|
|
|
|
if (!blocksForRetrace()) {
|
|
// This also sets lastDamage to empty which prevents the frame from
|
|
// being posted again when prepareRenderingFrame() is called.
|
|
present();
|
|
} else {
|
|
// Make sure that the GPU begins processing the command stream
|
|
// now and not the next time prepareRenderingFrame() is called.
|
|
glFlush();
|
|
}
|
|
|
|
if (overlayWindow()->window()) // show the window only after the first pass,
|
|
overlayWindow()->show(); // since that pass may take long
|
|
|
|
// Save the damaged region to history
|
|
if (supportsBufferAge())
|
|
addToDamageHistory(damagedRegion);
|
|
}
|
|
|
|
bool GlxBackend::makeCurrent()
|
|
{
|
|
if (QOpenGLContext *context = QOpenGLContext::currentContext()) {
|
|
// Workaround to tell Qt that no QOpenGLContext is current
|
|
context->doneCurrent();
|
|
}
|
|
const bool current = glXMakeCurrent(display(), glxWindow, ctx);
|
|
return current;
|
|
}
|
|
|
|
void GlxBackend::doneCurrent()
|
|
{
|
|
glXMakeCurrent(display(), None, nullptr);
|
|
}
|
|
|
|
OverlayWindow* GlxBackend::overlayWindow()
|
|
{
|
|
return m_overlayWindow;
|
|
}
|
|
|
|
bool GlxBackend::usesOverlayWindow() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/********************************************************
|
|
* GlxTexture
|
|
*******************************************************/
|
|
GlxTexture::GlxTexture(SceneOpenGL::Texture *texture, GlxBackend *backend)
|
|
: SceneOpenGL::TexturePrivate()
|
|
, q(texture)
|
|
, m_backend(backend)
|
|
, m_glxpixmap(None)
|
|
{
|
|
}
|
|
|
|
GlxTexture::~GlxTexture()
|
|
{
|
|
if (m_glxpixmap != None) {
|
|
if (!options->isGlStrictBinding()) {
|
|
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
|
|
}
|
|
glXDestroyPixmap(display(), m_glxpixmap);
|
|
m_glxpixmap = None;
|
|
}
|
|
}
|
|
|
|
void GlxTexture::onDamage()
|
|
{
|
|
if (options->isGlStrictBinding() && m_glxpixmap) {
|
|
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
|
|
glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, NULL);
|
|
}
|
|
GLTexturePrivate::onDamage();
|
|
}
|
|
|
|
bool GlxTexture::loadTexture(xcb_pixmap_t pixmap, const QSize &size, xcb_visualid_t visual)
|
|
{
|
|
if (pixmap == XCB_NONE || size.isEmpty() || visual == XCB_NONE)
|
|
return false;
|
|
|
|
const FBConfigInfo *info = m_backend->infoForVisual(visual);
|
|
if (!info || info->fbconfig == nullptr)
|
|
return false;
|
|
|
|
if ((info->texture_targets & GLX_TEXTURE_2D_BIT_EXT) &&
|
|
(GLTexture::NPOTTextureSupported() ||
|
|
(isPowerOfTwo(size.width()) && isPowerOfTwo(size.height())))) {
|
|
m_target = GL_TEXTURE_2D;
|
|
m_scale.setWidth(1.0f / m_size.width());
|
|
m_scale.setHeight(1.0f / m_size.height());
|
|
} else {
|
|
assert(info->texture_targets & GLX_TEXTURE_RECTANGLE_BIT_EXT);
|
|
|
|
m_target = GL_TEXTURE_RECTANGLE;
|
|
m_scale.setWidth(1.0f);
|
|
m_scale.setHeight(1.0f);
|
|
}
|
|
|
|
const int attrs[] = {
|
|
GLX_TEXTURE_FORMAT_EXT, info->bind_texture_format,
|
|
GLX_MIPMAP_TEXTURE_EXT, info->mipmap,
|
|
GLX_TEXTURE_TARGET_EXT, m_target == GL_TEXTURE_2D ? GLX_TEXTURE_2D_EXT : GLX_TEXTURE_RECTANGLE_EXT,
|
|
0
|
|
};
|
|
|
|
m_glxpixmap = glXCreatePixmap(display(), info->fbconfig, pixmap, attrs);
|
|
m_size = size;
|
|
m_yInverted = info->y_inverted ? true : false;
|
|
m_canUseMipmaps = info->mipmap;
|
|
|
|
glGenTextures(1, &m_texture);
|
|
|
|
q->setDirty();
|
|
q->setFilter(info->mipmap > 0 ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST);
|
|
|
|
glBindTexture(m_target, m_texture);
|
|
glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, nullptr);
|
|
|
|
updateMatrix();
|
|
return true;
|
|
}
|
|
|
|
OpenGLBackend *GlxTexture::backend()
|
|
{
|
|
return m_backend;
|
|
}
|
|
|
|
} // namespace
|
|
#endif
|