d2fb4147fc
Things such as Output, InputDevice and so on are made to be multi-purpose. In order to make this separation more clear, this change moves that code in the core directory. Some things still link to the abstraction level above (kwin), they can be tackled in future refactors. Ideally code in core/ should depend either on other code in core/ or system libs.
165 lines
5.5 KiB
C++
165 lines
5.5 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2016 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "kwin_wayland_test.h"
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#include "core/output.h"
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#include "core/platform.h"
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#include "cursor.h"
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#include "deleted.h"
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#include "wayland/seat_interface.h"
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#include "wayland_server.h"
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#include "window.h"
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#include "workspace.h"
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#include <kwineffects.h>
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#include <KWayland/Client/compositor.h>
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#include <KWayland/Client/connection_thread.h>
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#include <KWayland/Client/event_queue.h>
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#include <KWayland/Client/pointer.h>
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#include <KWayland/Client/registry.h>
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#include <KWayland/Client/seat.h>
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#include <KWayland/Client/shm_pool.h>
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#include <KWayland/Client/surface.h>
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namespace KWin
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{
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static const QString s_socketName = QStringLiteral("wayland_test_kwin_input_stacking_order-0");
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class InputStackingOrderTest : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void initTestCase();
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void init();
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void cleanup();
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void testPointerFocusUpdatesOnStackingOrderChange();
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private:
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void render(KWayland::Client::Surface *surface);
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};
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void InputStackingOrderTest::initTestCase()
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{
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qRegisterMetaType<KWin::Window *>();
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qRegisterMetaType<KWin::Deleted *>();
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QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
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QVERIFY(applicationStartedSpy.isValid());
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kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
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QVERIFY(waylandServer()->init(s_socketName));
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QMetaObject::invokeMethod(kwinApp()->platform(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(int, 2));
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kwinApp()->start();
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QVERIFY(applicationStartedSpy.wait());
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const auto outputs = workspace()->outputs();
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QCOMPARE(outputs.count(), 2);
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QCOMPARE(outputs[0]->geometry(), QRect(0, 0, 1280, 1024));
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QCOMPARE(outputs[1]->geometry(), QRect(1280, 0, 1280, 1024));
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setenv("QT_QPA_PLATFORM", "wayland", true);
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}
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void InputStackingOrderTest::init()
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{
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using namespace KWayland::Client;
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QVERIFY(Test::setupWaylandConnection(Test::AdditionalWaylandInterface::Seat));
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QVERIFY(Test::waitForWaylandPointer());
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workspace()->setActiveOutput(QPoint(640, 512));
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Cursors::self()->mouse()->setPos(QPoint(640, 512));
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}
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void InputStackingOrderTest::cleanup()
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{
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Test::destroyWaylandConnection();
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}
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void InputStackingOrderTest::render(KWayland::Client::Surface *surface)
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{
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Test::render(surface, QSize(100, 50), Qt::blue);
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Test::flushWaylandConnection();
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}
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void InputStackingOrderTest::testPointerFocusUpdatesOnStackingOrderChange()
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{
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// this test creates two windows which overlap
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// the pointer is in the overlapping area which means the top most window has focus
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// as soon as the top most window gets lowered the window should lose focus and the
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// other window should gain focus without a mouse event in between
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using namespace KWayland::Client;
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// create pointer and signal spy for enter and leave signals
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auto pointer = Test::waylandSeat()->createPointer(Test::waylandSeat());
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QVERIFY(pointer);
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QVERIFY(pointer->isValid());
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QSignalSpy enteredSpy(pointer, &Pointer::entered);
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QVERIFY(enteredSpy.isValid());
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QSignalSpy leftSpy(pointer, &Pointer::left);
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QVERIFY(leftSpy.isValid());
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// now create the two windows and make them overlap
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QSignalSpy windowAddedSpy(workspace(), &Workspace::windowAdded);
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QVERIFY(windowAddedSpy.isValid());
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std::unique_ptr<KWayland::Client::Surface> surface1 = Test::createSurface();
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QVERIFY(surface1);
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Test::XdgToplevel *shellSurface1 = Test::createXdgToplevelSurface(surface1.get(), surface1.get());
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QVERIFY(shellSurface1);
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render(surface1.get());
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QVERIFY(windowAddedSpy.wait());
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Window *window1 = workspace()->activeWindow();
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QVERIFY(window1);
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std::unique_ptr<KWayland::Client::Surface> surface2 = Test::createSurface();
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QVERIFY(surface2);
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Test::XdgToplevel *shellSurface2 = Test::createXdgToplevelSurface(surface2.get(), surface2.get());
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QVERIFY(shellSurface2);
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render(surface2.get());
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QVERIFY(windowAddedSpy.wait());
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Window *window2 = workspace()->activeWindow();
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QVERIFY(window2);
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QVERIFY(window1 != window2);
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// now make windows overlap
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window2->move(window1->pos());
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QCOMPARE(window1->frameGeometry(), window2->frameGeometry());
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// enter
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Test::pointerMotion(QPointF(25, 25), 1);
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QVERIFY(enteredSpy.wait());
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QCOMPARE(enteredSpy.count(), 1);
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// window 2 should have focus
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QCOMPARE(pointer->enteredSurface(), surface2.get());
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// also on the server
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QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window2->surface());
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// raise window 1 above window 2
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QVERIFY(leftSpy.isEmpty());
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workspace()->raiseWindow(window1);
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// should send leave to window2
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QVERIFY(leftSpy.wait());
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QCOMPARE(leftSpy.count(), 1);
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// and an enter to window1
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QCOMPARE(enteredSpy.count(), 2);
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QCOMPARE(pointer->enteredSurface(), surface1.get());
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QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window1->surface());
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// let's destroy window1, that should pass focus to window2 again
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QSignalSpy windowClosedSpy(window1, &Window::windowClosed);
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QVERIFY(windowClosedSpy.isValid());
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surface1.reset();
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QVERIFY(windowClosedSpy.wait());
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QVERIFY(enteredSpy.wait());
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QCOMPARE(enteredSpy.count(), 3);
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QCOMPARE(pointer->enteredSurface(), surface2.get());
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QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window2->surface());
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}
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}
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WAYLANDTEST_MAIN(KWin::InputStackingOrderTest)
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#include "input_stacking_order.moc"
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