kwin/src/touch_input.cpp
Vlad Zahorodnii d3342c6897 Append "pointer" to AbstractClient::{enterEvent,leaveEvent}
KWin handles several types of pointing input devices, e.g. mice,
tablets, etc.

As is, enterEvent and leaveEvent are very ambiguous. This change
prepends "pointer" to those methods to make it explicit that they handle
pointer enter/leave events.
2021-11-30 10:23:54 +00:00

216 lines
6.5 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2018 Roman Gilg <subdiff@gmail.com>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "touch_input.h"
#include "abstract_client.h"
#include "pointer_input.h"
#include "input_event_spy.h"
#include "toplevel.h"
#include "wayland_server.h"
#include "workspace.h"
#include "decorations/decoratedclient.h"
// KDecoration
#include <KDecoration2/Decoration>
// KWayland
#include <KWaylandServer/seat_interface.h>
// screenlocker
#include <KScreenLocker/KsldApp>
// Qt
#include <QHoverEvent>
#include <QWindow>
namespace KWin
{
TouchInputRedirection::TouchInputRedirection(InputRedirection *parent)
: InputDeviceHandler(parent)
{
}
TouchInputRedirection::~TouchInputRedirection() = default;
void TouchInputRedirection::init()
{
Q_ASSERT(!inited());
waylandServer()->seat()->setHasTouch(input()->hasTouch());
connect(input(), &InputRedirection::hasTouchChanged,
waylandServer()->seat(), &KWaylandServer::SeatInterface::setHasTouch);
setInited(true);
InputDeviceHandler::init();
if (waylandServer()->hasScreenLockerIntegration()) {
connect(ScreenLocker::KSldApp::self(), &ScreenLocker::KSldApp::lockStateChanged, this,
[this] {
cancel();
// position doesn't matter
update();
}
);
}
connect(workspace(), &QObject::destroyed, this, [this] { setInited(false); });
connect(waylandServer(), &QObject::destroyed, this, [this] { setInited(false); });
}
bool TouchInputRedirection::focusUpdatesBlocked()
{
if (m_windowUpdatedInCycle) {
return true;
}
m_windowUpdatedInCycle = true;
if (waylandServer()->seat()->isDragTouch()) {
return true;
}
if (m_activeTouchPoints.count() > 1) {
// first touch defines focus
return true;
}
return false;
}
bool TouchInputRedirection::positionValid() const
{
// we can only determine a position with at least one touch point
return !m_activeTouchPoints.isEmpty();
}
void TouchInputRedirection::focusUpdate(Toplevel *focusOld, Toplevel *focusNow)
{
// TODO: handle pointer grab aka popups
if (AbstractClient *ac = qobject_cast<AbstractClient*>(focusOld)) {
ac->pointerLeaveEvent();
}
disconnect(m_focusGeometryConnection);
m_focusGeometryConnection = QMetaObject::Connection();
if (AbstractClient *ac = qobject_cast<AbstractClient*>(focusNow)) {
ac->pointerEnterEvent(m_lastPosition.toPoint());
workspace()->updateFocusMousePosition(m_lastPosition.toPoint());
}
auto seat = waylandServer()->seat();
if (!focusNow || !focusNow->surface() || decoration()) {
// no new surface or internal window or on decoration -> cleanup
seat->setFocusedTouchSurface(nullptr);
return;
}
// TODO: invalidate pointer focus?
// FIXME: add input transformation API to KWaylandServer::SeatInterface for touch input
seat->setFocusedTouchSurface(focusNow->surface(), -1 * focusNow->inputTransformation().map(focusNow->pos()) + focusNow->pos());
m_focusGeometryConnection = connect(focusNow, &Toplevel::frameGeometryChanged, this,
[this] {
if (!focus()) {
return;
}
auto seat = waylandServer()->seat();
if (focus()->surface() != seat->focusedTouchSurface()) {
return;
}
seat->setFocusedTouchSurfacePosition(-1 * focus()->inputTransformation().map(focus()->pos()) + focus()->pos());
}
);
}
void TouchInputRedirection::cleanupInternalWindow(QWindow *old, QWindow *now)
{
Q_UNUSED(old);
Q_UNUSED(now);
// nothing to do
}
void TouchInputRedirection::cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now)
{
Q_UNUSED(old);
Q_UNUSED(now);
// nothing to do
}
void TouchInputRedirection::processDown(qint32 id, const QPointF &pos, quint32 time, InputDevice *device)
{
Q_UNUSED(device)
if (!inited()) {
return;
}
m_lastPosition = pos;
m_windowUpdatedInCycle = false;
m_activeTouchPoints.insert(id);
if (m_activeTouchPoints.count() == 1) {
update();
}
m_lastEventTime = time;
input()->processSpies(std::bind(&InputEventSpy::touchDown, std::placeholders::_1, id, pos, time));
input()->processFilters(std::bind(&InputEventFilter::touchDown, std::placeholders::_1, id, pos, time));
m_windowUpdatedInCycle = false;
}
void TouchInputRedirection::processUp(qint32 id, quint32 time, InputDevice *device)
{
Q_UNUSED(device)
if (!inited()) {
return;
}
if (!m_activeTouchPoints.remove(id)) {
return;
}
m_lastEventTime = time;
m_windowUpdatedInCycle = false;
input()->processSpies(std::bind(&InputEventSpy::touchUp, std::placeholders::_1, id, time));
input()->processFilters(std::bind(&InputEventFilter::touchUp, std::placeholders::_1, id, time));
m_windowUpdatedInCycle = false;
if (m_activeTouchPoints.count() == 0) {
update();
}
}
void TouchInputRedirection::processMotion(qint32 id, const QPointF &pos, quint32 time, InputDevice *device)
{
Q_UNUSED(device)
if (!inited()) {
return;
}
if (!m_activeTouchPoints.contains(id)) {
return;
}
m_lastEventTime = time;
m_lastPosition = pos;
m_windowUpdatedInCycle = false;
input()->processSpies(std::bind(&InputEventSpy::touchMotion, std::placeholders::_1, id, pos, time));
input()->processFilters(std::bind(&InputEventFilter::touchMotion, std::placeholders::_1, id, pos, time));
m_windowUpdatedInCycle = false;
}
void TouchInputRedirection::cancel()
{
if (!inited()) {
return;
}
// If the touch sequence is artificially cancelled by the compositor, touch motion and touch
// up events will be silently ignored and won't be passed down through the event filter chain.
// If the touch sequence is cancelled because we received a TOUCH_CANCEL event from libinput,
// the compositor will not receive any TOUCH_MOTION or TOUCH_UP events for that slot.
if (!m_activeTouchPoints.isEmpty()) {
m_activeTouchPoints.clear();
waylandServer()->seat()->notifyTouchCancel();
}
}
void TouchInputRedirection::frame()
{
if (!inited() || !waylandServer()->seat()->hasTouch()) {
return;
}
waylandServer()->seat()->notifyTouchFrame();
}
}