kwin/platformsupport/scenes/opengl
Vlad Zahorodnii d3934be591 Prefer std::make_unique over std::unique_ptr(new T)
This way code is thinner and it is guaranteed that no memory leaks will
occur if an exception gets thrown for some reason.
2020-10-12 08:51:01 +03:00
..
abstract_egl_backend.cpp Prefer std::make_unique over std::unique_ptr(new T) 2020-10-12 08:51:01 +03:00
abstract_egl_backend.h Prettify license headers 2020-08-07 19:57:56 +00:00
backend.cpp Implement EGL_KHR_partial_update and EGL_EXT_swap_buffers_with_damage 2020-08-19 14:51:42 +00:00
backend.h Implement EGL_KHR_partial_update and EGL_EXT_swap_buffers_with_damage 2020-08-19 14:51:42 +00:00
CMakeLists.txt Port KWin to KWaylandServer 2020-04-30 12:56:08 +02:00
drm_fourcc.h Switch to SPDX license markers 2020-08-07 19:57:56 +00:00
egl_dmabuf.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
egl_dmabuf.h Prettify license headers 2020-08-07 19:57:56 +00:00
kwineglext.h Prettify license headers 2020-08-07 19:57:56 +00:00
swap_profiler.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
swap_profiler.h Prettify license headers 2020-08-07 19:57:56 +00:00
texture.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
texture.h Prettify license headers 2020-08-07 19:57:56 +00:00