846496d2c1
its own directory, cleaned up the effect config macros and renamed "MakeTransparent" to "Translucency" so that it matches its visible name. svn path=/trunk/KDE/kdebase/workspace/; revision=921749
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "flame.h"
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#include <assert.h>
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#include <kdebug.h>
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namespace KWin
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{
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KWIN_EFFECT( flame, FlameEffect )
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void FlameEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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if( !windows.isEmpty())
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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effects->prePaintScreen(data, time);
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}
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void FlameEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
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{
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if( windows.contains( w ))
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{
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if( windows[ w ] < 1 )
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{
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windows[ w ] += time / 500.;
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data.setTransformed();
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w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DELETE );
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data.quads = data.quads.splitAtY( windows[ w ] * w->height());
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}
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else
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{
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windows.remove( w );
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w->unrefWindow();
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}
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}
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effects->prePaintWindow( w, data, time );
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}
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void FlameEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( windows.contains( w ))
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{
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WindowQuadList new_quads;
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double ylimit = windows[ w ] * w->height(); // parts above this are already away
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foreach( const WindowQuad &quad, data.quads )
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{
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if( quad.bottom() <= ylimit )
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continue;
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new_quads.append( quad );
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}
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if( new_quads.isEmpty())
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return; // nothing to paint
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data.quads = new_quads;
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}
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effects->paintWindow( w, mask, region, data );
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}
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void FlameEffect::postPaintWindow( EffectWindow* w )
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{
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if( windows.contains( w ))
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effects->addRepaint( w->geometry()); // workspace, since the window under it will need painting too
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effects->postPaintScreen();
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}
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void FlameEffect::windowClosed( EffectWindow* c )
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{
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windows[ c ] = 0;
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c->refWindow();
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}
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void FlameEffect::windowDeleted( EffectWindow* c )
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{
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windows.remove( c );
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}
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} // namespace
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