kwin/effects/_test/test_fbo.h
Lucas Murray 846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00

59 lines
1.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_TESTFBOEFFECT_H
#define KWIN_TESTFBOEFFECT_H
// Include with base class for effects.
#include <kwineffects.h>
namespace KWin
{
class GLRenderTarget;
class GLTexture;
/**
* Demonstrates usage of GLRenderTarget by first rendering the scene onto a
* texture and then rendering a small rotating thumbnail of the entire scene
* on top of the usual scene.
**/
class TestFBOEffect : public Effect
{
public:
TestFBOEffect();
~TestFBOEffect();
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
virtual void postPaintScreen();
static bool supported();
private:
GLTexture* mTexture;
GLRenderTarget* mRenderTarget;
bool mValid;
double mRot;
};
} // namespace
#endif