846496d2c1
its own directory, cleaned up the effect config macros and renamed "MakeTransparent" to "Translucency" so that it matches its visible name. svn path=/trunk/KDE/kdebase/workspace/; revision=921749
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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/*
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Testing of handling input in effects. This testing effect moves all windows
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by 100 pixels down, creates an input window that'll intercept all mouse events
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and activates the window that's been clicked (click position needs to be
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transformed). This is useful for effects that present something on the screen
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and let the user interact with it (e.g. a list of window thumbnails and the
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user can activate the window by clicking its thumbnail).
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*/
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#include "test_input.h"
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#include <assert.h>
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#include <qcursor.h>
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#include <qevent.h>
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namespace KWin
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{
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KWIN_EFFECT( test_input, TestInputEffect )
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TestInputEffect::TestInputEffect()
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{
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input = effects->createInputWindow( this, 0, 0, displayWidth(), displayHeight(), Qt::CrossCursor );
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}
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TestInputEffect::~TestInputEffect()
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{
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effects->destroyInputWindow( input );
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}
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void TestInputEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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data.mask |= PAINT_SCREEN_TRANSFORMED;
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effects->prePaintScreen( data, time );
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}
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void TestInputEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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data.yTranslate += 100;
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effects->paintScreen( mask, region, data );
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}
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void TestInputEffect::windowInputMouseEvent( Window w, QEvent* e )
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{
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assert( w == input );
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if( e->type() != QEvent::MouseButtonPress )
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return;
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QPoint pos = static_cast< QMouseEvent* >( e )->pos();
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pos -= QPoint( 0, 100 ); // adjust for transformation
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foreach( EffectWindow* c, effects->stackingOrder())
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{
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if( /* TODO c->isShown( true ) && */c->isOnCurrentDesktop()
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&& c->geometry().contains( pos ))
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{
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effects->activateWindow( c );
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return;
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}
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}
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}
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} // namespace
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