kwin/effects/showfps/showfps.h
Martin Gräßlin b265537962 Drop dependency to libplasma from kwineffects library
Since the EffectFrames have been moved into KWin core nothing in the
Effects lib actually used Plasma. The only remaining method is moved
to core as it's not used in the Effects. The Effects itself still
link against Plasma, so nothing changes for them.

The Plasma includes in the kwineffects header seemed to pull in
quite some additional headers, so the includes in some effects have
to be adjusted (most often KConfigGroup). This should speed up the
compilation of the library and the effects.
2011-02-17 19:38:42 +01:00

79 lines
2.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SHOWFPS_H
#define KWIN_SHOWFPS_H
#include <QtCore/QTime>
#include <kwineffects.h>
#include <kwinglutils.h>
namespace KWin
{
class ShowFpsEffect
: public Effect
{
public:
ShowFpsEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void postPaintScreen();
enum { INSIDE_GRAPH, NOWHERE, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT }; // fps text position
private:
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
void paintGL(int fps);
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
void paintXrender(int fps);
#endif
void paintFPSGraph(int x, int y);
void paintDrawSizeGraph(int x, int y);
void paintGraph(int x, int y, QList<int> values, QList<int> lines, bool colorize);
void paintFPSText(int fps);
QTime t;
enum { NUM_PAINTS = 100 }; // remember time needed to paint this many paints
int paints[ NUM_PAINTS ]; // time needed to paint
int paint_size[ NUM_PAINTS ]; // number of pixels painted
int paints_pos; // position in the queue
enum { MAX_FPS = 200 };
int frames[ MAX_FPS ]; // (sec*1000+msec) of the time the frame was done
int frames_pos; // position in the queue
double alpha;
int x;
int y;
QRect fps_rect;
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
GLTexture *fpsText;
#endif
int textPosition;
QFont textFont;
QColor textColor;
QRect fpsTextRect;
int textAlign;
};
} // namespace
#endif