b265537962
Since the EffectFrames have been moved into KWin core nothing in the Effects lib actually used Plasma. The only remaining method is moved to core as it's not used in the Effects. The Effects itself still link against Plasma, so nothing changes for them. The Plasma includes in the kwineffects header seemed to pull in quite some additional headers, so the includes in some effects have to be adjusted (most often KConfigGroup). This should speed up the compilation of the library and the effects.
79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SHOWFPS_H
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#define KWIN_SHOWFPS_H
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#include <QtCore/QTime>
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#include <kwineffects.h>
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#include <kwinglutils.h>
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namespace KWin
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{
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class ShowFpsEffect
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: public Effect
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{
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public:
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ShowFpsEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void postPaintScreen();
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enum { INSIDE_GRAPH, NOWHERE, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT }; // fps text position
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private:
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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void paintGL(int fps);
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#endif
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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void paintXrender(int fps);
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#endif
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void paintFPSGraph(int x, int y);
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void paintDrawSizeGraph(int x, int y);
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void paintGraph(int x, int y, QList<int> values, QList<int> lines, bool colorize);
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void paintFPSText(int fps);
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QTime t;
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enum { NUM_PAINTS = 100 }; // remember time needed to paint this many paints
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int paints[ NUM_PAINTS ]; // time needed to paint
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int paint_size[ NUM_PAINTS ]; // number of pixels painted
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int paints_pos; // position in the queue
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enum { MAX_FPS = 200 };
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int frames[ MAX_FPS ]; // (sec*1000+msec) of the time the frame was done
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int frames_pos; // position in the queue
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double alpha;
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int x;
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int y;
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QRect fps_rect;
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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GLTexture *fpsText;
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#endif
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int textPosition;
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QFont textFont;
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QColor textColor;
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QRect fpsTextRect;
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int textAlign;
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};
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} // namespace
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#endif
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