kwin/effects/dashboard/dashboard.cpp
Martin Gräßlin 565b4ed6a3 Common way to announce support for specific effects through X11
Instead of each effect, which needs to announce support, having custom
code to create a property and set it on the root window, there is now a
common API in EffectsHandler to take care of this.

The methods takes care of creating the atom if it has not already done
and set the property on the root window. Furthermore it allows multiple
effects to announce the same property without getting in conflict with
each other.

As a further convenience the property is automatically removed when the
effect is unloaded, so less things an effect author has to care about.

REVIEW: 107815
2013-01-07 10:00:01 +01:00

180 lines
5.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Andreas Demmer <ademmer@opensuse.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "dashboard.h"
// KConfigSkeleton
#include "dashboardconfig.h"
#include <KDE/KConfigGroup>
namespace KWin
{
KWIN_EFFECT(dashboard, DashboardEffect)
DashboardEffect::DashboardEffect()
: transformWindow(false)
, retransformWindow(false)
, activateAnimation(false)
, deactivateAnimation(false)
, window(NULL)
{
// TODO: better namespacing for atoms
atom = effects->announceSupportProperty("_WM_EFFECT_KDE_DASHBOARD", this);
// read settings
reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowActivated(KWin::EffectWindow*)), this, SLOT(slotWindowActivated(KWin::EffectWindow*)));
}
DashboardEffect::~DashboardEffect()
{
}
void DashboardEffect::reconfigure(ReconfigureFlags)
{
brightness = DashboardConfig::brightness()/ 100.0;
saturation = DashboardConfig::saturation()/ 100.0;
blur = DashboardConfig::blur();
timeline.setDuration(animationTime<DashboardConfig>(500));
}
void DashboardEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (transformWindow && (w != window) && w->isManaged() && !isDashboard(w)) {
// dashboard active, transform other windows
data.multiplyBrightness((1 - ((1.0 - brightness) * timeline.currentValue())));
data.multiplySaturation((1 - ((1.0 - saturation) * timeline.currentValue())));
}
else if (transformWindow && (w == window) && w->isManaged()) {
// transform dashboard
if ((timeline.currentValue() * 2) <= 1) {
data.multiplyOpacity(timeline.currentValue() * 2);
}
}
effects->paintWindow(w, mask, region, data);
}
void DashboardEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (transformWindow) {
if (activateAnimation)
timeline.setCurrentTime(timeline.currentTime() + time);
if (deactivateAnimation)
timeline.setCurrentTime(timeline.currentTime() - time);
}
effects->prePaintScreen(data, time);
}
void DashboardEffect::postPaintScreen()
{
if (transformWindow) {
if (retransformWindow) {
retransformWindow = false;
transformWindow = false;
effects->addRepaintFull();
window = NULL;
effects->setActiveFullScreenEffect(0);
}
if (activateAnimation) {
if (timeline.currentValue() == 1.0)
activateAnimation = false;
effects->addRepaintFull();
}
if (deactivateAnimation) {
if (timeline.currentValue() == 0.0) {
deactivateAnimation = false;
transformWindow = false;
window = NULL;
effects->setActiveFullScreenEffect(0);
}
effects->addRepaintFull();
}
}
effects->postPaintScreen();
}
bool DashboardEffect::isDashboard(EffectWindow *w)
{
return w->windowRole() == "plasma-dashboard";
}
void DashboardEffect::slotWindowActivated(EffectWindow *w)
{
if (!w)
return;
// apply effect on dashboard activation
if (isDashboard(w)) {
effects->setActiveFullScreenEffect(this);
transformWindow = true;
window = w;
effects->addRepaintFull();
} else {
if (transformWindow) {
retransformWindow = true;
effects->addRepaintFull();
}
}
}
void DashboardEffect::slotWindowAdded(EffectWindow* w)
{
if (isDashboard(w)) {
// Tell other windowAdded() effects to ignore this window
w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
if (blur) {
w->setData(WindowBlurBehindRole, w->geometry());
w->setData(WindowForceBlurRole, QVariant(true));
}
activateAnimation = true;
deactivateAnimation = false;
timeline.setCurrentTime(0);
w->addRepaintFull();
}
}
void DashboardEffect::slotWindowClosed(EffectWindow* w)
{
if (isDashboard(w)) {
// Tell other windowClosed() effects to ignore this window
w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
w->addRepaintFull();
}
}
bool DashboardEffect::isActive() const
{
return transformWindow;
}
} // namespace