8d9f931cfd
svn path=/trunk/KDE/kdebase/workspace/; revision=662052
1067 lines
28 KiB
C++
1067 lines
28 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "effects.h"
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#include "deleted.h"
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#include "client.h"
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#include "group.h"
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#include "scene_xrender.h"
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#include "scene_opengl.h"
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#include "workspace.h"
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#include "kwinglutils.h"
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#include <QFile>
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#include "kdebug.h"
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#include "klibloader.h"
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#include "kdesktopfile.h"
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#include "kconfiggroup.h"
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#include "kstandarddirs.h"
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#include <assert.h>
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namespace KWin
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{
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EffectsHandlerImpl::EffectsHandlerImpl(CompositingType type)
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: EffectsHandler(type)
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, keyboard_grab_effect( NULL )
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{
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foreach( const QString& effect, options->defaultEffects )
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loadEffect( effect );
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}
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EffectsHandlerImpl::~EffectsHandlerImpl()
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{
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if( keyboard_grab_effect != NULL )
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ungrabKeyboard();
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foreach( EffectPair ep, loaded_effects )
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unloadEffect( ep.first );
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foreach( InputWindowPair pos, input_windows )
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XDestroyWindow( display(), pos.second );
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}
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// the idea is that effects call this function again which calls the next one
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void EffectsHandlerImpl::prePaintScreen( int* mask, QRegion* region, int time )
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{
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if( current_paint_screen < loaded_effects.size())
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{
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loaded_effects[current_paint_screen++].second->prePaintScreen( mask, region, time );
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--current_paint_screen;
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}
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// no special final code
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}
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void EffectsHandlerImpl::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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if( current_paint_screen < loaded_effects.size())
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{
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loaded_effects[current_paint_screen++].second->paintScreen( mask, region, data );
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--current_paint_screen;
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}
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else
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scene->finalPaintScreen( mask, region, data );
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}
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void EffectsHandlerImpl::postPaintScreen()
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{
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if( current_paint_screen < loaded_effects.size())
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{
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loaded_effects[current_paint_screen++].second->postPaintScreen();
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--current_paint_screen;
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}
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// no special final code
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}
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void EffectsHandlerImpl::prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time )
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{
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if( current_paint_window < loaded_effects.size())
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{
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loaded_effects[current_paint_window++].second->prePaintWindow( w, mask, paint, clip, time );
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--current_paint_window;
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}
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// no special final code
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}
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void EffectsHandlerImpl::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( current_paint_window < loaded_effects.size())
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{
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loaded_effects[current_paint_window++].second->paintWindow( w, mask, region, data );
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--current_paint_window;
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}
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else
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scene->finalPaintWindow( static_cast<EffectWindowImpl*>( w ), mask, region, data );
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}
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void EffectsHandlerImpl::postPaintWindow( EffectWindow* w )
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{
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if( current_paint_window < loaded_effects.size())
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{
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loaded_effects[current_paint_window++].second->postPaintWindow( w );
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--current_paint_window;
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}
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// no special final code
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}
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void EffectsHandlerImpl::drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( current_draw_window < loaded_effects.size())
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{
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loaded_effects[current_draw_window++].second->drawWindow( w, mask, region, data );
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--current_draw_window;
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}
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else
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scene->finalDrawWindow( static_cast<EffectWindowImpl*>( w ), mask, region, data );
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}
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// start another painting pass
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void EffectsHandlerImpl::startPaint()
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{
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assert( current_paint_screen == 0 );
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assert( current_paint_window == 0 );
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assert( current_draw_window == 0 );
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assert( current_transform == 0 );
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}
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void EffectsHandlerImpl::windowUserMovedResized( EffectWindow* c, bool first, bool last )
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{
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foreach( EffectPair ep, loaded_effects )
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ep.second->windowUserMovedResized( c, first, last );
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}
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void EffectsHandlerImpl::windowOpacityChanged( EffectWindow* c, double old_opacity )
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{
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if( static_cast<EffectWindowImpl*>(c)->window()->opacity() == old_opacity )
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return;
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foreach( EffectPair ep, loaded_effects )
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ep.second->windowOpacityChanged( c, old_opacity );
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}
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void EffectsHandlerImpl::windowAdded( EffectWindow* c )
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{
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foreach( EffectPair ep, loaded_effects )
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ep.second->windowAdded( c );
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}
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void EffectsHandlerImpl::windowDeleted( EffectWindow* c )
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{
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foreach( EffectPair ep, loaded_effects )
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ep.second->windowDeleted( c );
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}
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void EffectsHandlerImpl::windowClosed( EffectWindow* c )
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{
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foreach( EffectPair ep, loaded_effects )
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ep.second->windowClosed( c );
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}
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void EffectsHandlerImpl::windowActivated( EffectWindow* c )
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{
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foreach( EffectPair ep, loaded_effects )
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ep.second->windowActivated( c );
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}
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void EffectsHandlerImpl::windowMinimized( EffectWindow* c )
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{
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foreach( EffectPair ep, loaded_effects )
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ep.second->windowMinimized( c );
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}
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void EffectsHandlerImpl::windowUnminimized( EffectWindow* c )
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{
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foreach( EffectPair ep, loaded_effects )
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ep.second->windowUnminimized( c );
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}
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void EffectsHandlerImpl::desktopChanged( int old )
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{
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foreach( EffectPair ep, loaded_effects )
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ep.second->desktopChanged( old );
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}
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void EffectsHandlerImpl::windowDamaged( EffectWindow* w, const QRect& r )
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{
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if( w == NULL )
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return;
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foreach( EffectPair ep, loaded_effects )
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ep.second->windowDamaged( w, r );
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}
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void EffectsHandlerImpl::windowGeometryShapeChanged( EffectWindow* w, const QRect& old )
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{
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if( w == NULL ) // during late cleanup effectWindow() may be already NULL
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return; // in some functions that may still call this
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foreach( EffectPair ep, loaded_effects )
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ep.second->windowGeometryShapeChanged( w, old );
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}
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void EffectsHandlerImpl::tabBoxAdded( int mode )
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{
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foreach( EffectPair ep, loaded_effects )
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ep.second->tabBoxAdded( mode );
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}
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void EffectsHandlerImpl::tabBoxClosed()
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{
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foreach( EffectPair ep, loaded_effects )
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ep.second->tabBoxClosed();
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}
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void EffectsHandlerImpl::tabBoxUpdated()
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{
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foreach( EffectPair ep, loaded_effects )
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ep.second->tabBoxUpdated();
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}
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bool EffectsHandlerImpl::borderActivated( ElectricBorder border )
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{
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bool ret = false;
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foreach( EffectPair ep, loaded_effects )
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if( ep.second->borderActivated( border ))
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ret = true; // bail out or tell all?
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return ret;
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}
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void EffectsHandlerImpl::mouseChanged( const QPoint& pos, const QPoint& old,
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Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers )
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{
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foreach( EffectPair ep, loaded_effects )
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ep.second->mouseChanged( pos, old, buttons, modifiers );
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}
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bool EffectsHandlerImpl::grabKeyboard( Effect* effect )
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{
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if( keyboard_grab_effect != NULL )
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return false;
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bool ret = grabXKeyboard();
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if( !ret )
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return false;
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keyboard_grab_effect = effect;
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return true;
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}
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void EffectsHandlerImpl::ungrabKeyboard()
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{
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assert( keyboard_grab_effect != NULL );
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ungrabXKeyboard();
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keyboard_grab_effect = NULL;
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}
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void EffectsHandlerImpl::grabbedKeyboardEvent( QKeyEvent* e )
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{
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if( keyboard_grab_effect != NULL )
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keyboard_grab_effect->grabbedKeyboardEvent( e );
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}
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bool EffectsHandlerImpl::hasKeyboardGrab() const
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{
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return keyboard_grab_effect != NULL;
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}
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void EffectsHandlerImpl::activateWindow( EffectWindow* c )
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{
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if( Client* cl = dynamic_cast< Client* >( static_cast<EffectWindowImpl*>(c)->window()))
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Workspace::self()->activateClient( cl, true );
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}
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EffectWindow* EffectsHandlerImpl::activeWindow() const
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{
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return Workspace::self()->activeClient() ? Workspace::self()->activeClient()->effectWindow() : NULL;
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}
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void EffectsHandlerImpl::moveWindow( EffectWindow* w, const QPoint& pos )
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{
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Client* cl = dynamic_cast< Client* >( static_cast<EffectWindowImpl*>(w)->window());
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if( cl && cl->isMovable())
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cl->move( pos );
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}
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void EffectsHandlerImpl::windowToDesktop( EffectWindow* w, int desktop )
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{
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Client* cl = dynamic_cast< Client* >( static_cast<EffectWindowImpl*>(w)->window());
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if( cl && cl->isMovable())
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Workspace::self()->sendClientToDesktop( cl, desktop, true );
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}
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int EffectsHandlerImpl::currentDesktop() const
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{
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return Workspace::self()->currentDesktop();
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}
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int EffectsHandlerImpl::numberOfDesktops() const
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{
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return Workspace::self()->numberOfDesktops();
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}
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void EffectsHandlerImpl::setCurrentDesktop( int desktop )
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{
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Workspace::self()->setCurrentDesktop( desktop );
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}
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QString EffectsHandlerImpl::desktopName( int desktop ) const
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{
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return Workspace::self()->desktopName( desktop );
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}
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void EffectsHandlerImpl::calcDesktopLayout(int* x, int* y, Qt::Orientation* orientation) const
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{
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Workspace::self()->calcDesktopLayout( x, y, orientation );
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}
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bool EffectsHandlerImpl::optionRollOverDesktops() const
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{
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return options->rollOverDesktops;
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}
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int EffectsHandlerImpl::displayWidth() const
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{
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return KWin::displayWidth();
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}
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int EffectsHandlerImpl::displayHeight() const
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{
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return KWin::displayWidth();
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}
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EffectWindowList EffectsHandlerImpl::stackingOrder() const
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{
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ClientList list = Workspace::self()->stackingOrder();
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EffectWindowList ret;
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foreach( Client* c, list )
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ret.append( effectWindow( c ));
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return ret;
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}
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void EffectsHandlerImpl::setTabBoxWindow(EffectWindow* w)
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{
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if( Client* c = dynamic_cast< Client* >( static_cast< EffectWindowImpl* >( w )->window()))
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Workspace::self()->setTabBoxClient( c );
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}
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void EffectsHandlerImpl::setTabBoxDesktop(int desktop)
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{
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Workspace::self()->setTabBoxDesktop( desktop );
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}
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EffectWindowList EffectsHandlerImpl::currentTabBoxWindowList() const
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{
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EffectWindowList ret;
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ClientList clients = Workspace::self()->currentTabBoxClientList();
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foreach( Client* c, clients )
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ret.append( c->effectWindow());
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return ret;
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}
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void EffectsHandlerImpl::refTabBox()
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{
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Workspace::self()->refTabBox();
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}
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void EffectsHandlerImpl::unrefTabBox()
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{
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Workspace::self()->unrefTabBox();
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}
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void EffectsHandlerImpl::closeTabBox()
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{
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Workspace::self()->closeTabBox();
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}
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QList< int > EffectsHandlerImpl::currentTabBoxDesktopList() const
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{
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return Workspace::self()->currentTabBoxDesktopList();
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}
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int EffectsHandlerImpl::currentTabBoxDesktop() const
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{
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return Workspace::self()->currentTabBoxDesktop();
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}
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EffectWindow* EffectsHandlerImpl::currentTabBoxWindow() const
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{
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if( Client* c = Workspace::self()->currentTabBoxClient())
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return c->effectWindow();
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return NULL;
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}
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void EffectsHandlerImpl::pushRenderTarget(GLRenderTarget* target)
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{
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#ifdef HAVE_OPENGL
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target->enable();
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render_targets.push(target);
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#endif
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}
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GLRenderTarget* EffectsHandlerImpl::popRenderTarget()
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{
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#ifdef HAVE_OPENGL
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GLRenderTarget* ret = render_targets.pop();
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ret->disable();
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if( !render_targets.isEmpty() )
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render_targets.top()->enable();
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return ret;
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#else
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return 0;
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#endif
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}
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void EffectsHandlerImpl::addRepaintFull()
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{
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Workspace::self()->addRepaintFull();
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}
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void EffectsHandlerImpl::addRepaint( const QRect& r )
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{
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Workspace::self()->addRepaint( r );
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}
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void EffectsHandlerImpl::addRepaint( int x, int y, int w, int h )
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{
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Workspace::self()->addRepaint( x, y, w, h );
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}
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QRect EffectsHandlerImpl::clientArea( clientAreaOption opt, const QPoint& p, int desktop ) const
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{
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return Workspace::self()->clientArea( opt, p, desktop );
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}
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Window EffectsHandlerImpl::createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor )
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{
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XSetWindowAttributes attrs;
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attrs.override_redirect = True;
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Window win = XCreateWindow( display(), rootWindow(), x, y, w, h, 0, 0, InputOnly, CopyFromParent,
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CWOverrideRedirect, &attrs );
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// TODO keeping on top?
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// TODO enter/leave notify?
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XSelectInput( display(), win, ButtonPressMask | ButtonReleaseMask | PointerMotionMask );
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XDefineCursor( display(), win, cursor.handle());
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XMapWindow( display(), win );
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input_windows.append( qMakePair( e, win ));
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return win;
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}
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void EffectsHandlerImpl::destroyInputWindow( Window w )
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{
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foreach( InputWindowPair pos, input_windows )
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{
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if( pos.second == w )
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{
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input_windows.removeAll( pos );
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XDestroyWindow( display(), w );
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return;
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}
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}
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assert( false );
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}
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bool EffectsHandlerImpl::checkInputWindowEvent( XEvent* e )
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{
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if( e->type != ButtonPress && e->type != ButtonRelease && e->type != MotionNotify )
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return false;
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foreach( InputWindowPair pos, input_windows )
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{
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if( pos.second == e->xany.window )
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{
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switch( e->type )
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{
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case ButtonPress:
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{
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XButtonEvent* e2 = &e->xbutton;
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Qt::MouseButton button = x11ToQtMouseButton( e2->button );
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Qt::MouseButtons buttons = x11ToQtMouseButtons( e2->state ) | button;
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QMouseEvent ev( QEvent::MouseButtonPress,
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QPoint( e2->x, e2->y ), QPoint( e2->x_root, e2->y_root ),
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button, buttons, x11ToQtKeyboardModifiers( e2->state ));
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pos.first->windowInputMouseEvent( pos.second, &ev );
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break; // --->
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}
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case ButtonRelease:
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{
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XButtonEvent* e2 = &e->xbutton;
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Qt::MouseButton button = x11ToQtMouseButton( e2->button );
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Qt::MouseButtons buttons = x11ToQtMouseButtons( e2->state ) & ~button;
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QMouseEvent ev( QEvent::MouseButtonRelease,
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QPoint( e2->x, e2->y ), QPoint( e2->x_root, e2->y_root ),
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button, buttons, x11ToQtKeyboardModifiers( e2->state ));
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pos.first->windowInputMouseEvent( pos.second, &ev );
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break; // --->
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}
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case MotionNotify:
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{
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XMotionEvent* e2 = &e->xmotion;
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QMouseEvent ev( QEvent::MouseMove, QPoint( e2->x, e2->y ), QPoint( e2->x_root, e2->y_root ),
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Qt::NoButton, x11ToQtMouseButtons( e2->state ), x11ToQtKeyboardModifiers( e2->state ));
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pos.first->windowInputMouseEvent( pos.second, &ev );
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break; // --->
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}
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}
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return true; // eat event
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}
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}
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return false;
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}
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void EffectsHandlerImpl::checkInputWindowStacking()
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{
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if( input_windows.count() == 0 )
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return;
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Window* wins = new Window[ input_windows.count() ];
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int pos = 0;
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foreach( InputWindowPair it, input_windows )
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wins[ pos++ ] = it.second;
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XRaiseWindow( display(), wins[ 0 ] );
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XRestackWindows( display(), wins, pos );
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delete[] wins;
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}
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QPoint EffectsHandlerImpl::cursorPos() const
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{
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return Workspace::self()->cursorPos();
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}
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void EffectsHandlerImpl::checkElectricBorder(const QPoint &pos, Time time)
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{
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Workspace::self()->checkElectricBorder( pos, time );
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}
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void EffectsHandlerImpl::reserveElectricBorder( ElectricBorder border )
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{
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Workspace::self()->reserveElectricBorder( border );
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}
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void EffectsHandlerImpl::unreserveElectricBorder( ElectricBorder border )
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{
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Workspace::self()->unreserveElectricBorder( border );
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}
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void EffectsHandlerImpl::reserveElectricBorderSwitching( bool reserve )
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{
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Workspace::self()->reserveElectricBorderSwitching( reserve );
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}
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unsigned long EffectsHandlerImpl::xrenderBufferPicture()
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{
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#if defined(HAVE_XRENDER) && defined(HAVE_XFIXES)
|
|
if( SceneXrender* s = dynamic_cast< SceneXrender* >( scene ))
|
|
return s->bufferPicture();
|
|
#endif
|
|
return None;
|
|
}
|
|
|
|
KLibrary* EffectsHandlerImpl::findEffectLibrary( const QString& effectname )
|
|
{
|
|
QString libname = "kwin4_effect_" + effectname.toLower();
|
|
|
|
QString desktopfile = KStandardDirs::locate("appdata",
|
|
"effects/" + effectname.toLower() + ".desktop");
|
|
if( !desktopfile.isEmpty() )
|
|
{
|
|
KDesktopFile desktopconf( desktopfile );
|
|
KConfigGroup conf = desktopconf.desktopGroup();
|
|
libname = conf.readEntry( "X-KDE-Library", libname );
|
|
}
|
|
|
|
KLibrary* library = KLibLoader::self()->library(QFile::encodeName(libname));
|
|
if( !library )
|
|
{
|
|
kError( 1212 ) << k_funcinfo << "couldn't open library for effect '" <<
|
|
effectname << "'" << endl;
|
|
return 0;
|
|
}
|
|
|
|
return library;
|
|
}
|
|
|
|
void EffectsHandlerImpl::toggleEffect( const QString& name )
|
|
{
|
|
assert( current_paint_screen == 0 );
|
|
assert( current_paint_window == 0 );
|
|
assert( current_draw_window == 0 );
|
|
assert( current_transform == 0 );
|
|
|
|
// Make sure a single effect won't be loaded multiple times
|
|
for(QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); it++)
|
|
{
|
|
if( (*it).first == name )
|
|
{
|
|
unloadEffect( name );
|
|
return;
|
|
}
|
|
}
|
|
loadEffect( name );
|
|
}
|
|
|
|
void EffectsHandlerImpl::loadEffect( const QString& name )
|
|
{
|
|
Workspace::self()->addRepaintFull();
|
|
assert( current_paint_screen == 0 );
|
|
assert( current_paint_window == 0 );
|
|
assert( current_draw_window == 0 );
|
|
assert( current_transform == 0 );
|
|
|
|
// Make sure a single effect won't be loaded multiple times
|
|
for(QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); it++)
|
|
{
|
|
if( (*it).first == name )
|
|
{
|
|
kDebug( 1212 ) << "EffectsHandler::loadEffect : Effect already loaded : " << name << endl;
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
kDebug( 1212 ) << k_funcinfo << "Trying to load " << name << endl;
|
|
KLibrary* library = findEffectLibrary( name );
|
|
if( !library )
|
|
{
|
|
return;
|
|
}
|
|
|
|
QString supported_symbol = "effect_supported_" + name;
|
|
KLibrary::void_function_ptr supported_func = library->resolveFunction(supported_symbol.toAscii().data());
|
|
QString create_symbol = "effect_create_" + name;
|
|
KLibrary::void_function_ptr create_func = library->resolveFunction(create_symbol.toAscii().data());
|
|
if( supported_func )
|
|
{
|
|
typedef bool (*t_supportedfunc)();
|
|
t_supportedfunc supported = reinterpret_cast<t_supportedfunc>(supported_func);
|
|
if(!supported())
|
|
{
|
|
kWarning( 1212 ) << "EffectsHandler::loadEffect : Effect " << name << " is not supported" << endl;
|
|
library->unload();
|
|
return;
|
|
}
|
|
}
|
|
if(!create_func)
|
|
{
|
|
kError( 1212 ) << "EffectsHandler::loadEffect : effect_create function not found" << endl;
|
|
library->unload();
|
|
return;
|
|
}
|
|
typedef Effect* (*t_createfunc)();
|
|
t_createfunc create = reinterpret_cast<t_createfunc>(create_func);
|
|
|
|
Effect* e = create();
|
|
|
|
loaded_effects.append( EffectPair( name, e ) );
|
|
effect_libraries[ name ] = library;
|
|
}
|
|
|
|
void EffectsHandlerImpl::unloadEffect( const QString& name )
|
|
{
|
|
Workspace::self()->addRepaintFull();
|
|
assert( current_paint_screen == 0 );
|
|
assert( current_paint_window == 0 );
|
|
assert( current_draw_window == 0 );
|
|
assert( current_transform == 0 );
|
|
|
|
for( QVector< EffectPair >::iterator it = loaded_effects.begin(); it != loaded_effects.end(); it++)
|
|
{
|
|
if ( (*it).first == name )
|
|
{
|
|
kDebug( 1212 ) << "EffectsHandler::unloadEffect : Unloading Effect : " << name << endl;
|
|
delete (*it).second;
|
|
loaded_effects.erase(it);
|
|
effect_libraries[ name ]->unload();
|
|
return;
|
|
}
|
|
}
|
|
|
|
kDebug( 1212 ) << "EffectsHandler::unloadEffect : Effect not loaded : " << name << endl;
|
|
}
|
|
|
|
|
|
//****************************************
|
|
// EffectWindowImpl
|
|
//****************************************
|
|
|
|
EffectWindowImpl::EffectWindowImpl() : EffectWindow()
|
|
, toplevel( NULL )
|
|
, sw( NULL )
|
|
{
|
|
}
|
|
|
|
EffectWindowImpl::~EffectWindowImpl()
|
|
{
|
|
}
|
|
|
|
bool EffectWindowImpl::isPaintingEnabled()
|
|
{
|
|
return sceneWindow()->isPaintingEnabled();
|
|
}
|
|
|
|
void EffectWindowImpl::enablePainting( int reason )
|
|
{
|
|
sceneWindow()->enablePainting( reason );
|
|
}
|
|
|
|
void EffectWindowImpl::disablePainting( int reason )
|
|
{
|
|
sceneWindow()->disablePainting( reason );
|
|
}
|
|
|
|
void EffectWindowImpl::addRepaint( const QRect& r )
|
|
{
|
|
toplevel->addRepaint( r );
|
|
}
|
|
|
|
void EffectWindowImpl::addRepaint( int x, int y, int w, int h )
|
|
{
|
|
toplevel->addRepaint( x, y, w, h );
|
|
}
|
|
|
|
void EffectWindowImpl::addRepaintFull()
|
|
{
|
|
toplevel->addRepaintFull();
|
|
}
|
|
|
|
int EffectWindowImpl::desktop() const
|
|
{
|
|
return toplevel->desktop();
|
|
}
|
|
|
|
bool EffectWindowImpl::isOnAllDesktops() const
|
|
{
|
|
return desktop() == NET::OnAllDesktops;
|
|
}
|
|
|
|
QString EffectWindowImpl::caption() const
|
|
{
|
|
if( Client* c = dynamic_cast<Client*>( toplevel ))
|
|
return c->caption();
|
|
else
|
|
return "";
|
|
}
|
|
|
|
QString EffectWindowImpl::windowClass() const
|
|
{
|
|
return toplevel->resourceName() + ' ' + toplevel->resourceClass();
|
|
}
|
|
|
|
QPixmap EffectWindowImpl::icon() const
|
|
{
|
|
if( Client* c = dynamic_cast<Client*>( toplevel ))
|
|
return c->icon();
|
|
return QPixmap(); // TODO
|
|
}
|
|
|
|
const EffectWindowGroup* EffectWindowImpl::group() const
|
|
{
|
|
if( Client* c = dynamic_cast< Client* >( toplevel ))
|
|
return c->group()->effectGroup();
|
|
return NULL; // TODO
|
|
}
|
|
|
|
bool EffectWindowImpl::isMinimized() const
|
|
{
|
|
if( Client* c = dynamic_cast<Client*>( toplevel ))
|
|
return c->isMinimized();
|
|
else
|
|
return false;
|
|
}
|
|
|
|
double EffectWindowImpl::opacity() const
|
|
{
|
|
return toplevel->opacity();
|
|
}
|
|
|
|
bool EffectWindowImpl::isDeleted() const
|
|
{
|
|
return (dynamic_cast<Deleted*>( toplevel ) != 0);
|
|
}
|
|
|
|
void EffectWindowImpl::refWindow()
|
|
{
|
|
if( Deleted* d = dynamic_cast< Deleted* >( toplevel ))
|
|
return d->refWindow();
|
|
abort(); // TODO
|
|
}
|
|
|
|
void EffectWindowImpl::unrefWindow()
|
|
{
|
|
if( Deleted* d = dynamic_cast< Deleted* >( toplevel ))
|
|
return d->unrefWindow();
|
|
abort(); // TODO
|
|
}
|
|
|
|
const Toplevel* EffectWindowImpl::window() const
|
|
{
|
|
return toplevel;
|
|
}
|
|
|
|
Toplevel* EffectWindowImpl::window()
|
|
{
|
|
return toplevel;
|
|
}
|
|
|
|
void EffectWindowImpl::setWindow( Toplevel* w )
|
|
{
|
|
toplevel = w;
|
|
}
|
|
|
|
void EffectWindowImpl::setSceneWindow( Scene::Window* w )
|
|
{
|
|
sw = w;
|
|
}
|
|
|
|
Scene::Window* EffectWindowImpl::sceneWindow()
|
|
{
|
|
return sw;
|
|
}
|
|
|
|
int EffectWindowImpl::x() const
|
|
{
|
|
return toplevel->x();
|
|
}
|
|
|
|
int EffectWindowImpl::y() const
|
|
{
|
|
return toplevel->y();
|
|
}
|
|
|
|
int EffectWindowImpl::width() const
|
|
{
|
|
return toplevel->width();
|
|
}
|
|
|
|
int EffectWindowImpl::height() const
|
|
{
|
|
return toplevel->height();
|
|
}
|
|
|
|
QRect EffectWindowImpl::geometry() const
|
|
{
|
|
return toplevel->geometry();
|
|
}
|
|
|
|
QSize EffectWindowImpl::size() const
|
|
{
|
|
return toplevel->size();
|
|
}
|
|
|
|
QPoint EffectWindowImpl::pos() const
|
|
{
|
|
return toplevel->pos();
|
|
}
|
|
|
|
QRect EffectWindowImpl::rect() const
|
|
{
|
|
return toplevel->rect();
|
|
}
|
|
|
|
bool EffectWindowImpl::isMovable() const
|
|
{
|
|
if( Client* c = dynamic_cast< Client* >( toplevel ))
|
|
return c->isMovable();
|
|
return false;
|
|
}
|
|
|
|
bool EffectWindowImpl::isUserMove() const
|
|
{
|
|
if( Client* c = dynamic_cast< Client* >( toplevel ))
|
|
return c->isMove();
|
|
return false;
|
|
}
|
|
|
|
bool EffectWindowImpl::isUserResize() const
|
|
{
|
|
if( Client* c = dynamic_cast< Client* >( toplevel ))
|
|
return c->isResize();
|
|
return false;
|
|
}
|
|
|
|
QRect EffectWindowImpl::iconGeometry() const
|
|
{
|
|
if( Client* c = dynamic_cast< Client* >( toplevel ))
|
|
return c->iconGeometry();
|
|
return QRect();
|
|
}
|
|
|
|
bool EffectWindowImpl::isDesktop() const
|
|
{
|
|
return toplevel->isDesktop();
|
|
}
|
|
|
|
bool EffectWindowImpl::isDock() const
|
|
{
|
|
return toplevel->isDock();
|
|
}
|
|
|
|
bool EffectWindowImpl::isToolbar() const
|
|
{
|
|
return toplevel->isToolbar();
|
|
}
|
|
|
|
bool EffectWindowImpl::isTopMenu() const
|
|
{
|
|
return toplevel->isTopMenu();
|
|
}
|
|
|
|
bool EffectWindowImpl::isMenu() const
|
|
{
|
|
return toplevel->isMenu();
|
|
}
|
|
|
|
bool EffectWindowImpl::isNormalWindow() const
|
|
{
|
|
return toplevel->isNormalWindow();
|
|
}
|
|
|
|
bool EffectWindowImpl::isSpecialWindow() const
|
|
{
|
|
if( Client* c = dynamic_cast<Client*>( toplevel ))
|
|
return c->isSpecialWindow();
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool EffectWindowImpl::isDialog() const
|
|
{
|
|
return toplevel->isDialog();
|
|
}
|
|
|
|
bool EffectWindowImpl::isSplash() const
|
|
{
|
|
return toplevel->isSplash();
|
|
}
|
|
|
|
bool EffectWindowImpl::isUtility() const
|
|
{
|
|
return toplevel->isUtility();
|
|
}
|
|
|
|
bool EffectWindowImpl::isDropdownMenu() const
|
|
{
|
|
return toplevel->isDropdownMenu();
|
|
}
|
|
|
|
bool EffectWindowImpl::isPopupMenu() const
|
|
{
|
|
return toplevel->isPopupMenu();
|
|
}
|
|
|
|
bool EffectWindowImpl::isTooltip() const
|
|
{
|
|
return toplevel->isTooltip();
|
|
}
|
|
|
|
bool EffectWindowImpl::isNotification() const
|
|
{
|
|
return toplevel->isNotification();
|
|
}
|
|
|
|
bool EffectWindowImpl::isComboBox() const
|
|
{
|
|
return toplevel->isComboBox();
|
|
}
|
|
|
|
bool EffectWindowImpl::isDNDIcon() const
|
|
{
|
|
return toplevel->isDNDIcon();
|
|
}
|
|
|
|
bool EffectWindowImpl::isModal() const
|
|
{
|
|
if( Client* c = dynamic_cast< Client* >( toplevel ))
|
|
return c->isModal();
|
|
return false;
|
|
}
|
|
|
|
EffectWindow* EffectWindowImpl::findModal()
|
|
{
|
|
if( Client* c = dynamic_cast< Client* >( toplevel ))
|
|
{
|
|
if( Client* c2 = c->findModal())
|
|
return c2->effectWindow();
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
EffectWindowList EffectWindowImpl::mainWindows() const
|
|
{
|
|
if( Client* c = dynamic_cast< Client* >( toplevel ))
|
|
{
|
|
EffectWindowList ret;
|
|
ClientList mainclients = c->mainClients();
|
|
foreach( Client* tmp, mainclients )
|
|
ret.append( tmp->effectWindow());
|
|
return ret;
|
|
}
|
|
return EffectWindowList();
|
|
}
|
|
|
|
QVector<Vertex>& EffectWindowImpl::vertices()
|
|
{
|
|
#ifdef HAVE_OPENGL
|
|
if( SceneOpenGL::Window* w = dynamic_cast< SceneOpenGL::Window* >( sceneWindow()))
|
|
return w->vertices();
|
|
#endif
|
|
abort(); // TODO
|
|
}
|
|
|
|
void EffectWindowImpl::requestVertexGrid(int maxquadsize)
|
|
{
|
|
#ifdef HAVE_OPENGL
|
|
if( SceneOpenGL::Window* w = dynamic_cast< SceneOpenGL::Window* >( sceneWindow()))
|
|
return w->requestVertexGrid( maxquadsize );
|
|
#endif
|
|
abort(); // TODO
|
|
}
|
|
|
|
void EffectWindowImpl::markVerticesDirty()
|
|
{
|
|
#ifdef HAVE_OPENGL
|
|
if( SceneOpenGL::Window* w = dynamic_cast< SceneOpenGL::Window* >( sceneWindow()))
|
|
return w->markVerticesDirty();
|
|
#endif
|
|
abort(); // TODO
|
|
}
|
|
|
|
void EffectWindowImpl::setShader(GLShader* shader)
|
|
{
|
|
#ifdef HAVE_OPENGL
|
|
if( SceneOpenGL::Window* w = dynamic_cast< SceneOpenGL::Window* >( sceneWindow()))
|
|
return w->setShader(shader);
|
|
#endif
|
|
abort(); // TODO
|
|
}
|
|
|
|
EffectWindow* effectWindow( Toplevel* w )
|
|
{
|
|
EffectWindowImpl* ret = w->effectWindow();
|
|
ret->setSceneWindow( NULL ); // just in case
|
|
return ret;
|
|
}
|
|
|
|
EffectWindow* effectWindow( Scene::Window* w )
|
|
{
|
|
EffectWindowImpl* ret = w->window()->effectWindow();
|
|
ret->setSceneWindow( w );
|
|
return ret;
|
|
}
|
|
|
|
//****************************************
|
|
// EffectWindowGroupImpl
|
|
//****************************************
|
|
|
|
|
|
EffectWindowList EffectWindowGroupImpl::members() const
|
|
{
|
|
EffectWindowList ret;
|
|
foreach( Toplevel* c, group->members())
|
|
ret.append( c->effectWindow());
|
|
return ret;
|
|
}
|
|
|
|
} // namespace
|