kwin/effects/explosioneffect.h
Luboš Luňák 01bf6cbb4c License cleanup - add headers where missing, be explicit about GPL
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=742302
2007-11-27 19:40:25 +00:00

71 lines
2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_EXPLOSIONEFFECT_H
#define KWIN_EXPLOSIONEFFECT_H
// Include with base class for effects.
#include <kwineffects.h>
#include <QMap>
namespace KWin
{
class GLShader;
class GLTexture;
/**
* Makes windows explode into small pieces when they're closed
**/
class ExplosionEffect
: public Effect
{
public:
ExplosionEffect();
~ExplosionEffect();
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void postPaintScreen();
virtual void windowClosed( EffectWindow* c );
virtual void windowDeleted( EffectWindow* c );
static bool supported();
protected:
bool loadData();
private:
GLShader* mShader;
GLTexture* mStartOffsetTex;
GLTexture* mEndOffsetTex;
QMap< const EffectWindow*, double > mWindows;
int mActiveAnimations;
bool mValid;
bool mInited;
};
} // namespace
#endif