dbac4bce7e
Summary: We build some objects several times which makes it uncomfortable to develop KWin since every time we modify something a lot of things get rebuilt. This should help a bit although it doesn't solve all the problems. Test Plan: Builds, tests pass Reviewers: #kwin, zzag Reviewed By: #kwin, zzag Subscribers: davidedmundson, zzag, anthonyfieroni, iasensio, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D28445
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/*
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* Copyright (c) 2004 Lubos Lunak <l.lunak@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <input.h>
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KWin::InputRedirection *KWin::InputRedirection::s_self = nullptr;
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Qt::MouseButtons KWin::InputRedirection::qtButtonStates() const
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{
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return Qt::NoButton;
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}
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Qt::KeyboardModifiers KWin::InputRedirection::keyboardModifiers() const
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{
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return Qt::NoModifier;
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}
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void KWin::InputRedirection::warpPointer(const QPointF&)
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{
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}
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bool KWin::InputRedirection::supportsPointerWarping() const
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{
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return false;
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}
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QPointF KWin::InputRedirection::globalPointer() const
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{
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return QPointF();
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}
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