kwin/platform.cpp
Martin Gräßlin e90e596864 Add way to hide/show cursor in Platform
Summary:
Some platforms support to hide and show the cursor. This will be needed
by e.g. the zoom effect which currently only provides this functionality
on X11.

This change introduces a new method in the Platform to hide and show the
cursor. The methods need to be called balanced and the implementation
takes care of only showing again if all hide got matched by a show.

The actual hiding and showing is performed in the platform plugins. So
far the DRM and X11/Standalone platforms implement the required
functionality, though other platforms probably could implement as well.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3119
2016-10-31 11:46:50 +01:00

366 lines
8 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "platform.h"
#include <config-kwin.h>
#include "abstract_egl_backend.h"
#include "composite.h"
#include "cursor.h"
#include "input.h"
#include "pointer_input.h"
#include "scene_opengl.h"
#include "screenedge.h"
#include "wayland_server.h"
namespace KWin
{
Platform::Platform(QObject *parent)
: QObject(parent)
, m_eglDisplay(EGL_NO_DISPLAY)
{
}
Platform::~Platform()
{
if (m_eglDisplay != EGL_NO_DISPLAY) {
eglTerminate(m_eglDisplay);
}
}
QImage Platform::softwareCursor() const
{
return input()->pointer()->cursorImage();
}
QPoint Platform::softwareCursorHotspot() const
{
return input()->pointer()->cursorHotSpot();
}
PlatformCursorImage Platform::cursorImage() const
{
return PlatformCursorImage(softwareCursor(), softwareCursorHotspot());
}
void Platform::hideCursor()
{
m_hideCursorCounter++;
if (m_hideCursorCounter == 1) {
doHideCursor();
}
}
void Platform::doHideCursor()
{
}
void Platform::showCursor()
{
m_hideCursorCounter--;
if (m_hideCursorCounter == 0) {
doShowCursor();
}
}
void Platform::doShowCursor()
{
}
Screens *Platform::createScreens(QObject *parent)
{
Q_UNUSED(parent)
return nullptr;
}
OpenGLBackend *Platform::createOpenGLBackend()
{
return nullptr;
}
QPainterBackend *Platform::createQPainterBackend()
{
return nullptr;
}
Edge *Platform::createScreenEdge(ScreenEdges *edges)
{
return new Edge(edges);
}
void Platform::createPlatformCursor(QObject *parent)
{
new InputRedirectionCursor(parent);
}
void Platform::configurationChangeRequested(KWayland::Server::OutputConfigurationInterface *config)
{
Q_UNUSED(config)
qCWarning(KWIN_CORE) << "This backend does not support configuration changes.";
}
void Platform::setSoftWareCursor(bool set)
{
if (m_softWareCursor == set) {
return;
}
m_softWareCursor = set;
if (m_softWareCursor) {
connect(Cursor::self(), &Cursor::posChanged, this, &Platform::triggerCursorRepaint);
connect(this, &Platform::cursorChanged, this, &Platform::triggerCursorRepaint);
} else {
disconnect(Cursor::self(), &Cursor::posChanged, this, &Platform::triggerCursorRepaint);
disconnect(this, &Platform::cursorChanged, this, &Platform::triggerCursorRepaint);
}
}
void Platform::triggerCursorRepaint()
{
if (!Compositor::self()) {
return;
}
Compositor::self()->addRepaint(m_cursor.lastRenderedGeometry);
Compositor::self()->addRepaint(QRect(Cursor::pos() - softwareCursorHotspot(), softwareCursor().size()));
}
void Platform::markCursorAsRendered()
{
if (m_softWareCursor) {
m_cursor.lastRenderedGeometry = QRect(Cursor::pos() - softwareCursorHotspot(), softwareCursor().size());
}
if (input()->pointer()) {
input()->pointer()->markCursorAsRendered();
}
}
void Platform::keyboardKeyPressed(quint32 key, quint32 time)
{
if (!input()) {
return;
}
input()->processKeyboardKey(key, InputRedirection::KeyboardKeyPressed, time);
}
void Platform::keyboardKeyReleased(quint32 key, quint32 time)
{
if (!input()) {
return;
}
input()->processKeyboardKey(key, InputRedirection::KeyboardKeyReleased, time);
}
void Platform::keyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group)
{
if (!input()) {
return;
}
input()->processKeyboardModifiers(modsDepressed, modsLatched, modsLocked, group);
}
void Platform::keymapChange(int fd, uint32_t size)
{
if (!input()) {
return;
}
input()->processKeymapChange(fd, size);
}
void Platform::pointerAxisHorizontal(qreal delta, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerAxis(InputRedirection::PointerAxisHorizontal, delta, time);
}
void Platform::pointerAxisVertical(qreal delta, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerAxis(InputRedirection::PointerAxisVertical, delta, time);
}
void Platform::pointerButtonPressed(quint32 button, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerButton(button, InputRedirection::PointerButtonPressed, time);
}
void Platform::pointerButtonReleased(quint32 button, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerButton(button, InputRedirection::PointerButtonReleased, time);
}
void Platform::pointerMotion(const QPointF &position, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerMotion(position, time);
}
void Platform::touchCancel()
{
if (!input()) {
return;
}
input()->cancelTouch();
}
void Platform::touchDown(qint32 id, const QPointF &pos, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchDown(id, pos, time);
}
void Platform::touchFrame()
{
if (!input()) {
return;
}
input()->touchFrame();
}
void Platform::touchMotion(qint32 id, const QPointF &pos, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchMotion(id, pos, time);
}
void Platform::touchUp(qint32 id, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchUp(id, time);
}
void Platform::repaint(const QRect &rect)
{
if (!Compositor::self()) {
return;
}
Compositor::self()->addRepaint(rect);
}
void Platform::setReady(bool ready)
{
if (m_ready == ready) {
return;
}
m_ready = ready;
emit readyChanged(m_ready);
}
void Platform::warpPointer(const QPointF &globalPos)
{
Q_UNUSED(globalPos)
}
bool Platform::supportsQpaContext() const
{
return hasGLExtension(QByteArrayLiteral("EGL_KHR_surfaceless_context"));
}
EGLDisplay KWin::Platform::sceneEglDisplay() const
{
return m_eglDisplay;
}
void Platform::setSceneEglDisplay(EGLDisplay display)
{
m_eglDisplay = display;
}
EGLContext Platform::sceneEglContext() const
{
if (Compositor *c = Compositor::self()) {
if (SceneOpenGL *s = dynamic_cast<SceneOpenGL*>(c->scene())) {
return static_cast<AbstractEglBackend*>(s->backend())->context();
}
}
return EGL_NO_CONTEXT;
}
EGLSurface Platform::sceneEglSurface() const
{
if (Compositor *c = Compositor::self()) {
if (SceneOpenGL *s = dynamic_cast<SceneOpenGL*>(c->scene())) {
return static_cast<AbstractEglBackend*>(s->backend())->surface();
}
}
return EGL_NO_SURFACE;
}
EGLConfig Platform::sceneEglConfig() const
{
if (Compositor *c = Compositor::self()) {
if (SceneOpenGL *s = dynamic_cast<SceneOpenGL*>(c->scene())) {
return static_cast<AbstractEglBackend*>(s->backend())->config();
}
}
return nullptr;
}
QSize Platform::screenSize() const
{
return QSize();
}
QVector<QRect> Platform::screenGeometries() const
{
return QVector<QRect>({QRect(QPoint(0, 0), screenSize())});
}
bool Platform::requiresCompositing() const
{
return true;
}
bool Platform::compositingPossible() const
{
return true;
}
QString Platform::compositingNotPossibleReason() const
{
return QString();
}
bool Platform::openGLCompositingIsBroken() const
{
return false;
}
void Platform::createOpenGLSafePoint(OpenGLSafePoint safePoint)
{
Q_UNUSED(safePoint)
}
}