kwin/plugins/platforms/x11/standalone/glxbackend.h
Martin Gräßlin feac312ee0 Move resolving glxSwapIntervalMesa into platform plugin
Summary:
No need to resolve glx methods through the shared lib. At the moment
this duplicates some code, but will be cleaned up with a follow up
change.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3335
2016-11-16 09:06:47 +01:00

139 lines
4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_GLX_BACKEND_H
#define KWIN_GLX_BACKEND_H
#include "scene_opengl.h"
#include "x11eventfilter.h"
#include <xcb/glx.h>
#include <epoxy/glx.h>
#include <memory>
namespace KWin
{
// GLX_MESA_swap_interval
using glXSwapIntervalMESA_func = int (*)(unsigned int interval);
extern glXSwapIntervalMESA_func glXSwapIntervalMESA;
class FBConfigInfo
{
public:
GLXFBConfig fbconfig;
int bind_texture_format;
int texture_targets;
int y_inverted;
int mipmap;
};
// ------------------------------------------------------------------
class SwapEventFilter : public X11EventFilter
{
public:
SwapEventFilter(xcb_drawable_t drawable, xcb_glx_drawable_t glxDrawable);
bool event(xcb_generic_event_t *event) override;
private:
xcb_drawable_t m_drawable;
xcb_glx_drawable_t m_glxDrawable;
};
/**
* @brief OpenGL Backend using GLX over an X overlay window.
**/
class GlxBackend : public OpenGLBackend
{
public:
GlxBackend();
virtual ~GlxBackend();
virtual void screenGeometryChanged(const QSize &size);
virtual SceneOpenGL::TexturePrivate *createBackendTexture(SceneOpenGL::Texture *texture);
virtual QRegion prepareRenderingFrame();
virtual void endRenderingFrame(const QRegion &damage, const QRegion &damagedRegion);
virtual bool makeCurrent() override;
virtual void doneCurrent() override;
virtual OverlayWindow* overlayWindow() override;
virtual bool usesOverlayWindow() const override;
void init() override;
protected:
virtual void present();
private:
bool initBuffer();
bool checkVersion();
void initExtensions();
void waitSync();
bool initRenderingContext();
bool initFbConfig();
void initVisualDepthHashTable();
void setSwapInterval(int interval);
int visualDepth(xcb_visualid_t visual) const;
FBConfigInfo *infoForVisual(xcb_visualid_t visual);
/**
* @brief The OverlayWindow used by this Backend.
**/
OverlayWindow *m_overlayWindow;
Window window;
GLXFBConfig fbconfig;
GLXWindow glxWindow;
GLXContext ctx;
QHash<xcb_visualid_t, FBConfigInfo *> m_fbconfigHash;
QHash<xcb_visualid_t, int> m_visualDepthHash;
std::unique_ptr<SwapEventFilter> m_swapEventFilter;
int m_bufferAge;
bool m_haveMESACopySubBuffer = false;
bool m_haveMESASwapControl = false;
bool m_haveEXTSwapControl = false;
bool m_haveSGISwapControl = false;
bool m_haveINTELSwapEvent = false;
bool haveSwapInterval = false;
bool haveWaitSync = false;
friend class GlxTexture;
};
/**
* @brief Texture using an GLXPixmap.
**/
class GlxTexture : public SceneOpenGL::TexturePrivate
{
public:
virtual ~GlxTexture();
virtual void onDamage();
virtual bool loadTexture(WindowPixmap *pixmap) override;
virtual OpenGLBackend *backend();
private:
friend class GlxBackend;
GlxTexture(SceneOpenGL::Texture *texture, GlxBackend *backend);
bool loadTexture(xcb_pixmap_t pix, const QSize &size, xcb_visualid_t visual);
SceneOpenGL::Texture *q;
GlxBackend *m_backend;
GLXPixmap m_glxpixmap; // the glx pixmap the texture is bound to
};
} // namespace
#endif // KWIN_GLX_BACKEND_H