kwin/effects/logout/logout.h
Martin Gräßlin d8178fa8c5 Do not alter window painted on top of logout window in logout effect. That is don't change saturation and don't blur.
BUG: 192318

svn path=/trunk/KDE/kdebase/workspace/; revision=966573
2009-05-11 12:14:41 +00:00

68 lines
2.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_LOGOUT_H
#define KWIN_LOGOUT_H
#include <kwineffects.h>
namespace KWin
{
class GLRenderTarget;
class GLTexture;
class LogoutEffect
: public Effect
{
public:
LogoutEffect();
~LogoutEffect();
virtual void reconfigure( ReconfigureFlags );
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void postPaintScreen();
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void windowAdded( EffectWindow* w );
virtual void windowClosed( EffectWindow* w );
virtual void windowDeleted( EffectWindow* w );
private:
bool isLogoutDialog( EffectWindow* w );
double progress; // 0-1
EffectWindow* logoutWindow;
bool logoutWindowClosed;
bool logoutWindowPassed;
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
bool blurSupported;
GLTexture* blurTexture;
GLRenderTarget* blurTarget;
double windowOpacity;
EffectWindowList windows;
QHash< EffectWindow*, double > windowsOpacities;
#endif
};
} // namespace
#endif