35dcccb847
svn path=/branches/KDE/4.6/kdebase/workspace/; revision=1215505
14 lines
389 B
GLSL
14 lines
389 B
GLSL
uniform sampler2D texUnit;
|
|
uniform vec2 offsets[16];
|
|
uniform vec4 kernel[16];
|
|
|
|
void main(void)
|
|
{
|
|
vec4 sum = texture2D(texUnit, gl_TexCoord[0].st) * kernel[0];
|
|
for (int i = 1; i < 16; i++) {
|
|
sum += texture2D(texUnit, gl_TexCoord[0].st - offsets[i]) * kernel[i];
|
|
sum += texture2D(texUnit, gl_TexCoord[0].st + offsets[i]) * kernel[i];
|
|
}
|
|
gl_FragColor = sum;
|
|
}
|
|
|