kwin/effects/taskbarthumbnail/taskbarthumbnail.h
Fredrik Höglund cbb4248a2a Use a high quality lanczos filter to scale the window thumbnails when
GLSL shaders are supported.

Currently disabled when the NVIDIA driver is used because of a driver
issue that will need to be worked around.

svn path=/trunk/KDE/kdebase/workspace/; revision=1125672
2010-05-11 22:05:00 +00:00

75 lines
2.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_TASKBARTHUMBNAIL_H
#define KWIN_TASKBARTHUMBNAIL_H
#include <kwineffects.h>
#include <QObject>
#include <QBasicTimer>
#include <QVector>
#include <QVector2D>
#include <QVector4D>
namespace KWin
{
class TaskbarThumbnailEffect
: public QObject, public Effect
{
public:
TaskbarThumbnailEffect();
virtual ~TaskbarThumbnailEffect();
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void windowDamaged( EffectWindow* w, const QRect& damage );
virtual void windowAdded( EffectWindow* w );
virtual void windowDeleted( EffectWindow* w );
virtual void propertyNotify( EffectWindow* w, long atom );
protected:
virtual void timerEvent(QTimerEvent*);
private:
void updateOffscreenSurfaces();
QVector<QVector4D> createKernel(float delta);
QVector<QVector2D> createOffsets(int count, float width, Qt::Orientation direction);
struct Data
{
Window window; // thumbnail of this window
QRect rect;
};
long atom;
GLTexture *offscreenTex;
GLRenderTarget *offscreenTarget;
GLShader *shader;
QMultiHash< EffectWindow*, Data > thumbnails;
EffectWindowList damagedWindows;
QBasicTimer timer;
int uTexUnit;
int uOffsets;
int uKernel;
int uKernelSize;
bool alphaWindowsOnly;
};
} // namespace
#endif