kwin/effects/thumbnailaside/thumbnailaside.h
Lucas Murray 846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00

72 lines
2.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
/*
Testing of painting a window more than once.
*/
#ifndef KWIN_THUMBNAILASIDE_H
#define KWIN_THUMBNAILASIDE_H
#include <kwineffects.h>
#include <qhash.h>
namespace KWin
{
class ThumbnailAsideEffect
: public QObject
, public Effect
{
Q_OBJECT
public:
ThumbnailAsideEffect();
virtual void reconfigure( ReconfigureFlags );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void windowDamaged( EffectWindow* w, const QRect& damage );
virtual void windowGeometryShapeChanged( EffectWindow* w, const QRect& old );
virtual void windowClosed( EffectWindow* w );
private slots:
void toggleCurrentThumbnail();
private:
void addThumbnail( EffectWindow* w );
void removeThumbnail( EffectWindow* w );
void arrange();
void repaintAll();
struct Data
{
EffectWindow* window; // the same like the key in the hash (makes code simpler)
int index;
QRect rect;
};
QHash< EffectWindow*, Data > windows;
int maxwidth;
int spacing;
double opacity;
int screen;
};
} // namespace
#endif