kwin/plugins/platforms/drm
Vlad Zahorodnii 389407805c platforms/drm: Properly clean up the shadow framebuffer object
In case hardware transforms can be used again, the shadow framebuffer
must be destroyed; otherwise rendered results will be distorted due to a
mismatch between the dimensions of the shadow framebuffer and the mode
size.
2020-12-02 16:05:08 +00:00
..
abstract_egl_drm_backend.cpp
abstract_egl_drm_backend.h
CMakeLists.txt
drm.json
drm_backend.cpp
drm_backend.h
drm_buffer.cpp
drm_buffer.h
drm_buffer_gbm.cpp
drm_buffer_gbm.h
drm_gpu.cpp
drm_gpu.h
drm_inputeventfilter.cpp
drm_inputeventfilter.h
drm_object.cpp
drm_object.h
drm_object_connector.cpp
drm_object_connector.h
drm_object_crtc.cpp
drm_object_crtc.h
drm_object_plane.cpp
drm_object_plane.h
drm_output.cpp
drm_output.h
drm_pointer.h
edid.cpp
edid.h
egl_gbm_backend.cpp platforms/drm: Properly clean up the shadow framebuffer object 2020-12-02 16:05:08 +00:00
egl_gbm_backend.h
egl_multi_backend.cpp
egl_multi_backend.h
egl_stream_backend.cpp
egl_stream_backend.h
gbm_dmabuf.cpp
gbm_dmabuf.h
gbm_surface.cpp
gbm_surface.h
logging.cpp
logging.h
scene_qpainter_drm_backend.cpp
scene_qpainter_drm_backend.h
screens_drm.cpp
screens_drm.h