kwin/lib
Lucas Murray d6d549c656 SVN_SILENT Typos in API documenation.
svn path=/trunk/KDE/kdebase/workspace/; revision=973212
2009-05-26 14:58:36 +00:00
..
CMakeLists.txt Added EffectFrame, a helper class that creates, manages and caches a 2009-02-21 04:53:13 +00:00
kcommondecoration.cpp Make it possible for the decorations to paint outside the window frame 2009-05-04 22:35:33 +00:00
kcommondecoration.h Pedantic 2009-05-05 06:25:35 +00:00
kcommondecoration_p.cpp Make it possible for the decorations to paint outside the window frame 2009-05-04 22:35:33 +00:00
kcommondecoration_p.h Make it possible for the decorations to paint outside the window frame 2009-05-04 22:35:33 +00:00
kdecoration.cpp Make it possible for the decorations to paint outside the window frame 2009-05-04 22:35:33 +00:00
kdecoration.h Make it possible for the decorations to paint outside the window frame 2009-05-04 22:35:33 +00:00
kdecoration_p.cpp Fix iterator 2008-11-11 23:09:11 +00:00
kdecoration_p.h
kdecoration_plugins_p.cpp Moved all debug, warning and error messages into the KWin 1212 area. 2008-11-17 15:04:52 +00:00
kdecoration_plugins_p.h
kdecorationbridge.h Rename the new decoration API and mark it as unstable. Supporting a hacked API is suicide. 2008-10-18 08:10:37 +00:00
kdecorationfactory.cpp Fix iterator 2008-11-11 23:09:11 +00:00
kdecorationfactory.h Make the client shadowOpacity() return a relative opacity instead of absolute. 2008-10-19 13:43:16 +00:00
kwinconfig.h.cmake
kwineffects.cpp slight performance for xrender shadows 2009-05-12 14:12:46 +00:00
kwineffects.h SVN_SILENT Typos in API documenation. 2009-05-26 14:58:36 +00:00
kwinglobals.cpp
kwinglobals.h Add support for hardcoded non-KWin-related active screen edge actions, 2009-02-28 08:33:16 +00:00
kwinglutils.cpp Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 2009-04-27 11:07:15 +00:00
kwinglutils.h Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 2009-04-27 11:07:15 +00:00
kwinglutils_funcs.cpp
kwinglutils_funcs.h
kwinshadereffect.cpp The assert for popRenderTarget in kwinshadereffect caused the kwin freezes as if assert has not been compiled in, the fbo will never be detached. So now we have working looking glass and sharpen effect back. 2009-04-27 20:02:22 +00:00
kwinshadereffect.h
kwinxrenderutils.cpp slight performance for xrender shadows 2009-05-12 14:12:46 +00:00
kwinxrenderutils.h slight performance for xrender shadows 2009-05-12 14:12:46 +00:00
Mainpage.dox
Messages.sh