kwin/src/surfaceitem.h
Vlad Zahorodnii f8fb0feab8 scene: Decouple SurfaceItem from Window
The main motivation is to allow SurfaceItem used to be to present non
window contents.
2022-12-15 11:15:21 +00:00

98 lines
2 KiB
C++

/*
SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "core/output.h"
#include "item.h"
namespace KWin
{
class SurfacePixmap;
class Window;
/**
* The SurfaceItem class represents a surface with some contents.
*/
class KWIN_EXPORT SurfaceItem : public Item
{
Q_OBJECT
public:
QMatrix4x4 surfaceToBufferMatrix() const;
void setSurfaceToBufferMatrix(const QMatrix4x4 &matrix);
void addDamage(const QRegion &region);
void resetDamage();
QRegion damage() const;
void discardPixmap();
void updatePixmap();
SurfacePixmap *pixmap() const;
SurfacePixmap *previousPixmap() const;
void referencePreviousPixmap();
void unreferencePreviousPixmap();
virtual ContentType contentType() const;
Q_SIGNALS:
void damaged();
protected:
explicit SurfaceItem(Item *parent = nullptr);
virtual std::unique_ptr<SurfacePixmap> createPixmap() = 0;
void preprocess() override;
WindowQuadList buildQuads() const override;
QRegion m_damage;
std::unique_ptr<SurfacePixmap> m_pixmap;
std::unique_ptr<SurfacePixmap> m_previousPixmap;
QMatrix4x4 m_surfaceToBufferMatrix;
int m_referencePixmapCounter = 0;
};
class KWIN_EXPORT SurfaceTexture
{
public:
virtual ~SurfaceTexture();
virtual bool isValid() const = 0;
};
class KWIN_EXPORT SurfacePixmap : public QObject
{
Q_OBJECT
public:
explicit SurfacePixmap(std::unique_ptr<SurfaceTexture> &&texture, QObject *parent = nullptr);
SurfaceTexture *texture() const;
bool hasAlphaChannel() const;
QSize size() const;
bool isDiscarded() const;
void markAsDiscarded();
virtual void create() = 0;
virtual void update();
virtual bool isValid() const = 0;
protected:
QSize m_size;
bool m_hasAlphaChannel = false;
private:
std::unique_ptr<SurfaceTexture> m_texture;
bool m_isDiscarded = false;
};
} // namespace KWin