e144748c7a
Summary: Won't make things go much faster since everything that was being passed by value is refcounted but still const & is a bit faster than refcounting For shared pointers instead of adding const & we move them into the destination variable saving some cpu usage but at the same time making clear the pointer is being stored by not being const & Reviewers: zzag Reviewed By: zzag Subscribers: zzag, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D25022
178 lines
4.7 KiB
C++
178 lines
4.7 KiB
C++
/*
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* Copyright (c) 2004 Lubos Lunak <l.lunak@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __RULESWIDGET_H__
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#define __RULESWIDGET_H__
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#include <config-kwin.h>
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#include <QDialog>
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#include <kkeysequencewidget.h>
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#include "ui_ruleswidgetbase.h"
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#include "ui_editshortcut.h"
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#ifdef KWIN_BUILD_ACTIVITIES
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namespace KActivities {
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class Consumer;
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} // namespace KActivities
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#endif
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namespace KWin
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{
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class Rules;
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class DetectDialog;
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class RulesWidget
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: public QWidget, public Ui::RulesWidgetBase
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{
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Q_OBJECT
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public:
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explicit RulesWidget(QWidget* parent = nullptr);
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void setRules(Rules* r);
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Rules* rules() const;
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bool finalCheck();
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void prepareWindowSpecific(const QVariantMap &info);
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Q_SIGNALS:
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void changed(bool state);
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protected Q_SLOTS:
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void detectClicked();
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void wmclassMatchChanged();
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void roleMatchChanged();
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void titleMatchChanged();
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void machineMatchChanged();
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void shortcutEditClicked();
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private Q_SLOTS:
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// geometry tab
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void updateEnableposition();
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void updateEnablesize();
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void updateEnabledesktop();
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void updateEnablescreen();
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#ifdef KWIN_BUILD_ACTIVITIES
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void updateEnableactivity();
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#endif
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void updateEnablemaximizehoriz();
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void updateEnablemaximizevert();
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void updateEnableminimize();
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void updateEnableshade();
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void updateEnablefullscreen();
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void updateEnableplacement();
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// preferences tab
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void updateEnableabove();
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void updateEnablebelow();
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void updateEnablenoborder();
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void updateEnabledecocolor();
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void updateEnableskiptaskbar();
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void updateEnableskippager();
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void updateEnableskipswitcher();
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void updateEnableacceptfocus();
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void updateEnablecloseable();
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void updateEnableautogroup();
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void updateEnableautogroupfg();
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void updateEnableautogroupid();
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void updateEnableopacityactive();
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void updateEnableopacityinactive();
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// workarounds tab
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void updateEnablefsplevel();
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void updateEnablefpplevel();
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void updateEnabletype();
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void updateEnableignoregeometry();
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void updateEnableminsize();
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void updateEnablemaxsize();
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void updateEnablestrictgeometry();
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void updateEnableshortcut();
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void updateEnabledisableglobalshortcuts();
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void updateEnableblockcompositing();
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void updateEnabledesktopfile();
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// internal
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void detected(bool);
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private:
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int desktopToCombo(int d) const;
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int comboToDesktop(int val) const;
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#ifdef KWIN_BUILD_ACTIVITIES
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int activityToCombo(const QString &d) const;
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QString comboToActivity(int val) const;
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void updateActivitiesList();
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KActivities::Consumer *m_activities;
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QString m_selectedActivityId; // we need this for async activity loading
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#endif
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int comboToTiling(int val) const;
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int inc(int i) const { return i+1; }
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int dec(int i) const { return i-1; }
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void prefillUnusedValues(const QVariantMap& info);
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DetectDialog* detect_dlg;
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bool detect_dlg_ok;
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};
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class RulesDialog
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: public QDialog
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{
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Q_OBJECT
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public:
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explicit RulesDialog(QWidget* parent = nullptr, const char* name = nullptr);
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Rules* edit(Rules* r, const QVariantMap& info, bool show_hints);
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protected:
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void accept() override;
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private Q_SLOTS:
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void displayHints();
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private:
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RulesWidget* widget;
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Rules* rules;
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};
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class EditShortcut
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: public QWidget, public Ui_EditShortcut
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{
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Q_OBJECT
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public:
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explicit EditShortcut(QWidget* parent = nullptr);
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protected Q_SLOTS:
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void editShortcut();
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void clearShortcut();
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};
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class EditShortcutDialog
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: public QDialog
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{
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Q_OBJECT
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public:
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explicit EditShortcutDialog(QWidget* parent = nullptr, const char* name = nullptr);
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void setShortcut(const QString& cut);
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QString shortcut() const;
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private:
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EditShortcut* widget;
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};
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// slightly duped from utils.cpp
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class ShortcutDialog
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: public QDialog
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{
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Q_OBJECT
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public:
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explicit ShortcutDialog(const QKeySequence& cut, QWidget* parent = nullptr);
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void accept() override;
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QKeySequence shortcut() const;
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private:
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KKeySequenceWidget* widget;
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};
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} // namespace
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#endif
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