kwin/clients/oxygen/config/oxygenconfigurationui.cpp
Hugo Pereira Da Costa 2e1ed41e69 moved shadow mode to expert configuration only, because kwin shadow pluggin does not work well with oxygen
svn path=/trunk/KDE/kdebase/workspace/; revision=1136155
2010-06-09 04:01:57 +00:00

156 lines
7.1 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// oxygenconfigurationui.cpp
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "oxygenconfigurationui.h"
#include "../oxygenconfiguration.h"
#include <kdeversion.h>
#include <QtGui/QLabel>
#include <QtGui/QLayout>
#include <QtGui/QGroupBox>
#include <KLocale>
#include <KTabWidget>
namespace Oxygen
{
//_________________________________________________________
ConfigurationUi::ConfigurationUi( QWidget* parent ):
QWidget( parent ),
expertMode_( false )
{
ui.setupUi( this );
// basic configuration
ui.frameBorder->insertItems(0, QStringList()
<< Configuration::frameBorderName( Configuration::BorderNone, true )
<< Configuration::frameBorderName( Configuration::BorderNoSide, true )
<< Configuration::frameBorderName( Configuration::BorderTiny, true )
<< Configuration::frameBorderName( Configuration::BorderDefault, true )
<< Configuration::frameBorderName( Configuration::BorderLarge, true )
<< Configuration::frameBorderName( Configuration::BorderVeryLarge, true )
<< Configuration::frameBorderName( Configuration::BorderHuge, true )
<< Configuration::frameBorderName( Configuration::BorderVeryHuge, true )
<< Configuration::frameBorderName( Configuration::BorderOversized, true )
);
ui.titleAlignment->insertItems(0, QStringList()
<< Configuration::titleAlignmentName( Qt::AlignLeft, true )
<< Configuration::titleAlignmentName( Qt::AlignHCenter, true )
<< Configuration::titleAlignmentName( Qt::AlignRight, true )
);
ui.buttonSize->insertItems(0, QStringList()
<< Configuration::buttonSizeName( Configuration::ButtonSmall, true )
<< Configuration::buttonSizeName( Configuration::ButtonDefault, true )
<< Configuration::buttonSizeName( Configuration::ButtonLarge, true )
<< Configuration::buttonSizeName( Configuration::ButtonVeryLarge, true )
<< Configuration::buttonSizeName( Configuration::ButtonHuge, true )
);
// advanced configuration
ui.blendColor->insertItems(0, QStringList()
<< Configuration::blendColorName( Configuration::NoBlending, true )
<< Configuration::blendColorName( Configuration::RadialBlending, true )
);
// draw size grip
ui.sizeGripMode->insertItems(0, QStringList()
<< Configuration::sizeGripModeName( Configuration::SizeGripNever, true )
<< Configuration::sizeGripModeName( Configuration::SizeGripWhenNeeded, true )
);
// shadows
ui.shadowMode->insertItems(0, QStringList()
<< Configuration::shadowModeName( Configuration::OxygenShadows, true )
<< Configuration::shadowModeName( Configuration::KWinShadows, true )
<< Configuration::shadowModeName( Configuration::NoShadows, true ) );
ui.shadowCacheMode->insertItems(0, QStringList()
<< Configuration::shadowCacheModeName( Configuration::CacheDisabled, true )
<< Configuration::shadowCacheModeName( Configuration::CacheVariable, true )
<< Configuration::shadowCacheModeName( Configuration::CacheMaximum, true ) );
shadowConfigurations.push_back( ui.activeShadowConfiguration );
shadowConfigurations.push_back( ui.inactiveShadowConfiguration );
// connections
connect( ui.shadowMode, SIGNAL( currentIndexChanged(int)), SLOT(shadowModeChanged(int)) );
connect( ui.shadowMode, SIGNAL( currentIndexChanged(int)), SIGNAL(changed()) );
connect( ui.shadowCacheMode, SIGNAL( currentIndexChanged(int)), SIGNAL(changed()) );
connect( ui.titleOutline, SIGNAL(toggled( bool )), ui.drawSeparator, SLOT( setDisabled( bool ) ) );
connect( shadowConfigurations[0], SIGNAL( changed() ), SIGNAL( changed() ) );
connect( shadowConfigurations[0], SIGNAL( toggled( bool ) ), SIGNAL( changed() ) );
connect( shadowConfigurations[1], SIGNAL( changed() ), SIGNAL( changed() ) );
connect( shadowConfigurations[1], SIGNAL( toggled( bool ) ), SIGNAL( changed() ) );
connect( ui.titleAlignment, SIGNAL(currentIndexChanged(int)), SIGNAL( changed() ) );
connect( ui.buttonSize, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) );
connect( ui.frameBorder, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) );
connect( ui.blendColor, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) );
connect( ui.sizeGripMode, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) );
connect( ui.tabsEnabled, SIGNAL(clicked()), SIGNAL(changed()) );
connect( ui.useAnimations, SIGNAL(clicked()), SIGNAL(changed()) );
connect( ui.animateTitleChange, SIGNAL(clicked()), SIGNAL(changed()) );
connect( ui.narrowButtonSpacing, SIGNAL(clicked()), SIGNAL(changed()) );
connect( ui.drawSeparator, SIGNAL(clicked()), SIGNAL(changed()) );
connect( ui.titleOutline, SIGNAL(clicked()), SIGNAL(changed()) );
connect( ui.exceptions, SIGNAL(changed()), SIGNAL(changed()) );
connect( ui.useAnimations, SIGNAL( toggled( bool ) ), ui.animateTitleChange, SLOT( setEnabled( bool ) ) );
toggleExpertMode( false );
}
//_________________________________________________________
void ConfigurationUi::toggleExpertMode( bool value )
{
expertMode_ = value;
ui.animateTitleChange->setVisible( expertMode_ );
ui.narrowButtonSpacing->setVisible( expertMode_ );
// shadow mode
ui.shadowsExpertWidget->setVisible( expertMode_ );
if( expertMode_ ) ui.shadowSpacer->changeSize(0,0, QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
else ui.shadowSpacer->changeSize(0,0, QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
}
//_________________________________________________________
void ConfigurationUi::shadowModeChanged( int index )
{
bool enabled( ui.shadowMode->itemText( index ) == Configuration::shadowModeName( Configuration::OxygenShadows, true ) );
foreach( ShadowConfigurationUi* shadowConfiguration, shadowConfigurations )
{ shadowConfiguration->setEnabled( enabled ); }
}
}