kwin/effects/invert
Aleix Pol dbac4bce7e Reduce the amount of objects that are compiled several times
Summary:
We build some objects several times which makes it uncomfortable to develop KWin
since every time we modify something a lot of things get rebuilt. This should
help a bit although it doesn't solve all the problems.

Test Plan: Builds, tests pass

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: davidedmundson, zzag, anthonyfieroni, iasensio, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D28445
2020-04-02 00:41:55 +02:00
..
data [effects] Use shader traits generated shader for invert effect 2016-01-25 14:11:54 +01:00
CMakeLists.txt Reduce the amount of objects that are compiled several times 2020-04-02 00:41:55 +02:00
invert.cpp Add some const & 2019-10-30 19:23:01 +01:00
invert.h Add some const & 2019-10-30 19:23:01 +01:00
invert_config.cpp [effects] Port from deprecated method KCModule::changed 2020-01-24 01:18:48 +00:00
invert_config.desktop SVN_SILENT made messages (.desktop file) - always resolve ours 2019-10-23 05:33:32 +02:00
invert_config.h Use nullptr everywhere 2019-09-19 17:48:21 +03:00