613d76f2df
One resource is used for shader version 1.10 and one for version 1.40. The ideas behind this change is to remove the locating of the shader sources and also to fix that user provided shaders could be loaded instead of the original ones (possible attack vector on Wayland). To simplify the ShaderManager provides a new method call to load the shader from the resource. This means the effects don't need to duplicate the check for the shader version any more and also don't need to duplicate the file reading functionality. REVIEW: 126905
103 lines
3 KiB
C++
103 lines
3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2009, 2010 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_LOGOUT_H
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#define KWIN_LOGOUT_H
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#include <kwineffects.h>
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#include <xcbutils.h>
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namespace KWin
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{
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class GLRenderTarget;
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class GLTexture;
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class WindowAttributes {
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public:
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WindowAttributes(const WindowPaintData &data);
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void applyTo(WindowPaintData &data) const;
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qreal opacity = 1.0;
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qreal rotation = 0.0;
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QVector3D rotationAxis;
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QVector3D rotationOrigin;
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QVector3D scale = QVector3D(1,1,1);
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QVector3D translation;
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};
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class LogoutEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(bool useBlur READ isUseBlur)
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public:
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LogoutEffect();
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~LogoutEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
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virtual void postPaintScreen();
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual bool isActive() const;
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int requestedEffectChainPosition() const override {
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return 85;
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}
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// for properties
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bool isUseBlur() const {
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return useBlur;
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}
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public Q_SLOTS:
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void slotWindowAdded(KWin::EffectWindow* w);
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void slotWindowClosed(KWin::EffectWindow *w);
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void slotWindowDeleted(KWin::EffectWindow *w);
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void slotPropertyNotify(KWin::EffectWindow *w, long a);
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private:
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bool isLogoutDialog(EffectWindow* w);
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double progress; // 0-1
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bool displayEffect;
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EffectWindow* logoutWindow;
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bool logoutWindowClosed;
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bool logoutWindowPassed;
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// Persistent effect
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Xcb::Atom logoutAtom;
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bool canDoPersistent;
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EffectWindowList ignoredWindows;
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void renderVignetting(const QMatrix4x4 &projection);
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void renderBlurTexture(const QMatrix4x4 &projection);
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int frameDelay;
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bool blurSupported, useBlur;
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GLTexture* blurTexture;
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GLRenderTarget* blurTarget;
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typedef QPair<EffectWindow*, WindowAttributes> WinDataPair;
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QList<WinDataPair> m_windows;
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GLShader *m_vignettingShader;
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GLShader *m_blurShader;
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};
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} // namespace
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#endif
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