fd83366e31
Summary: The interactive window selection is implemented in InputRedirection through a dedicated InputEventFilter. The InputEventFilter so far takes care of pointer input and keyboard input. In addition it ensures that keyboard and pointer focus is reset on start and on end. With this change KillWindow now also works on Wayland, but only for X11 windows, as the Wayland variant is not yet implemented. Test Plan: Tested in nested setup, auto-tests still needed Reviewers: #kwin, #plasma_on_wayland Subscribers: plasma-devel, kwin Tags: #plasma_on_wayland, #kwin Differential Revision: https://phabricator.kde.org/D3365
228 lines
6.3 KiB
C++
228 lines
6.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_POINTER_INPUT_H
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#define KWIN_POINTER_INPUT_H
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#include "input.h"
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#include <QElapsedTimer>
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#include <QObject>
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#include <QPointer>
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#include <QPointF>
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class QWindow;
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namespace KWayland
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{
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namespace Server
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{
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class SurfaceInterface;
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}
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}
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namespace KWin
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{
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class CursorImage;
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class InputRedirection;
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class Toplevel;
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class WaylandCursorTheme;
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namespace Decoration
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{
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class DecoratedClientImpl;
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}
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namespace LibInput
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{
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class Device;
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}
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class KWIN_EXPORT PointerInputRedirection : public InputDeviceHandler
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{
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Q_OBJECT
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public:
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explicit PointerInputRedirection(InputRedirection *parent);
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virtual ~PointerInputRedirection();
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void init();
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void update();
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void updateAfterScreenChange();
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bool supportsWarping() const;
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void warp(const QPointF &pos);
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QPointF pos() const {
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return m_pos;
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}
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Qt::MouseButtons buttons() const {
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return m_qtButtons;
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}
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QImage cursorImage() const;
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QPoint cursorHotSpot() const;
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void markCursorAsRendered();
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void setEffectsOverrideCursor(Qt::CursorShape shape);
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void removeEffectsOverrideCursor();
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void setWindowSelectionCursor(const QByteArray &shape);
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void removeWindowSelectionCursor();
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/**
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* @internal
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*/
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void processMotion(const QPointF &pos, uint32_t time, LibInput::Device *device = nullptr);
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/**
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* @internal
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**/
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void processMotion(const QPointF &pos, const QSizeF &delta, const QSizeF &deltaNonAccelerated, uint32_t time, quint64 timeUsec, LibInput::Device *device);
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/**
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* @internal
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*/
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void processButton(uint32_t button, InputRedirection::PointerButtonState state, uint32_t time, LibInput::Device *device = nullptr);
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/**
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* @internal
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*/
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void processAxis(InputRedirection::PointerAxis axis, qreal delta, uint32_t time, LibInput::Device *device = nullptr);
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/**
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* @internal
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*/
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void processSwipeGestureBegin(int fingerCount, quint32 time, KWin::LibInput::Device *device = nullptr);
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/**
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* @internal
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*/
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void processSwipeGestureUpdate(const QSizeF &delta, quint32 time, KWin::LibInput::Device *device = nullptr);
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/**
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* @internal
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*/
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void processSwipeGestureEnd(quint32 time, KWin::LibInput::Device *device = nullptr);
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/**
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* @internal
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*/
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void processSwipeGestureCancelled(quint32 time, KWin::LibInput::Device *device = nullptr);
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/**
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* @internal
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*/
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void processPinchGestureBegin(int fingerCount, quint32 time, KWin::LibInput::Device *device = nullptr);
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/**
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* @internal
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*/
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void processPinchGestureUpdate(qreal scale, qreal angleDelta, const QSizeF &delta, quint32 time, KWin::LibInput::Device *device = nullptr);
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/**
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* @internal
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*/
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void processPinchGestureEnd(quint32 time, KWin::LibInput::Device *device = nullptr);
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/**
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* @internal
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*/
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void processPinchGestureCancelled(quint32 time, KWin::LibInput::Device *device = nullptr);
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private:
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void updateOnStartMoveResize();
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void updateToReset();
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void updatePosition(const QPointF &pos);
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void updateButton(uint32_t button, InputRedirection::PointerButtonState state);
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void warpXcbOnSurfaceLeft(KWayland::Server::SurfaceInterface *surface);
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CursorImage *m_cursor;
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bool m_inited = false;
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bool m_supportsWarping;
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QPointF m_pos;
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QHash<uint32_t, InputRedirection::PointerButtonState> m_buttons;
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Qt::MouseButtons m_qtButtons;
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QMetaObject::Connection m_windowGeometryConnection;
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QMetaObject::Connection m_internalWindowConnection;
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};
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class CursorImage : public QObject
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{
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Q_OBJECT
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public:
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explicit CursorImage(PointerInputRedirection *parent = nullptr);
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virtual ~CursorImage();
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void setEffectsOverrideCursor(Qt::CursorShape shape);
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void removeEffectsOverrideCursor();
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void setWindowSelectionCursor(const QByteArray &shape);
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void removeWindowSelectionCursor();
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QImage image() const;
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QPoint hotSpot() const;
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void markAsRendered();
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Q_SIGNALS:
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void changed();
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private:
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void reevaluteSource();
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void update();
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void updateServerCursor();
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void updateDecoration();
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void updateDecorationCursor();
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void updateMoveResize();
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void updateDrag();
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void updateDragCursor();
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void loadTheme();
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struct Image {
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QImage image;
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QPoint hotSpot;
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};
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void loadThemeCursor(Qt::CursorShape shape, Image *image);
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void loadThemeCursor(const QByteArray &shape, Image *image);
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template <typename T>
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void loadThemeCursor(const T &shape, QHash<T, Image> &cursors, Image *image);
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enum class CursorSource {
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LockScreen,
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EffectsOverride,
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MoveResize,
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PointerSurface,
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Decoration,
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DragAndDrop,
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Fallback,
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WindowSelector
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};
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void setSource(CursorSource source);
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PointerInputRedirection *m_pointer;
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CursorSource m_currentSource = CursorSource::Fallback;
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WaylandCursorTheme *m_cursorTheme = nullptr;
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struct {
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QMetaObject::Connection connection;
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QImage image;
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QPoint hotSpot;
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} m_serverCursor;
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Image m_effectsCursor;
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Image m_decorationCursor;
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QMetaObject::Connection m_decorationConnection;
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Image m_fallbackCursor;
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Image m_moveResizeCursor;
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Image m_windowSelectionCursor;
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QHash<Qt::CursorShape, Image> m_cursors;
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QHash<QByteArray, Image> m_cursorsByName;
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QElapsedTimer m_surfaceRenderedTimer;
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struct {
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Image cursor;
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QMetaObject::Connection connection;
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} m_drag;
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};
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}
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#endif
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