kwin/glutils.cpp
Philip Falkner 1e2d811cea Add support for GL_EXT_framebuffer_object, needed for mipmaps.
svn path=/branches/work/kwin_composite/; revision=629450
2007-02-02 19:55:17 +00:00

205 lines
8 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "glutils.h"
#include <dlfcn.h>
#define MAKE_GL_VERSION(major, minor, release) ( ((major) << 16) | ((minor) << 8) | (release) )
namespace KWinInternal
{
// Variables
// GL version, use MAKE_GL_VERSION() macro for comparing with a specific version
static int glVersion;
// GLX version, use MAKE_GL_VERSION() macro for comparing with a specific version
static int glXVersion;
// List of all supported GL and GLX extensions
static QStringList glExtensions;
int glTextureUnitsCount;
// Function pointers
glXGetProcAddress_func glXGetProcAddress;
// GLX 1.3
glXQueryDrawable_func glXQueryDrawable;
// texture_from_pixmap extension functions
glXReleaseTexImageEXT_func glXReleaseTexImageEXT;
glXBindTexImageEXT_func glXBindTexImageEXT;
// glXCopySubBufferMESA
glXCopySubBuffer_func glXCopySubBuffer;
// video_sync extension functions
glXGetVideoSync_func glXGetVideoSync;
glXWaitVideoSync_func glXWaitVideoSync;
// glActiveTexture
glActiveTexture_func glActiveTexture;
// framebuffer_object extension functions
glIsRenderbuffer_func glIsRenderbuffer;
glBindRenderbuffer_func glBindRenderbuffer;
glDeleteRenderbuffers_func glDeleteRenderbuffers;
glGenRenderbuffers_func glGenRenderbuffers;
glRenderbufferStorage_func glRenderbufferStorage;
glGetRenderbufferParameteriv_func glGetRenderbufferParameteriv;
glIsFramebuffer_func glIsFramebuffer;
glBindFramebuffer_func glBindFramebuffer;
glDeleteFramebuffers_func glDeleteFramebuffers;
glGenFramebuffers_func glGenFramebuffers;
glCheckFramebufferStatus_func glCheckFramebufferStatus;
glFramebufferTexture1D_func glFramebufferTexture1D;
glFramebufferTexture2D_func glFramebufferTexture2D;
glFramebufferTexture3D_func glFramebufferTexture3D;
glFramebufferRenderbuffer_func glFramebufferRenderbuffer;
glGetFramebufferAttachmentParameteriv_func glGetFramebufferAttachmentParameteriv;
glGenerateMipmap_func glGenerateMipmap;
// Functions
static glXFuncPtr getProcAddress( const char* name )
{
glXFuncPtr ret = NULL;
if( glXGetProcAddress != NULL )
ret = glXGetProcAddress( ( const GLubyte* ) name );
if( ret == NULL )
ret = ( glXFuncPtr ) dlsym( RTLD_DEFAULT, name );
return ret;
}
void initGLX()
{
// Get GLX version
int major, minor;
glXQueryVersion( display(), &major, &minor );
glXVersion = MAKE_GL_VERSION( major, minor, 0 );
// Get list of supported GLX extensions. Simply add it to the list of OpenGL extensions.
glExtensions += QString((const char*)glXQueryExtensionsString(
display(), DefaultScreen( display()))).split(" ");
// handle OpenGL extensions functions
glXGetProcAddress = (glXGetProcAddress_func) getProcAddress( "glXGetProcAddress" );
if( glXGetProcAddress == NULL )
glXGetProcAddress = (glXGetProcAddress_func) getProcAddress( "glXGetProcAddressARB" );
glXQueryDrawable = (glXQueryDrawable_func) getProcAddress( "glXQueryDrawable" );
if( hasGLExtension( "GLX_EXT_texture_from_pixmap" ))
{
glXBindTexImageEXT = (glXBindTexImageEXT_func) getProcAddress( "glXBindTexImageEXT" );
glXReleaseTexImageEXT = (glXReleaseTexImageEXT_func) getProcAddress( "glXReleaseTexImageEXT" );
}
else
{
glXBindTexImageEXT = NULL;
glXReleaseTexImageEXT = NULL;
}
if( hasGLExtension( "GLX_MESA_copy_sub_buffer" ))
glXCopySubBuffer = (glXCopySubBuffer_func) getProcAddress( "glXCopySubBufferMESA" );
else
glXCopySubBuffer = NULL;
if( hasGLExtension( "GLX_SGI_video_sync" ))
{
glXGetVideoSync = (glXGetVideoSync_func) getProcAddress( "glXGetVideoSyncSGI" );
glXWaitVideoSync = (glXWaitVideoSync_func) getProcAddress( "glXWaitVideoSyncSGI" );
}
else
{
glXGetVideoSync = NULL;
glXWaitVideoSync = NULL;
}
}
void initGL()
{
// Get OpenGL version
QString glversionstring = QString((const char*)glGetString(GL_VERSION));
QStringList glversioninfo = glversionstring.left(glversionstring.indexOf(' ')).split('.');
glVersion = MAKE_GL_VERSION(glversioninfo[0].toInt(), glversioninfo[1].toInt(),
glversioninfo.count() > 2 ? glversioninfo[2].toInt() : 0);
// Get list of supported OpenGL extensions
glExtensions = QString((const char*)glGetString(GL_EXTENSIONS)).split(" ");
// handle OpenGL extensions functions
if( hasGLExtension( "GL_ARB_multitexture" ))
{
glActiveTexture = (glActiveTexture_func) getProcAddress( "glActiveTexture" );
if( !glActiveTexture )
glActiveTexture = (glActiveTexture_func) getProcAddress( "glActiveTextureARB" );
// Get number of texture units
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glTextureUnitsCount);
}
else
{
glActiveTexture = NULL;
glTextureUnitsCount = 0;
}
if( hasGLExtension( "GL_EXT_framebuffer_object" ))
{
glIsRenderbuffer = (glIsRenderbuffer_func) getProcAddress( "glIsRenderbufferEXT" );
glBindRenderbuffer = (glBindRenderbuffer_func) getProcAddress( "glBindRenderbufferEXT" );
glDeleteRenderbuffers = (glDeleteRenderbuffers_func) getProcAddress( "glDeleteRenderbuffersEXT" );
glGenRenderbuffers = (glGenRenderbuffers_func) getProcAddress( "glGenRenderbuffersEXT" );
glRenderbufferStorage = (glRenderbufferStorage_func) getProcAddress( "glRenderbufferStorageEXT" );
glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_func) getProcAddress( "glGetRenderbufferParameterivEXT" );
glIsFramebuffer = (glIsFramebuffer_func) getProcAddress( "glIsFramebufferEXT" );
glBindFramebuffer = (glBindFramebuffer_func) getProcAddress( "glBindFramebufferEXT" );
glDeleteFramebuffers = (glDeleteFramebuffers_func) getProcAddress( "glDeleteFramebuffersEXT" );
glGenFramebuffers = (glGenFramebuffers_func) getProcAddress( "glGenFramebuffersEXT" );
glCheckFramebufferStatus = (glCheckFramebufferStatus_func) getProcAddress( "glCheckFramebufferStatusEXT" );
glFramebufferTexture1D = (glFramebufferTexture1D_func) getProcAddress( "glFramebufferTexture1DEXT" );
glFramebufferTexture2D = (glFramebufferTexture2D_func) getProcAddress( "glFramebufferTexture2DEXT" );
glFramebufferTexture3D = (glFramebufferTexture3D_func) getProcAddress( "glFramebufferTexture3DEXT" );
glFramebufferRenderbuffer = (glFramebufferRenderbuffer_func) getProcAddress( "glFramebufferRenderbufferEXT" );
glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_func) getProcAddress( "glGetFramebufferAttachmentParameterivEXT" );
glGenerateMipmap = (glGenerateMipmap_func) getProcAddress( "glGenerateMipmapEXT" );
}
else
{
glIsRenderbuffer = NULL;
glBindRenderbuffer = NULL;
glDeleteRenderbuffers = NULL;
glGenRenderbuffers = NULL;
glRenderbufferStorage = NULL;
glGetRenderbufferParameteriv = NULL;
glIsFramebuffer = NULL;
glBindFramebuffer = NULL;
glDeleteFramebuffers = NULL;
glGenFramebuffers = NULL;
glCheckFramebufferStatus = NULL;
glFramebufferTexture1D = NULL;
glFramebufferTexture2D = NULL;
glFramebufferTexture3D = NULL;
glFramebufferRenderbuffer = NULL;
glGetFramebufferAttachmentParameteriv = NULL;
glGenerateMipmap = NULL;
}
}
bool hasGLVersion(int major, int minor, int release)
{
return glVersion >= MAKE_GL_VERSION(major, minor, release);
}
bool hasGLXVersion(int major, int minor, int release)
{
return glXVersion >= MAKE_GL_VERSION(major, minor, release);
}
bool hasGLExtension(const QString& extension)
{
return glExtensions.contains(extension);
}
} // namespace