68c675d00d
Occasionally, I see complaints about the file organization of kwin, which is fair enough. This change makes the source code more relocatable by removing relative paths from includes. CMAKE_CURRENT_SOURCE_DIR was added to the interface include directories of kwin library. This means that as long as you link against kwin target, the real location of the source code of the library doesn't matter. With autotests, things are not as convenient as with kwin target. Some tests use cpp files from kwin core. If we move all source code in a src/ directory, they will need to be adjusted, but mostly only in build scripts.
103 lines
3.9 KiB
C++
103 lines
3.9 KiB
C++
/*
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SPDX-FileCopyrightText: 2014 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL
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*/
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#include "input.h"
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#include "libinput/connection.h"
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#include "libinput/device.h"
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#include "logind.h"
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#include <QCoreApplication>
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#include <QLoggingCategory>
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#include <linux/input.h>
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#include <iostream>
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Q_LOGGING_CATEGORY(KWIN_CORE, "kwin_core")
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int main(int argc, char **argv)
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{
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using namespace KWin::LibInput;
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QCoreApplication app(argc, argv);
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KWin::LogindIntegration *logind = KWin::LogindIntegration::create(&app);
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QObject::connect(logind, &KWin::LogindIntegration::connectedChanged,
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[logind]() {
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if (logind->isConnected()) {
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logind->takeControl();
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}
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}
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);
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QObject::connect(logind, &KWin::LogindIntegration::hasSessionControlChanged,
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[&app](bool valid) {
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if (!valid) {
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return;
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}
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Connection *conn = Connection::create(&app);
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if (!conn) {
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std::cerr << "Failed to create LibInput integration" << std::endl;
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::exit(1);
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}
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conn->setScreenSize(QSize(100, 100));
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conn->setup();
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QObject::connect(conn, &Connection::keyChanged,
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[](uint32_t key, KWin::InputRedirection::KeyboardKeyState state) {
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std::cout << "Got key event" << std::endl;;
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if (key == KEY_Q && state == KWin::InputRedirection::KeyboardKeyReleased) {
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QCoreApplication::instance()->quit();
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}
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}
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);
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QObject::connect(conn, &Connection::pointerButtonChanged,
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[](uint32_t button, KWin::InputRedirection::PointerButtonState state) {
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std::cout << "Got pointer button event" << std::endl;
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if (button == BTN_MIDDLE && state == KWin::InputRedirection::PointerButtonReleased) {
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QCoreApplication::instance()->quit();
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}
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}
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);
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QObject::connect(conn, &Connection::pointerMotion,
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[](const QSizeF &delta) {
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std::cout << "Got pointer motion: " << delta.width() << "/" << delta.height() << std::endl;
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}
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);
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QObject::connect(conn, &Connection::pointerAxisChanged,
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[](KWin::InputRedirection::PointerAxis axis, qreal delta) {
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std::cout << "Axis: " << axis << " with delta" << delta << std::endl;
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}
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);
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QObject::connect(conn, &Connection::touchDown,
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[](qint32 id, const QPointF &position, quint32 time) {
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std::cout << "Touch down at: " << position.x() << "/" << position.y() << " id " << id << " timestamp: " << time << std::endl;
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}
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);
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QObject::connect(conn, &Connection::touchMotion,
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[](qint32 id, const QPointF &position, quint32 time) {
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std::cout << "Touch motion at: " << position.x() << "/" << position.y() << " id " << id << " timestamp: " << time << std::endl;
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}
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);
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QObject::connect(conn, &Connection::touchUp,
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[](qint32 id, quint32 time) {
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std::cout << "Touch up for id " << id << " timestamp: " << time << std::endl;
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}
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);
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QObject::connect(conn, &Connection::touchCanceled,
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[]() {
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std::cout << "Touch canceled" << std::endl;
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}
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);
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QObject::connect(conn, &Connection::touchFrame,
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[]() {
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std::cout << "Touch frame " << std::endl;
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}
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);
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QObject::connect(&app, &QCoreApplication::aboutToQuit, [conn] { delete conn; });
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}
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);
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return app.exec();
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}
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