10ed34bc9d
Currently when we move the mouse the one render loop triggers a repaint. When the cursor layer needs a new update we end up in the compositor repainting the main content. Even though painting should mostly no-op it still goes through all existing items and effects to collect damage, still potentially making the GL context current which could stall. A waste when we know we haven't got anything to do. It's enough to cause noticable mouse lag on some hardware. Co-authored-by: Vlad Zahorodnii <vlad.zahorodnii@kde.org> |
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CMakeLists.txt | ||
drmTest.cpp | ||
mock_drm.cpp | ||
mock_drm.h |