kwin/platformsupport/scenes/opengl/CMakeLists.txt
Martin Flöser 8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00

23 lines
585 B
CMake

set(SCENE_OPENGL_BACKEND_SRCS
abstract_egl_backend.cpp
backend.cpp
swap_profiler.cpp
texture.cpp
)
include_directories(${CMAKE_SOURCE_DIR})
include(ECMQtDeclareLoggingCategory)
ecm_qt_declare_logging_category(SCENE_OPENGL_BACKEND_SRCS
HEADER
logging.h
IDENTIFIER
KWIN_OPENGL
CATEGORY_NAME
kwin_scene_opengl
DEFAULT_SEVERITY
Critical
)
add_library(SceneOpenGLBackend STATIC ${SCENE_OPENGL_BACKEND_SRCS})
target_link_libraries(SceneOpenGLBackend Qt5::Core Qt5::Widgets KF5::CoreAddons KF5::ConfigCore KF5::WindowSystem)