kwin/platform.h
Martin Gräßlin 2904d4a0be Move X11 specific KGlobalAccel handling into the x11-standalone platform
Summary:
InputRedirection has a workaround to add a connect on a QAction which
is used for a global shortcut. This is specific to the X11 platform as
the xtime needs to be updated.

This change adds a new virtual method to the Platform and moves the
implementation into the X11 standalone platform. Thus it does no longer
gets called on Wayland.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D4168
2017-01-17 17:01:32 +01:00

379 lines
12 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_PLATFORM_H
#define KWIN_PLATFORM_H
#include <kwin_export.h>
#include <kwinglobals.h>
#include <epoxy/egl.h>
#include <fixx11h.h>
#include <QImage>
#include <QObject>
#include <functional>
class QAction;
namespace KWayland {
namespace Server {
class OutputConfigurationInterface;
}
}
namespace KWin
{
class Edge;
class OpenGLBackend;
class QPainterBackend;
class Screens;
class ScreenEdges;
class Toplevel;
class WaylandCursorTheme;
class KWIN_EXPORT Platform : public QObject
{
Q_OBJECT
public:
virtual ~Platform();
virtual void init() = 0;
virtual Screens *createScreens(QObject *parent = nullptr);
virtual OpenGLBackend *createOpenGLBackend();
virtual QPainterBackend *createQPainterBackend();
/**
* Allows the platform to create a platform specific screen edge.
* The default implementation creates a Edge.
**/
virtual Edge *createScreenEdge(ScreenEdges *parent);
/**
* Allows the platform to create a platform specific Cursor.
* The default implementation creates an InputRedirectionCursor.
**/
virtual void createPlatformCursor(QObject *parent = nullptr);
virtual void warpPointer(const QPointF &globalPos);
/**
* Whether our Compositing EGL display allows a surface less context
* so that a sharing context could be created.
**/
virtual bool supportsQpaContext() const;
/**
* The EGLDisplay used by the compositing scene.
**/
EGLDisplay sceneEglDisplay() const;
void setSceneEglDisplay(EGLDisplay display);
/**
* The EGLContext used by the compositing scene.
**/
virtual EGLContext sceneEglContext() const;
/**
* The first (in case of multiple) EGLSurface used by the compositing scene.
**/
EGLSurface sceneEglSurface() const;
/**
* The EglConfig used by the compositing scene.
**/
EGLConfig sceneEglConfig() const;
/**
* Implementing subclasses should provide a size in case the backend represents
* a basic screen and uses the BasicScreens.
*
* Base implementation returns an invalid size.
**/
virtual QSize screenSize() const;
/**
* Implementing subclasses should provide all geometries in case the backend represents
* a basic screen and uses the BasicScreens.
*
* Base implementation returns one QRect positioned at 0/0 with screenSize() as size.
**/
virtual QVector<QRect> screenGeometries() const;
/**
* Implement this method to receive configuration change requests through KWayland's
* OutputManagement interface.
*
* Base implementation warns that the current backend does not implement this
* functionality.
*/
virtual void configurationChangeRequested(KWayland::Server::OutputConfigurationInterface *config);
/**
* Whether the Platform requires compositing for rendering.
* Default implementation returns @c true. If the implementing Platform allows to be used
* without compositing (e.g. rendering is done by the windowing system), re-implement this method.
**/
virtual bool requiresCompositing() const;
/**
* Whether Compositing is possible in the Platform.
* Returning @c false in this method makes only sense if @link{requiresCompositing} returns @c false.
*
* The default implementation returns @c true.
* @see requiresCompositing
**/
virtual bool compositingPossible() const;
/**
* Returns a user facing text explaining why compositing is not possible in case
* @link{compositingPossible} returns @c false.
*
* The default implementation returns an empty string.
* @see compositingPossible
**/
virtual QString compositingNotPossibleReason() const;
/**
* Whether OpenGL compositing is broken.
* The Platform can implement this method if it is able to detect whether OpenGL compositing
* broke (e.g. triggered a crash in a previous run).
*
* Default implementation returns @c false.
* @see createOpenGLSafePoint
**/
virtual bool openGLCompositingIsBroken() const;
enum class OpenGLSafePoint {
PreInit,
PostInit,
PreFrame,
PostFrame,
PostLastGuardedFrame
};
/**
* This method is invoked before and after creating the OpenGL rendering Scene.
* An implementing Platform can use it to detect crashes triggered by the OpenGL implementation.
* This can be used for @link{openGLCompositingIsBroken}.
*
* The default implementation does nothing.
* @see openGLCompositingIsBroken.
**/
virtual void createOpenGLSafePoint(OpenGLSafePoint safePoint);
/**
* Starts an interactive window selection process.
*
* Once the user selected a window the @p callback is invoked with the selected Toplevel as
* argument. In case the user cancels the interactive window selection or selecting a window is currently
* not possible (e.g. screen locked) the @p callback is invoked with a @c nullptr argument.
*
* During the interactive window selection the cursor is turned into a crosshair cursor unless
* @p cursorName is provided. The argument @p cursorName is a QByteArray instead of Qt::CursorShape
* to support the "pirate" cursor for kill window which is not wrapped by Qt::CursorShape.
*
* The default implementation forwards to InputRedirection.
*
* @param callback The function to invoke once the interactive window selection ends
* @param cursorName The optional name of the cursor shape to use, default is crosshair
**/
virtual void startInteractiveWindowSelection(std::function<void(KWin::Toplevel*)> callback, const QByteArray &cursorName = QByteArray());
/**
* Starts an interactive position selection process.
*
* Once the user selected a position on the screen the @p callback is invoked with
* the selected point as argument. In case the user cancels the interactive position selection
* or selecting a position is currently not possible (e.g. screen locked) the @p callback
* is invoked with a point at @c -1 as x and y argument.
*
* During the interactive window selection the cursor is turned into a crosshair cursor.
*
* The default implementation forwards to InputRedirection.
*
* @param callback The function to invoke once the interactive position selection ends
**/
virtual void startInteractivePositionSelection(std::function<void(const QPoint &)> callback);
/**
* Platform specific preparation for an @p action which is used for KGlobalAccel.
*
* A platform might need to do preparation for an @p action before
* it can be used with KGlobalAccel.
*
* Code using KGlobalAccel should invoke this method for the @p action
* prior to setting up any shortcuts and connections.
*
* The default implementation does nothing.
*
* @param action The action which will be used with KGlobalAccel.
* @since 5.10
**/
virtual void setupActionForGlobalAccel(QAction *action);
bool usesSoftwareCursor() const {
return m_softWareCursor;
}
QImage softwareCursor() const;
QPoint softwareCursorHotspot() const;
void markCursorAsRendered();
/**
* Returns a PlatformCursorImage. By default this is created by softwareCursor and
* softwareCursorHotspot. An implementing subclass can use this to provide a better
* suited PlatformCursorImage.
*
* @see softwareCursor
* @see softwareCursorHotspot
* @since 5.9
**/
virtual PlatformCursorImage cursorImage() const;
/**
* The Platform cursor image should be hidden.
* @see showCursor
* @see doHideCursor
* @see isCursorHidden
* @since 5.9
**/
void hideCursor();
/**
* The Platform cursor image should be shown again.
* @see hideCursor
* @see doShowCursor
* @see isCursorHidden
* @since 5.9
**/
void showCursor();
/**
* Whether the cursor is currently hidden.
* @see showCursor
* @see hideCursor
* @since 5.9
**/
bool isCursorHidden() const {
return m_hideCursorCounter > 0;
}
bool handlesOutputs() const {
return m_handlesOutputs;
}
bool isReady() const {
return m_ready;
}
void setInitialWindowSize(const QSize &size) {
m_initialWindowSize = size;
}
void setDeviceIdentifier(const QByteArray &identifier) {
m_deviceIdentifier = identifier;
}
bool supportsPointerWarping() const {
return m_pointerWarping;
}
bool areOutputsEnabled() const {
return m_outputsEnabled;
}
void setOutputsEnabled(bool enabled) {
m_outputsEnabled = enabled;
}
int initialOutputCount() const {
return m_initialOutputCount;
}
void setInitialOutputCount(int count) {
m_initialOutputCount = count;
}
public Q_SLOTS:
void pointerMotion(const QPointF &position, quint32 time);
void pointerButtonPressed(quint32 button, quint32 time);
void pointerButtonReleased(quint32 button, quint32 time);
void pointerAxisHorizontal(qreal delta, quint32 time);
void pointerAxisVertical(qreal delta, quint32 time);
void keyboardKeyPressed(quint32 key, quint32 time);
void keyboardKeyReleased(quint32 key, quint32 time);
void keyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group);
void keymapChange(int fd, uint32_t size);
void touchDown(qint32 id, const QPointF &pos, quint32 time);
void touchUp(qint32 id, quint32 time);
void touchMotion(qint32 id, const QPointF &pos, quint32 time);
void touchCancel();
void touchFrame();
Q_SIGNALS:
void screensQueried();
void initFailed();
void cursorChanged();
void readyChanged(bool);
/**
* Emitted by backends using a one screen (nested window) approach and when the size of that changes.
**/
void screenSizeChanged();
protected:
explicit Platform(QObject *parent = nullptr);
void setSoftWareCursor(bool set);
void handleOutputs() {
m_handlesOutputs = true;
}
void repaint(const QRect &rect);
void setReady(bool ready);
QSize initialWindowSize() const {
return m_initialWindowSize;
}
QByteArray deviceIdentifier() const {
return m_deviceIdentifier;
}
void setSupportsPointerWarping(bool set) {
m_pointerWarping = set;
}
/**
* Actual platform specific way to hide the cursor.
* Sub-classes need to implement if they support hiding the cursor.
*
* This method is invoked by hideCursor if the cursor needs to be hidden.
* The default implementation does nothing.
*
* @see doShowCursor
* @see hideCursor
* @see showCursor
**/
virtual void doHideCursor();
/**
* Actual platform specific way to show the cursor.
* Sub-classes need to implement if they support showing the cursor.
*
* This method is invoked by showCursor if the cursor needs to be shown again.
*
* @see doShowCursor
* @see hideCursor
* @see showCursor
**/
virtual void doShowCursor();
private:
void triggerCursorRepaint();
bool m_softWareCursor = false;
struct {
QRect lastRenderedGeometry;
} m_cursor;
bool m_handlesOutputs = false;
bool m_ready = false;
QSize m_initialWindowSize;
QByteArray m_deviceIdentifier;
bool m_pointerWarping = false;
bool m_outputsEnabled = true;
int m_initialOutputCount = 1;
EGLDisplay m_eglDisplay;
int m_hideCursorCounter = 0;
};
}
Q_DECLARE_INTERFACE(KWin::Platform, "org.kde.kwin.Platform")
#endif