kwin/lib
Martin Gräßlin df64d69ac3 Let's fill the unstyled EffectFrame texture with black instead of white. So the texture modulate still produces the correct color and the shader has the correct color.
Correctly inverted colors in PresentWindows with invert effect.

svn path=/trunk/KDE/kdebase/workspace/; revision=962235
2009-05-01 20:41:43 +00:00
..
CMakeLists.txt Added EffectFrame, a helper class that creates, manages and caches a 2009-02-21 04:53:13 +00:00
kcommondecoration.cpp repaintShadow() isn't a const function, so don't cast that way. 2009-04-27 15:14:29 +00:00
kcommondecoration.h Make the client shadowOpacity() return a relative opacity instead of absolute. 2008-10-19 13:43:16 +00:00
kcommondecoration_p.cpp Make the client shadowOpacity() return a relative opacity instead of absolute. 2008-10-19 13:43:16 +00:00
kcommondecoration_p.h Make the client shadowOpacity() return a relative opacity instead of absolute. 2008-10-19 13:43:16 +00:00
kdecoration.cpp Make the client shadowOpacity() return a relative opacity instead of absolute. 2008-10-19 13:43:16 +00:00
kdecoration.h Make the client shadowOpacity() return a relative opacity instead of absolute. 2008-10-19 13:43:16 +00:00
kdecoration_p.cpp Fix iterator 2008-11-11 23:09:11 +00:00
kdecoration_p.h
kdecoration_plugins_p.cpp Moved all debug, warning and error messages into the KWin 1212 area. 2008-11-17 15:04:52 +00:00
kdecoration_plugins_p.h
kdecorationbridge.h
kdecorationfactory.cpp Fix iterator 2008-11-11 23:09:11 +00:00
kdecorationfactory.h Make the client shadowOpacity() return a relative opacity instead of absolute. 2008-10-19 13:43:16 +00:00
kwinconfig.h.cmake
kwineffects.cpp Let's fill the unstyled EffectFrame texture with black instead of white. So the texture modulate still produces the correct color and the shader has the correct color. 2009-05-01 20:41:43 +00:00
kwineffects.h Reverted the text part of the previous commit, seems the bug is in Qt 2009-03-02 06:10:23 +00:00
kwinglobals.cpp
kwinglobals.h Add support for hardcoded non-KWin-related active screen edge actions, 2009-02-28 08:33:16 +00:00
kwinglutils.cpp Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 2009-04-27 11:07:15 +00:00
kwinglutils.h Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 2009-04-27 11:07:15 +00:00
kwinglutils_funcs.cpp
kwinglutils_funcs.h
kwinshadereffect.cpp The assert for popRenderTarget in kwinshadereffect caused the kwin freezes as if assert has not been compiled in, the fbo will never be detached. So now we have working looking glass and sharpen effect back. 2009-04-27 20:02:22 +00:00
kwinshadereffect.h
kwinxrenderutils.cpp
kwinxrenderutils.h
Mainpage.dox
Messages.sh