kwin/effects/thumbnailaside.cpp
Rivo Laks 041673bf86 Effect's name in KWIN_EFFECT*() macros must now match effect's internal name in .desktop file,
without kwin4_effect_ prefix, so change the name in those macros to lowercase.
Some modifications to the macros themselves as well.

Effect loading via dcop might work again now.

svn path=/trunk/KDE/kdebase/workspace/; revision=669033
2007-05-28 11:16:18 +00:00

160 lines
4.5 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "thumbnailaside.h"
#include <kactioncollection.h>
#include <kaction.h>
#include <klocale.h>
namespace KWin
{
KWIN_EFFECT( thumbnailaside, ThumbnailAsideEffect )
ThumbnailAsideEffect::ThumbnailAsideEffect()
{
KActionCollection* actionCollection = new KActionCollection( this );
KAction* a = (KAction*)actionCollection->addAction( "ToggleCurrentThumbnail" );
a->setText( i18n("Toggle Thumbnail for Current Window" ));
a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_F9));
connect(a, SIGNAL(triggered(bool)), this, SLOT(toggleCurrentThumbnail()));
maxwidth = 200;
spacing = 10; // TODO config options?
opacity = 0.5;
}
void ThumbnailAsideEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
effects->paintScreen( mask, region, data );
foreach( const Data& d, windows )
{
if( region.contains( d.rect ))
{
WindowPaintData data;
data.opacity = opacity;
QRect region;
setPositionTransformations( data, region, d.window, d.rect, Qt::KeepAspectRatio );
effects->drawWindow( d.window, PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSLUCENT | PAINT_WINDOW_TRANSFORMED,
region, data );
}
}
}
void ThumbnailAsideEffect::windowDamaged( EffectWindow* w, const QRect& )
{
foreach( const Data& d, windows )
{
if( d.window == w )
effects->addRepaint( d.rect );
}
}
void ThumbnailAsideEffect::windowGeometryShapeChanged( EffectWindow* w, const QRect& old )
{
if( w->size() == old.size())
{
foreach( const Data& d, windows )
{
if( d.window == w )
effects->addRepaint( d.rect );
}
}
else
arrange();
}
void ThumbnailAsideEffect::windowClosed( EffectWindow* w )
{
removeThumbnail( w );
}
void ThumbnailAsideEffect::toggleCurrentThumbnail()
{
EffectWindow* active = effects->activeWindow();
if( active == NULL )
return;
if( windows.contains( active ))
removeThumbnail( active );
else
addThumbnail( active );
}
void ThumbnailAsideEffect::addThumbnail( EffectWindow* w )
{
repaintAll(); // repaint old areas
Data d;
d.window = w;
d.index = windows.count();
windows[ w ] = d;
arrange();
}
void ThumbnailAsideEffect::removeThumbnail( EffectWindow* w )
{
if( !windows.contains( w ))
return;
repaintAll(); // repaint old areas
int index = windows[ w ].index;
windows.remove( w );
for( QHash< EffectWindow*, Data >::Iterator it = windows.begin();
it != windows.end();
++it )
{
Data& d = *it;
if( d.index > index )
--d.index;
}
arrange();
}
void ThumbnailAsideEffect::arrange()
{
int height = 0;
QVector< int > pos( windows.size());
int mwidth = 0;
foreach( const Data& d, windows )
{
height += d.window->height();
mwidth = qMax( mwidth, d.window->width());
pos[ d.index ] = d.window->height();
}
QRect area = effects->clientArea( WorkArea, QPoint(), effects->currentDesktop());
double scale = area.height() / double( height );
scale = qMin( scale, maxwidth / double( mwidth )); // don't be wider than maxwidth pixels
int add = 0;
for( int i = 0;
i < windows.size();
++i )
{
pos[ i ] = int( pos[ i ] * scale );
pos[ i ] += spacing + add; // compute offset of each item
add = pos[ i ];
}
for( QHash< EffectWindow*, Data >::Iterator it = windows.begin();
it != windows.end();
++it )
{
Data& d = *it;
int width = int( d.window->width() * scale );
d.rect = QRect( area.right() - width, area.bottom() - pos[ d.index ], width, int( d.window->height() * scale ));
}
repaintAll();
}
void ThumbnailAsideEffect::repaintAll()
{
foreach( const Data& d, windows )
effects->addRepaint( d.rect );
}
} // namespace
#include "thumbnailaside.moc"