f213b7da70
The KWin::TimeLine class was only a small wrapper around QTimeLine without adding anything to QTimeLine what is not present in QTimeLine. The initial idea was to make it possible to provide more curve shapes. This is now obsoleted by Qt shipping more useful curves with QTimeLine. So let's clean up a little bit and use QTimeLine directly instead of the small wrapper. All effects are adjusted to use QTimeLine directly.
115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_COVERSWITCH_H
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#define KWIN_COVERSWITCH_H
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#include <QHash>
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#include <QRect>
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#include <QRegion>
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#include <QSize>
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#include <QTimeLine>
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#include <QQueue>
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#include <kwineffects.h>
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#include <kwinglutils.h>
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namespace KWin
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{
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class CoverSwitchEffect
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: public Effect
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{
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Q_OBJECT
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public:
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CoverSwitchEffect();
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~CoverSwitchEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
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virtual void postPaintScreen();
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void windowInputMouseEvent(Window w, QEvent* e);
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static bool supported();
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public Q_SLOTS:
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void slotWindowClosed(EffectWindow *c);
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void slotTabBoxAdded(int mode);
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void slotTabBoxClosed();
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void slotTabBoxUpdated();
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private:
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void paintScene(EffectWindow* frontWindow, const EffectWindowList& leftWindows, const EffectWindowList& rightWindows,
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bool reflectedWindows = false);
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void paintWindowCover(EffectWindow* w, bool reflectedWindow, WindowPaintData& data);
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void paintFrontWindow(EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow);
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void paintWindows(const EffectWindowList& windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow = NULL);
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void abort();
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bool mActivated;
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float angle;
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bool animateSwitch;
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bool animateStart;
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bool animateStop;
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bool animation;
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bool start;
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bool stop;
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bool reflection;
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float mirrorColor[2][4];
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bool windowTitle;
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int animationDuration;
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bool stopRequested;
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bool startRequested;
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QTimeLine timeLine;
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QRect area;
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Window input;
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float zPosition;
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float scaleFactor;
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enum Direction {
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Left,
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Right
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};
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Direction direction;
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QQueue<Direction> scheduled_directions;
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EffectWindow* selected_window;
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int activeScreen;
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QList< EffectWindow* > leftWindows;
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QList< EffectWindow* > rightWindows;
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EffectWindowList currentWindowList;
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EffectWindowList referrencedWindows;
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EffectFrame* captionFrame;
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QFont captionFont;
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bool thumbnails;
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bool dynamicThumbnails;
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int thumbnailWindows;
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bool primaryTabBox;
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bool secondaryTabBox;
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GLShader *m_reflectionShader;
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};
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} // namespace
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#endif
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