kwin/effects.h
Luboš Luňák 0f03921271 Add a commented howto effect.
svn path=/branches/work/kwin_composite/; revision=600553
2006-10-30 22:49:59 +00:00

105 lines
2.9 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
// TODO MIT or some other licence, perhaps move to some lib
#ifndef KWIN_EFFECTS_H
#define KWIN_EFFECTS_H
#include "scene.h"
namespace KWinInternal
{
class Toplevel;
class Workspace;
class WindowPaintData
{
public:
WindowPaintData();
double opacity;
double xScale;
double yScale;
int xTranslate;
int yTranslate;
};
class ScreenPaintData
{
public:
ScreenPaintData();
int xTranslate;
int yTranslate;
};
class Effect
{
public:
virtual ~Effect();
virtual void prePaintScreen( int* mask, QRegion* region, int time );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void postPaintScreen();
virtual void prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int time );
virtual void paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data );
virtual void postPaintWindow( Scene::Window* w );
// called when moved/resized or once after it's finished
virtual void windowUserMovedResized( Toplevel* c, bool first, bool last );
virtual void windowAdded( Toplevel* c );
virtual void windowDeleted( Toplevel* c );
virtual void windowActivated( Toplevel* c );
};
class EffectsHandler
{
public:
EffectsHandler( Workspace* ws );
~EffectsHandler();
// for use by effects
void prePaintScreen( int* mask, QRegion* region, int time );
void paintScreen( int mask, QRegion region, ScreenPaintData& data );
void postPaintScreen();
void prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int time );
void paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data );
void postPaintWindow( Scene::Window* w );
// internal (used by kwin core or compositing code)
void startPaint();
void windowUserMovedResized( Toplevel* c, bool first, bool last );
void windowAdded( Toplevel* c );
void windowDeleted( Toplevel* c );
void windowActivated( Toplevel* c );
private:
QVector< Effect* > effects;
int current_paint_window;
int current_paint_screen;
};
extern EffectsHandler* effects;
inline
WindowPaintData::WindowPaintData()
: opacity( 1.0 )
, xScale( 1 )
, yScale( 1 )
, xTranslate( 0 )
, yTranslate( 0 )
{
}
inline
ScreenPaintData::ScreenPaintData()
: xTranslate( 0 )
, yTranslate( 0 )
{
}
} // namespace
#endif