e1ae0b8bc4
Replaces casting logic in the SceneOpenGL. Now the create is delegated to the backend allowing also to move the ifdef logic to where it belongs.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "abstract_backend.h"
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#include "wayland_server.h"
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namespace KWin
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{
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AbstractBackend::AbstractBackend(QObject *parent)
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: QObject(parent)
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{
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WaylandServer::self()->installBackend(this);
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}
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AbstractBackend::~AbstractBackend()
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{
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WaylandServer::self()->uninstallBackend(this);
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}
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void AbstractBackend::installCursorFromServer()
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{
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}
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void AbstractBackend::installCursorImage(Qt::CursorShape shape)
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{
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Q_UNUSED(shape)
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}
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Screens *AbstractBackend::createScreens(QObject *parent)
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{
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Q_UNUSED(parent)
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return nullptr;
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}
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OpenGLBackend *AbstractBackend::createOpenGLBackend()
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{
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return nullptr;
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}
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}
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