kwin/abstract_backend.cpp
Martin Gräßlin e1ae0b8bc4 [wayland] Create OpenGLBackend through the AbstractBackend
Replaces casting logic in the SceneOpenGL. Now the create is delegated
to the backend allowing also to move the ifdef logic to where it belongs.
2015-04-01 11:05:45 +02:00

57 lines
1.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "abstract_backend.h"
#include "wayland_server.h"
namespace KWin
{
AbstractBackend::AbstractBackend(QObject *parent)
: QObject(parent)
{
WaylandServer::self()->installBackend(this);
}
AbstractBackend::~AbstractBackend()
{
WaylandServer::self()->uninstallBackend(this);
}
void AbstractBackend::installCursorFromServer()
{
}
void AbstractBackend::installCursorImage(Qt::CursorShape shape)
{
Q_UNUSED(shape)
}
Screens *AbstractBackend::createScreens(QObject *parent)
{
Q_UNUSED(parent)
return nullptr;
}
OpenGLBackend *AbstractBackend::createOpenGLBackend()
{
return nullptr;
}
}