kwin/effects/desktopgrid/desktopgrid.h
Martin Gräßlin 3bbc9436db [kwin] Add a virtual Effect::requestedEffectChainPosition
This method replaces the X-KDE-ORDERING property in the Effect's desktop
files. This change is a preparation step for integrating the new Effect
Loader which doesn't read the ordering information. Thus it needs to be
provided by the Effect itself so that the EffectsHandler can properly
insert it into the chain.

Also for the built-in Effects on the long run it doesn't make much sense
to install the desktop files. And binary plugin effects will migrate to
json metadata which also doesn't have the KService::Ptr. Thus overall it
simplifies to read this information directly from the Effect.
2014-03-28 14:04:54 +01:00

180 lines
5.8 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_DESKTOPGRID_H
#define KWIN_DESKTOPGRID_H
#include <kwineffects.h>
#include <QObject>
#include <QTimeLine>
#include <QQuickView>
namespace KWin
{
class PresentWindowsEffectProxy;
class DesktopButtonsView : public QQuickView
{
Q_OBJECT
public:
explicit DesktopButtonsView(QWindow *parent = 0);
void windowInputMouseEvent(QMouseEvent* e);
void setAddDesktopEnabled(bool enable);
void setRemoveDesktopEnabled(bool enable);
Q_SIGNALS:
void addDesktop();
void removeDesktop();
};
class DesktopGridEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(int zoomDuration READ configuredZoomDuration)
Q_PROPERTY(int border READ configuredBorder)
Q_PROPERTY(Qt::Alignment desktopNameAlignment READ configuredDesktopNameAlignment)
Q_PROPERTY(int layoutMode READ configuredLayoutMode)
Q_PROPERTY(int customLayoutRows READ configuredCustomLayoutRows)
Q_PROPERTY(bool usePresentWindows READ isUsePresentWindows)
// TODO: electric borders
public:
DesktopGridEffect();
~DesktopGridEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void postPaintScreen();
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void windowInputMouseEvent(QEvent* e);
virtual void grabbedKeyboardEvent(QKeyEvent* e);
virtual bool borderActivated(ElectricBorder border);
virtual bool isActive() const;
int requestedEffectChainPosition() const override {
return 50;
}
enum { LayoutPager, LayoutAutomatic, LayoutCustom }; // Layout modes
// for properties
int configuredZoomDuration() const {
return zoomDuration;
}
int configuredBorder() const {
return border;
}
Qt::Alignment configuredDesktopNameAlignment() const {
return desktopNameAlignment;
}
int configuredLayoutMode() const {
return layoutMode;
}
int configuredCustomLayoutRows() const {
return customLayoutRows;
}
bool isUsePresentWindows() const {
return m_usePresentWindows;
}
private Q_SLOTS:
void toggle();
// slots for global shortcut changed
// needed to toggle the effect
void globalShortcutChanged(QAction *action, const QKeySequence& seq);
void slotAddDesktop();
void slotRemoveDesktop();
void slotWindowAdded(KWin::EffectWindow* w);
void slotWindowClosed(KWin::EffectWindow *w);
void slotWindowDeleted(KWin::EffectWindow *w);
void slotNumberDesktopsChanged(uint old);
void slotWindowGeometryShapeChanged(KWin::EffectWindow *w, const QRect &old);
private:
QPointF scalePos(const QPoint& pos, int desktop, int screen = -1) const;
QPoint unscalePos(const QPoint& pos, int* desktop = NULL) const;
int posToDesktop(const QPoint& pos) const;
EffectWindow* windowAt(QPoint pos) const;
void setCurrentDesktop(int desktop);
void setHighlightedDesktop(int desktop);
int desktopToRight(int desktop, bool wrap = true) const;
int desktopToLeft(int desktop, bool wrap = true) const;
int desktopUp(int desktop, bool wrap = true) const;
int desktopDown(int desktop, bool wrap = true) const;
void setActive(bool active);
void setup();
void setupGrid();
void finish();
bool isMotionManagerMovingWindows() const;
bool isRelevantWithPresentWindows(EffectWindow *w) const;
bool isUsingPresentWindows() const;
QRectF moveGeometryToDesktop(int desktop) const;
void desktopsAdded(int old);
void desktopsRemoved(int old);
QList<ElectricBorder> borderActivate;
int zoomDuration;
int border;
Qt::Alignment desktopNameAlignment;
int layoutMode;
int customLayoutRows;
bool activated;
QTimeLine timeline;
int paintingDesktop;
int highlightedDesktop;
int m_originalMovingDesktop;
bool keyboardGrab;
bool wasWindowMove, wasDesktopMove, isValidMove;
EffectWindow* windowMove;
QPoint windowMoveDiff;
QPoint dragStartPos;
// Soft highlighting
QList<QTimeLine*> hoverTimeline;
QList< EffectFrame* > desktopNames;
QSize gridSize;
Qt::Orientation orientation;
QPoint activeCell;
// Per screen variables
QList<double> scale; // Because the border isn't a ratio each screen is different
QList<double> unscaledBorder;
QList<QSizeF> scaledSize;
QList<QPointF> scaledOffset;
// Shortcut - needed to toggle the effect
QList<QKeySequence> shortcut;
PresentWindowsEffectProxy* m_proxy;
QList<WindowMotionManager> m_managers;
bool m_usePresentWindows;
QRect m_windowMoveGeometry;
QPoint m_windowMoveStartPoint;
QHash< DesktopButtonsView*, EffectWindow* > m_desktopButtonsViews;
};
} // namespace
#endif