9a4bbdf226
Useful in case it needs the contents of the screen but they can't be blitted, as the state of the framebuffer is unknown.
427 lines
14 KiB
C++
427 lines
14 KiB
C++
/*
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
|
|
|
|
SPDX-License-Identifier: GPL-2.0-or-later
|
|
*/
|
|
|
|
#ifndef KWIN_SCENE_H
|
|
#define KWIN_SCENE_H
|
|
|
|
#include "toplevel.h"
|
|
#include "utils.h"
|
|
#include "kwineffects.h"
|
|
|
|
#include <QElapsedTimer>
|
|
#include <QMatrix4x4>
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
namespace Decoration
|
|
{
|
|
class DecoratedClientImpl;
|
|
}
|
|
|
|
class AbstractOutput;
|
|
class DecorationRenderer;
|
|
class Deleted;
|
|
class EffectFrameImpl;
|
|
class EffectWindowImpl;
|
|
class GLTexture;
|
|
class Item;
|
|
class OverlayWindow;
|
|
class PlatformSurfaceTexture;
|
|
class RenderLoop;
|
|
class Shadow;
|
|
class ShadowItem;
|
|
class SurfaceItem;
|
|
class SurfacePixmapInternal;
|
|
class SurfacePixmapWayland;
|
|
class SurfacePixmapX11;
|
|
class WindowItem;
|
|
|
|
// The base class for compositing backends.
|
|
class KWIN_EXPORT Scene : public QObject
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
explicit Scene(QObject *parent = nullptr);
|
|
~Scene() override = 0;
|
|
class EffectFrame;
|
|
class Window;
|
|
|
|
/**
|
|
* Schedules a repaint for the specified @a region.
|
|
*/
|
|
void addRepaint(const QRegion ®ion);
|
|
|
|
/**
|
|
* Returns the repaints region for output with the specified @a output.
|
|
*/
|
|
QRegion repaints(AbstractOutput *output) const;
|
|
void resetRepaints(AbstractOutput *output);
|
|
|
|
// Returns true if the ctor failed to properly initialize.
|
|
virtual bool initFailed() const = 0;
|
|
virtual CompositingType compositingType() const = 0;
|
|
|
|
// Repaints the given screen areas, windows provides the stacking order.
|
|
// The entry point for the main part of the painting pass.
|
|
// returns the time since the last vblank signal - if there's one
|
|
// ie. "what of this frame is lost to painting"
|
|
virtual void paint(AbstractOutput *output, const QRegion &damage, const QList<Toplevel *> &windows,
|
|
RenderLoop *renderLoop) = 0;
|
|
|
|
|
|
void paintScreen(AbstractOutput *output, const QList<Toplevel *> &toplevels);
|
|
|
|
/**
|
|
* Adds the Toplevel to the Scene.
|
|
*
|
|
* If the toplevel gets deleted, then the scene will try automatically
|
|
* to re-bind an underlying scene window to the corresponding Deleted.
|
|
*
|
|
* @param toplevel The window to be added.
|
|
* @note You can add a toplevel to scene only once.
|
|
*/
|
|
void addToplevel(Toplevel *toplevel);
|
|
|
|
/**
|
|
* Removes the Toplevel from the Scene.
|
|
*
|
|
* @param toplevel The window to be removed.
|
|
* @note You can remove a toplevel from the scene only once.
|
|
*/
|
|
void removeToplevel(Toplevel *toplevel);
|
|
|
|
/**
|
|
* @brief Creates the Scene backend of an EffectFrame.
|
|
*
|
|
* @param frame The EffectFrame this Scene::EffectFrame belongs to.
|
|
*/
|
|
virtual Scene::EffectFrame *createEffectFrame(EffectFrameImpl *frame) = 0;
|
|
/**
|
|
* @brief Creates the Scene specific Shadow subclass.
|
|
*
|
|
* An implementing class has to create a proper instance. It is not allowed to
|
|
* return @c null.
|
|
*
|
|
* @param toplevel The Toplevel for which the Shadow needs to be created.
|
|
*/
|
|
virtual Shadow *createShadow(Toplevel *toplevel) = 0;
|
|
// Flags controlling how painting is done.
|
|
enum {
|
|
// Window (or at least part of it) will be painted opaque.
|
|
PAINT_WINDOW_OPAQUE = 1 << 0,
|
|
// Window (or at least part of it) will be painted translucent.
|
|
PAINT_WINDOW_TRANSLUCENT = 1 << 1,
|
|
// Window will be painted with transformed geometry.
|
|
PAINT_WINDOW_TRANSFORMED = 1 << 2,
|
|
// Paint only a region of the screen (can be optimized, cannot
|
|
// be used together with TRANSFORMED flags).
|
|
PAINT_SCREEN_REGION = 1 << 3,
|
|
// Whole screen will be painted with transformed geometry.
|
|
PAINT_SCREEN_TRANSFORMED = 1 << 4,
|
|
// At least one window will be painted with transformed geometry.
|
|
PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS = 1 << 5,
|
|
// Clear whole background as the very first step, without optimizing it
|
|
PAINT_SCREEN_BACKGROUND_FIRST = 1 << 6,
|
|
// PAINT_DECORATION_ONLY = 1 << 7 has been removed
|
|
// Window will be painted with a lanczos filter.
|
|
PAINT_WINDOW_LANCZOS = 1 << 8
|
|
// PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_WITHOUT_FULL_REPAINTS = 1 << 9 has been removed
|
|
};
|
|
virtual OverlayWindow* overlayWindow() const = 0;
|
|
|
|
virtual bool makeOpenGLContextCurrent();
|
|
virtual void doneOpenGLContextCurrent();
|
|
virtual bool supportsNativeFence() const;
|
|
|
|
virtual QMatrix4x4 screenProjectionMatrix() const;
|
|
|
|
virtual DecorationRenderer *createDecorationRenderer(Decoration::DecoratedClientImpl *) = 0;
|
|
|
|
/**
|
|
* Whether the Scene is able to drive animations.
|
|
* This is used as a hint to the effects system which effects can be supported.
|
|
* If the Scene performs software rendering it is supposed to return @c false,
|
|
* if rendering is hardware accelerated it should return @c true.
|
|
*/
|
|
virtual bool animationsSupported() const = 0;
|
|
|
|
/**
|
|
* The QPainter used by a QPainter based compositor scene.
|
|
* Default implementation returns @c nullptr;
|
|
*/
|
|
virtual QPainter *scenePainter() const;
|
|
|
|
/**
|
|
* The render buffer used by a QPainter based compositor.
|
|
* Default implementation returns @c nullptr.
|
|
*/
|
|
virtual QImage *qpainterRenderBuffer(AbstractOutput *output) const;
|
|
|
|
/**
|
|
* The backend specific extensions (e.g. EGL/GLX extensions).
|
|
*
|
|
* Not the OpenGL (ES) extension!
|
|
*
|
|
* Default implementation returns empty list
|
|
*/
|
|
virtual QVector<QByteArray> openGLPlatformInterfaceExtensions() const;
|
|
|
|
virtual QSharedPointer<GLTexture> textureForOutput(AbstractOutput *output) const {
|
|
Q_UNUSED(output);
|
|
return {};
|
|
}
|
|
|
|
virtual PlatformSurfaceTexture *createPlatformSurfaceTextureInternal(SurfacePixmapInternal *pixmap);
|
|
virtual PlatformSurfaceTexture *createPlatformSurfaceTextureX11(SurfacePixmapX11 *pixmap);
|
|
virtual PlatformSurfaceTexture *createPlatformSurfaceTextureWayland(SurfacePixmapWayland *pixmap);
|
|
|
|
virtual void paintDesktop(int desktop, int mask, const QRegion ®ion, ScreenPaintData &data);
|
|
|
|
static QMatrix4x4 createProjectionMatrix(const QRect &rect);
|
|
|
|
Q_SIGNALS:
|
|
void frameRendered();
|
|
void resetCompositing();
|
|
|
|
public Q_SLOTS:
|
|
// a window has been closed
|
|
void windowClosed(KWin::Toplevel* c, KWin::Deleted* deleted);
|
|
protected:
|
|
virtual Window *createWindow(Toplevel *toplevel) = 0;
|
|
void createStackingOrder(const QList<Toplevel *> &toplevels);
|
|
void clearStackingOrder();
|
|
// shared implementation, starts painting the screen
|
|
void paintScreen(const QRegion &damage, const QRegion &repaint,
|
|
QRegion *updateRegion, QRegion *validRegion, RenderLoop *renderLoop,
|
|
const QMatrix4x4 &projection = QMatrix4x4());
|
|
// Render cursor texture in case hardware cursor is disabled/non-applicable
|
|
virtual void paintCursor(const QRegion ®ion) = 0;
|
|
friend class EffectsHandlerImpl;
|
|
// called after all effects had their paintScreen() called
|
|
void finalPaintScreen(int mask, const QRegion ®ion, ScreenPaintData& data);
|
|
// shared implementation of painting the screen in the generic
|
|
// (unoptimized) way
|
|
virtual void paintGenericScreen(int mask, const ScreenPaintData &data);
|
|
// shared implementation of painting the screen in an optimized way
|
|
virtual void paintSimpleScreen(int mask, const QRegion ®ion);
|
|
// paint the background (not the desktop background - the whole background)
|
|
virtual void paintBackground(const QRegion ®ion) = 0;
|
|
|
|
/**
|
|
* Notifies about starting to paint.
|
|
*
|
|
* @p damage contains the reported damage as suggested by windows and effects on prepaint calls.
|
|
*/
|
|
virtual void aboutToStartPainting(AbstractOutput *output, const QRegion &damage);
|
|
// called after all effects had their paintWindow() called
|
|
void finalPaintWindow(EffectWindowImpl* w, int mask, const QRegion ®ion, WindowPaintData& data);
|
|
// shared implementation, starts painting the window
|
|
virtual void paintWindow(Window* w, int mask, const QRegion ®ion);
|
|
// called after all effects had their drawWindow() called
|
|
virtual void finalDrawWindow(EffectWindowImpl* w, int mask, const QRegion ®ion, WindowPaintData& data);
|
|
// let the scene decide whether it's better to paint more of the screen, eg. in order to allow a buffer swap
|
|
// the default is NOOP
|
|
virtual void extendPaintRegion(QRegion ®ion, bool opaqueFullscreen);
|
|
|
|
virtual void paintEffectQuickView(EffectQuickView *w) = 0;
|
|
|
|
// saved data for 2nd pass of optimized screen painting
|
|
struct Phase2Data {
|
|
Window *window = nullptr;
|
|
QRegion region;
|
|
QRegion clip;
|
|
int mask = 0;
|
|
};
|
|
// The region which actually has been painted by paintScreen() and should be
|
|
// copied from the buffer to the screen. I.e. the region returned from Scene::paintScreen().
|
|
// Since prePaintWindow() can extend areas to paint, these changes would have to propagate
|
|
// up all the way from paintSimpleScreen() up to paintScreen(), so save them here rather
|
|
// than propagate them up in arguments.
|
|
QRegion painted_region;
|
|
// Additional damage that needs to be repaired to bring a reused back buffer up to date
|
|
QRegion repaint_region;
|
|
// The dirty region before it was unioned with repaint_region
|
|
QRegion damaged_region;
|
|
// The screen that is being currently painted
|
|
AbstractOutput *painted_screen = nullptr;
|
|
|
|
// windows in their stacking order
|
|
QVector< Window* > stacking_order;
|
|
private:
|
|
void removeRepaints(AbstractOutput *output);
|
|
std::chrono::milliseconds m_expectedPresentTimestamp = std::chrono::milliseconds::zero();
|
|
QHash< Toplevel*, Window* > m_windows;
|
|
QMap<AbstractOutput *, QRegion> m_repaints;
|
|
// how many times finalPaintScreen() has been called
|
|
int m_paintScreenCount = 0;
|
|
};
|
|
|
|
/**
|
|
* Factory class to create a Scene. Needs to be implemented by the plugins.
|
|
*/
|
|
class KWIN_EXPORT SceneFactory : public QObject
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
~SceneFactory() override;
|
|
|
|
/**
|
|
* @returns The created Scene, may be @c nullptr.
|
|
*/
|
|
virtual Scene *create(QObject *parent = nullptr) const = 0;
|
|
|
|
protected:
|
|
explicit SceneFactory(QObject *parent);
|
|
};
|
|
|
|
// The base class for windows representations in composite backends
|
|
class Scene::Window : public QObject
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
explicit Window(Toplevel *client, QObject *parent = nullptr);
|
|
~Window() override;
|
|
// perform the actual painting of the window
|
|
virtual void performPaint(int mask, const QRegion ®ion, const WindowPaintData &data) = 0;
|
|
int x() const;
|
|
int y() const;
|
|
int width() const;
|
|
int height() const;
|
|
QRect geometry() const;
|
|
QPoint pos() const;
|
|
QSize size() const;
|
|
QRect rect() const;
|
|
// access to the internal window class
|
|
// TODO eventually get rid of this
|
|
Toplevel* window() const;
|
|
// should the window be painted
|
|
bool isPaintingEnabled() const;
|
|
void resetPaintingEnabled();
|
|
// Flags explaining why painting should be disabled
|
|
enum {
|
|
// Window will not be painted
|
|
PAINT_DISABLED = 1 << 0,
|
|
// Window will not be painted because it is deleted
|
|
PAINT_DISABLED_BY_DELETE = 1 << 1,
|
|
// Window will not be painted because of which desktop it's on
|
|
PAINT_DISABLED_BY_DESKTOP = 1 << 2,
|
|
// Window will not be painted because it is minimized
|
|
PAINT_DISABLED_BY_MINIMIZE = 1 << 3,
|
|
// Window will not be painted because it's not on the current activity
|
|
PAINT_DISABLED_BY_ACTIVITY = 1 << 5
|
|
};
|
|
void enablePainting(int reason);
|
|
void disablePainting(int reason);
|
|
// is the window visible at all
|
|
bool isVisible() const;
|
|
// is the window fully opaque
|
|
bool isOpaque() const;
|
|
QRegion decorationShape() const;
|
|
void updateToplevel(Deleted *deleted);
|
|
void referencePreviousPixmap();
|
|
void unreferencePreviousPixmap();
|
|
WindowItem *windowItem() const;
|
|
SurfaceItem *surfaceItem() const;
|
|
ShadowItem *shadowItem() const;
|
|
|
|
virtual QSharedPointer<GLTexture> windowTexture() {
|
|
return {};
|
|
}
|
|
|
|
protected:
|
|
Toplevel* toplevel;
|
|
private:
|
|
void referencePreviousPixmap_helper(SurfaceItem *item);
|
|
void unreferencePreviousPixmap_helper(SurfaceItem *item);
|
|
|
|
void updateWindowPosition();
|
|
|
|
int disable_painting;
|
|
QScopedPointer<WindowItem> m_windowItem;
|
|
Q_DISABLE_COPY(Window)
|
|
};
|
|
|
|
class Scene::EffectFrame
|
|
{
|
|
public:
|
|
EffectFrame(EffectFrameImpl* frame);
|
|
virtual ~EffectFrame();
|
|
virtual void render(const QRegion ®ion, double opacity, double frameOpacity) = 0;
|
|
virtual void free() = 0;
|
|
virtual void freeIconFrame() = 0;
|
|
virtual void freeTextFrame() = 0;
|
|
virtual void freeSelection() = 0;
|
|
virtual void crossFadeIcon() = 0;
|
|
virtual void crossFadeText() = 0;
|
|
|
|
protected:
|
|
EffectFrameImpl* m_effectFrame;
|
|
};
|
|
|
|
inline
|
|
int Scene::Window::x() const
|
|
{
|
|
return toplevel->x();
|
|
}
|
|
|
|
inline
|
|
int Scene::Window::y() const
|
|
{
|
|
return toplevel->y();
|
|
}
|
|
|
|
inline
|
|
int Scene::Window::width() const
|
|
{
|
|
return toplevel->width();
|
|
}
|
|
|
|
inline
|
|
int Scene::Window::height() const
|
|
{
|
|
return toplevel->height();
|
|
}
|
|
|
|
inline
|
|
QRect Scene::Window::geometry() const
|
|
{
|
|
return toplevel->frameGeometry();
|
|
}
|
|
|
|
inline
|
|
QSize Scene::Window::size() const
|
|
{
|
|
return toplevel->size();
|
|
}
|
|
|
|
inline
|
|
QPoint Scene::Window::pos() const
|
|
{
|
|
return toplevel->pos();
|
|
}
|
|
|
|
inline
|
|
QRect Scene::Window::rect() const
|
|
{
|
|
return toplevel->rect();
|
|
}
|
|
|
|
inline
|
|
Toplevel* Scene::Window::window() const
|
|
{
|
|
return toplevel;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
Q_DECLARE_INTERFACE(KWin::SceneFactory, "org.kde.kwin.Scene")
|
|
|
|
#endif
|