e27ecfe88d
We already try to ensure that the surface damage is within render target bounds. Avoid clipping surface damage in render backend, which is a bit excessive task and perhaps it should be done an abstraction level above. |
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.. | ||
CMakeLists.txt | ||
egl_wayland_backend.cpp | ||
egl_wayland_backend.h | ||
logging.cpp | ||
logging.h | ||
scene_qpainter_wayland_backend.cpp | ||
scene_qpainter_wayland_backend.h | ||
wayland.json | ||
wayland_backend.cpp | ||
wayland_backend.h | ||
wayland_output.cpp | ||
wayland_output.h |