e2eebb6503
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL. A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects. Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it. svn path=/trunk/KDE/kdebase/workspace/; revision=1151271
1051 lines
38 KiB
C++
1051 lines
38 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008, 2009 Martin Gräßlin <kde@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "flipswitch.h"
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#include <kwinconfig.h>
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#include <QFont>
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#include <kconfiggroup.h>
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#include <kdebug.h>
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#include <KAction>
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#include <KActionCollection>
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#include <kwinglutils.h>
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#include <math.h>
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namespace KWin
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{
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KWIN_EFFECT( flipswitch, FlipSwitchEffect )
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KWIN_EFFECT_SUPPORTED( flipswitch, FlipSwitchEffect::supported() )
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FlipSwitchEffect::FlipSwitchEffect()
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: m_currentAnimationShape( TimeLine::EaseInOutCurve )
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, m_active( false )
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, m_start( false )
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, m_stop( false )
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, m_animation( false )
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, m_hasKeyboardGrab( false )
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, m_captionFrame( effects->effectFrame( Styled ) )
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{
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reconfigure( ReconfigureAll );
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// Caption frame
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m_captionFont.setBold( true );
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m_captionFont.setPointSize( m_captionFont.pointSize() * 2 );
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m_captionFrame->setFont( m_captionFont );
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KActionCollection* actionCollection = new KActionCollection( this );
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KAction* a = ( KAction* )actionCollection->addAction( "FlipSwitchCurrent" );
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a->setText( i18n( "Toggle Flip Switch (Current desktop)" ));
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a->setGlobalShortcut( KShortcut(), KAction::ActiveShortcut );
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m_shortcutCurrent = a->globalShortcut();
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connect( a, SIGNAL( triggered(bool) ), this, SLOT( toggleActiveCurrent() ));
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connect( a, SIGNAL( globalShortcutChanged(QKeySequence) ), this, SLOT( globalShortcutChangedCurrent(QKeySequence)));
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KAction* b = ( KAction* )actionCollection->addAction( "FlipSwitchAll" );
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b->setText( i18n( "Toggle Flip Switch (All desktops)" ));
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b->setGlobalShortcut( KShortcut(), KAction::ActiveShortcut );
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m_shortcutAll = b->globalShortcut();
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connect( b, SIGNAL( triggered(bool) ), this, SLOT( toggleActiveAllDesktops() ));
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connect( b, SIGNAL( globalShortcutChanged(QKeySequence) ), this, SLOT( globalShortcutChangedAll(QKeySequence)));
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}
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FlipSwitchEffect::~FlipSwitchEffect()
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{
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foreach( ElectricBorder border, m_borderActivate )
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{
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effects->unreserveElectricBorder( border );
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}
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foreach( ElectricBorder border, m_borderActivateAll )
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{
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effects->unreserveElectricBorder( border );
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}
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delete m_captionFrame;
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}
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bool FlipSwitchEffect::supported()
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{
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return effects->compositingType() == OpenGLCompositing;
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}
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void FlipSwitchEffect::reconfigure( ReconfigureFlags )
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{
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KConfigGroup conf = effects->effectConfig( "FlipSwitch" );
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foreach( ElectricBorder border, m_borderActivate )
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{
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effects->unreserveElectricBorder( border );
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}
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foreach( ElectricBorder border, m_borderActivateAll )
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{
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effects->unreserveElectricBorder( border );
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}
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m_borderActivate.clear();
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m_borderActivateAll.clear();
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QList<int> borderList = QList<int>();
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borderList.append( int( ElectricNone ) );
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borderList = conf.readEntry( "BorderActivate", borderList );
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foreach( int i, borderList )
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{
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m_borderActivate.append( ElectricBorder( i ) );
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effects->reserveElectricBorder( ElectricBorder( i ) );
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}
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borderList.clear();
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borderList.append( int( ElectricNone ) );
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borderList = conf.readEntry( "BorderActivateAll", borderList );
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foreach( int i, borderList )
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{
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m_borderActivateAll.append( ElectricBorder( i ) );
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effects->reserveElectricBorder( ElectricBorder( i ) );
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}
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m_tabbox = conf.readEntry( "TabBox", false );
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m_tabboxAlternative = conf.readEntry( "TabBoxAlternative", false );
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float duration = animationTime( conf, "Duration", 200 );
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m_timeLine.setDuration( duration );
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m_startStopTimeLine.setDuration( duration );
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m_angle = conf.readEntry( "Angle", 30 );
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m_xPosition = float( conf.readEntry( "XPosition", 33 ))/100.0f;
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m_yPosition = float( conf.readEntry( "YPosition", 100 ))/100.0f;
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m_windowTitle = conf.readEntry( "WindowTitle", true );
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}
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void FlipSwitchEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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if( m_active )
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{
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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if( m_start )
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m_startStopTimeLine.addTime( time );
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if( m_stop && m_scheduledDirections.isEmpty() )
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m_startStopTimeLine.removeTime( time );
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if( m_animation )
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m_timeLine.addTime( time );
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}
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effects->prePaintScreen( data, time );
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}
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void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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effects->paintScreen( mask, region, data );
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if( m_active )
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{
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EffectWindowList tempList;
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if( m_mode == TabboxMode )
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tempList = effects->currentTabBoxWindowList();
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else
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{
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// we have to setup the list
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// using stacking order directly is not possible
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// as not each window in stacking order is shown
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// TODO: store list instead of calculating in each frame?
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foreach( EffectWindow* w, effects->stackingOrder() )
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{
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if( m_windows.contains( w ) )
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tempList.append( w );
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}
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}
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m_flipOrderedWindows.clear();
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int index = tempList.indexOf( m_selectedWindow );
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int tabIndex = index;
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if( m_mode == TabboxMode )
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{
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foreach( SwitchingDirection direction, m_scheduledDirections ) // krazy:exclude=foreach
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{
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if( direction == DirectionBackward )
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index++;
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else
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index--;
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if( index < 0 )
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index = tempList.count() + index;
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if( index >= tempList.count() )
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index = index % tempList.count();
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}
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tabIndex = index;
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EffectWindow* w = NULL;
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if( !m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward )
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{
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index--;
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if( index < 0 )
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index = tempList.count() + index;
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w = tempList.at( index );
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}
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for( int i=index-1; i>=0; i-- )
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m_flipOrderedWindows.append(tempList.at( i ));
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for( int i=effects->currentTabBoxWindowList().count()-1; i>=index; i-- )
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m_flipOrderedWindows.append(tempList.at( i ));
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if( w )
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{
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m_flipOrderedWindows.removeAll( w );
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m_flipOrderedWindows.append( w );
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}
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}
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else
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{
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foreach( SwitchingDirection direction, m_scheduledDirections ) // krazy:exclude=foreach
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{
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if( direction == DirectionForward )
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index++;
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else
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index--;
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if( index < 0 )
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index = tempList.count() -1;
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if( index >= tempList.count() )
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index = 0;
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}
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tabIndex = index;
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EffectWindow* w = NULL;
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if( !m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward )
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{
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index++;
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if( index >= tempList.count() )
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index = 0;
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}
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// sort from stacking order
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for( int i=index+1; i<tempList.count(); i++ )
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m_flipOrderedWindows.append( tempList.at( i));
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for( int i=0; i<=index; i++ )
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m_flipOrderedWindows.append( tempList.at( i));
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if( w )
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{
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m_flipOrderedWindows.removeAll( w );
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m_flipOrderedWindows.append( w );
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}
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}
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// multiscreen part taken from coverswitch.cpp
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// TODO: move to kwinglutils
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if( effects->numScreens() > 1 )
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{
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// unfortunatelly we have to change the projection matrix in dual screen mode
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QRect fullRect = effects->clientArea( FullArea, effects->activeScreen(), effects->currentDesktop() );
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glMatrixMode( GL_PROJECTION );
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glPushMatrix();
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glLoadIdentity();
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float fovy = 60.0f;
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float aspect = 1.0f;
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float zNear = 0.1f;
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float zFar = 100.0f;
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float ymax = zNear * tan( fovy * M_PI / 360.0f );
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float ymin = -ymax;
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float xmin = ymin * aspect;
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float xmax = ymax * aspect;
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float xTranslate = 0.0;
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float yTranslate = 0.0;
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float xminFactor = 1.0;
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float xmaxFactor = 1.0;
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float yminFactor = 1.0;
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float ymaxFactor = 1.0;
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if( m_screenArea.x() == 0 && m_screenArea.width() != fullRect.width() )
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{
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// horizontal layout: left screen
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xminFactor = (float)m_screenArea.width()/(float)fullRect.width();
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xmaxFactor = ((float)fullRect.width()-(float)m_screenArea.width()*0.5f)/((float)fullRect.width()*0.5f);
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xTranslate = (float)fullRect.width()*0.5f-(float)m_screenArea.width()*0.5f;
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}
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if( m_screenArea.x() != 0 && m_screenArea.width() != fullRect.width() )
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{
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// horizontal layout: right screen
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xminFactor = ((float)fullRect.width()-(float)m_screenArea.width()*0.5f)/((float)fullRect.width()*0.5f);
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xmaxFactor = (float)m_screenArea.width()/(float)fullRect.width();
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xTranslate = (float)fullRect.width()*0.5f-(float)m_screenArea.width()*0.5f;
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}
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if( m_screenArea.y() == 0 && m_screenArea.height() != fullRect.height() )
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{
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// vertical layout: top screen
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yminFactor = ((float)fullRect.height()-(float)m_screenArea.height()*0.5f)/((float)fullRect.height()*0.5f);
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ymaxFactor = (float)m_screenArea.height()/(float)fullRect.height();
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yTranslate = (float)fullRect.height()*0.5f-(float)m_screenArea.height()*0.5f;
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}
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if( m_screenArea.y() != 0 && m_screenArea.height() != fullRect.height() )
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{
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// vertical layout: bottom screen
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yminFactor = (float)m_screenArea.height()/(float)fullRect.height();
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ymaxFactor = ((float)fullRect.height()-(float)m_screenArea.height()*0.5f)/((float)fullRect.height()*0.5f);
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yTranslate = (float)fullRect.height()*0.5f-(float)m_screenArea.height()*0.5f;
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}
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glFrustum( xmin*xminFactor, xmax*xmaxFactor, ymin*yminFactor, ymax*ymaxFactor, zNear, zFar );
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glMatrixMode( GL_MODELVIEW );
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glPushMatrix();
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glTranslatef( xTranslate, yTranslate, 0.0 );
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}
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int winMask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT;
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RotationData rot;
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rot.axis = RotationData::YAxis;
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rot.angle = m_angle * m_startStopTimeLine.value();
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// fade in/out one window at the end of the stack during animation
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if( m_animation && !m_scheduledDirections.isEmpty() )
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{
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EffectWindow* w = m_flipOrderedWindows.last();
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if( m_windows.contains( w ) )
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{
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WindowPaintData data( w );
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data.opacity = m_windows[ w ]->opacity;
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data.brightness = m_windows[ w ]->brightness;
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data.saturation = m_windows[ w ]->saturation;
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int distance = tempList.count() - 1;
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float zDistance = 500.0f;
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data.xTranslate -= (w->x() - m_screenArea.x() + data.xTranslate) * m_startStopTimeLine.value();
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data.xTranslate += m_screenArea.width()*m_xPosition * m_startStopTimeLine.value();
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data.yTranslate += (m_screenArea.y() + m_screenArea.height()*m_yPosition - ( w->y() + w->height() + data.yTranslate )) * m_startStopTimeLine.value();
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data.xTranslate -= (m_screenArea.width()*0.25f) * distance * m_startStopTimeLine.value();
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data.yTranslate -= (m_screenArea.height()*0.10f) * distance * m_startStopTimeLine.value();
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data.zTranslate -= (zDistance * distance) * m_startStopTimeLine.value();
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if( m_scheduledDirections.head() == DirectionForward )
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data.opacity *= 0.8 * m_timeLine.value();
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else
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data.opacity *= 0.8 * (1.0 - m_timeLine.value() );
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if( effects->numScreens() > 1)
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{
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adjustWindowMultiScreen( w, data );
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}
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data.rotation = &rot;
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effects->drawWindow( w, winMask, infiniteRegion(), data );
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}
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}
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foreach( EffectWindow* w, m_flipOrderedWindows )
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{
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if( !m_windows.contains( w ) )
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continue;
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WindowPaintData data( w );
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data.opacity = m_windows[ w ]->opacity;
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data.brightness = m_windows[ w ]->brightness;
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data.saturation = m_windows[ w ]->saturation;
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int windowIndex = tempList.indexOf( w );
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int distance;
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if( m_mode == TabboxMode )
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{
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if( windowIndex < tabIndex )
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distance = tempList.count() - (tabIndex - windowIndex);
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else if( windowIndex > tabIndex)
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distance = windowIndex - tabIndex;
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else
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distance = 0;
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}
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else
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{
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distance = m_flipOrderedWindows.count() - m_flipOrderedWindows.indexOf( w ) - 1;
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if( !m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward )
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{
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distance--;
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}
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}
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if( !m_scheduledDirections.isEmpty() && m_scheduledDirections.head() == DirectionBackward )
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{
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if( w == m_flipOrderedWindows.last() )
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{
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distance = -1;
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data.opacity *= m_timeLine.value();
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}
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}
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float zDistance = 500.0f;
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data.xTranslate -= (w->x() - m_screenArea.x() + data.xTranslate) * m_startStopTimeLine.value();
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data.xTranslate += m_screenArea.width()*m_xPosition * m_startStopTimeLine.value();
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data.yTranslate += (m_screenArea.y() + m_screenArea.height()*m_yPosition - ( w->y() + w->height() + data.yTranslate )) * m_startStopTimeLine.value();
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data.xTranslate -= (m_screenArea.width()*0.25f) * distance * m_startStopTimeLine.value();
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data.yTranslate -= (m_screenArea.height()*0.10f) * distance * m_startStopTimeLine.value();
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data.zTranslate -= (zDistance * distance) * m_startStopTimeLine.value();
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if( m_animation && !m_scheduledDirections.isEmpty() )
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{
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if( m_scheduledDirections.head() == DirectionForward )
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{
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data.xTranslate += (m_screenArea.width()*0.25f) * m_timeLine.value();
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data.yTranslate += (m_screenArea.height()*0.10f) * m_timeLine.value();
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data.zTranslate += zDistance * m_timeLine.value();
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if( distance == 0 )
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data.opacity *= (1.0 - m_timeLine.value() );
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}
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else
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{
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data.xTranslate -= (m_screenArea.width()*0.25f) * m_timeLine.value();
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data.yTranslate -= (m_screenArea.height()*0.10f) * m_timeLine.value();
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data.zTranslate -= zDistance * m_timeLine.value();
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}
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}
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data.opacity *= (0.8 + 0.2 * (1.0 - m_startStopTimeLine.value()));
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if( effects->numScreens() > 1)
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{
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adjustWindowMultiScreen( w, data );
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}
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data.rotation = &rot;
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effects->drawWindow( w, winMask, infiniteRegion(), data );
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}
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if( effects->numScreens() > 1 )
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{
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glPopMatrix();
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// revert change of projection matrix
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glMatrixMode( GL_PROJECTION );
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glPopMatrix();
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glMatrixMode( GL_MODELVIEW );
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}
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if( m_windowTitle )
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{
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// Render the caption frame
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double opacity = 1.0;
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opacity = m_startStopTimeLine.value();
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QPixmap iconPixmap = m_selectedWindow->icon();
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if( m_start || m_stop )
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{
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int alpha = 255.0f * m_startStopTimeLine.value();
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QPixmap transparency = iconPixmap.copy( iconPixmap.rect() );
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transparency.fill( QColor( 255, 255, 255, alpha ));
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iconPixmap.setAlphaChannel( transparency.alphaChannel() );
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}
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m_captionFrame->setText( m_selectedWindow->caption() );
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m_captionFrame->setIcon( iconPixmap );
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m_captionFrame->render( region, opacity );
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}
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}
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}
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void FlipSwitchEffect::postPaintScreen()
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{
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if( m_active )
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{
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if( m_start && m_startStopTimeLine.value() == 1.0f )
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{
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m_start = false;
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if( !m_scheduledDirections.isEmpty() )
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{
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m_animation = true;
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m_timeLine.setProgress( 0.0f );
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if( m_scheduledDirections.count() == 1 )
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{
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m_currentAnimationShape = TimeLine::EaseOutCurve;
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m_timeLine.setCurveShape( m_currentAnimationShape );
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}
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else
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{
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m_currentAnimationShape = TimeLine::LinearCurve;
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m_timeLine.setCurveShape( m_currentAnimationShape );
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}
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}
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effects->addRepaintFull();
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}
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if( m_stop && m_startStopTimeLine.value() == 0.0f )
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{
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m_stop = false;
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m_active = false;
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m_captionFrame->free();
|
|
effects->setActiveFullScreenEffect( 0 );
|
|
effects->addRepaintFull();
|
|
qDeleteAll( m_windows );
|
|
m_windows.clear();
|
|
}
|
|
if( m_animation && m_timeLine.value() == 1.0f )
|
|
{
|
|
m_timeLine.setProgress( 0.0f );
|
|
m_scheduledDirections.dequeue();
|
|
if( m_scheduledDirections.isEmpty() )
|
|
{
|
|
m_animation = false;
|
|
effects->addRepaintFull();
|
|
}
|
|
else
|
|
{
|
|
if( m_scheduledDirections.count() == 1 )
|
|
{
|
|
if( m_stop )
|
|
m_currentAnimationShape = TimeLine::LinearCurve;
|
|
else
|
|
m_currentAnimationShape = TimeLine::EaseOutCurve;
|
|
}
|
|
else
|
|
{
|
|
m_currentAnimationShape = TimeLine::LinearCurve;
|
|
}
|
|
m_timeLine.setCurveShape( m_currentAnimationShape );
|
|
}
|
|
}
|
|
if( m_start || m_stop || m_animation )
|
|
effects->addRepaintFull();
|
|
}
|
|
effects->postPaintScreen();
|
|
}
|
|
|
|
void FlipSwitchEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
|
|
{
|
|
if( m_active )
|
|
{
|
|
if( m_windows.contains( w ) )
|
|
{
|
|
data.setTransformed();
|
|
data.setTranslucent();
|
|
if( !w->isOnCurrentDesktop() )
|
|
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
|
|
if( w->isMinimized() )
|
|
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_MINIMIZE );
|
|
if( !w->visibleInClientGroup() )
|
|
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_CLIENT_GROUP );
|
|
}
|
|
else
|
|
{
|
|
if( ( m_start || m_stop ) && !w->isDesktop() && w->isOnCurrentDesktop() )
|
|
data.setTranslucent();
|
|
else if( !w->isDesktop() )
|
|
w->disablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
|
|
}
|
|
}
|
|
effects->prePaintWindow( w, data, time );
|
|
}
|
|
|
|
void FlipSwitchEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
|
|
{
|
|
if( m_active )
|
|
{
|
|
if( w->isDesktop() )
|
|
{
|
|
// desktop is painted in normal way
|
|
effects->paintWindow( w, mask, region, data );
|
|
return;
|
|
}
|
|
if( ( m_start || m_stop ) && !m_windows.contains( w ) )
|
|
{
|
|
// fade out all windows not in window list
|
|
data.opacity *= ( 1.0 - m_startStopTimeLine.value() );
|
|
effects->paintWindow( w, mask, region, data );
|
|
return;
|
|
}
|
|
m_windows[ w ]->opacity = data.opacity;
|
|
m_windows[ w ]->brightness = data.brightness;
|
|
m_windows[ w ]->saturation = data.saturation;
|
|
// it's not nice but it removes flickering
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
effects->paintWindow( w, mask, region, data );
|
|
}
|
|
}
|
|
|
|
//*************************************************************
|
|
// Tabbox handling
|
|
//*************************************************************
|
|
void FlipSwitchEffect::tabBoxAdded( int mode )
|
|
{
|
|
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this )
|
|
return;
|
|
// only for windows mode
|
|
if( (( mode == TabBoxWindowsMode && m_tabbox ) ||
|
|
( mode == TabBoxWindowsAlternativeMode && m_tabboxAlternative ))
|
|
&& (!m_active || (m_active && m_stop))
|
|
&& !effects->currentTabBoxWindowList().isEmpty() )
|
|
{
|
|
setActive( true, TabboxMode );
|
|
if( m_active )
|
|
effects->refTabBox();
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::tabBoxClosed()
|
|
{
|
|
if( m_active )
|
|
{
|
|
setActive( false, TabboxMode );
|
|
effects->unrefTabBox();
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::tabBoxUpdated()
|
|
{
|
|
if( m_active && !m_stop )
|
|
{
|
|
if( !effects->currentTabBoxWindowList().isEmpty() )
|
|
{
|
|
// determine the switch direction
|
|
if( m_selectedWindow != effects->currentTabBoxWindow() )
|
|
{
|
|
if( m_selectedWindow != NULL )
|
|
{
|
|
int old_index = effects->currentTabBoxWindowList().indexOf( m_selectedWindow );
|
|
int new_index = effects->currentTabBoxWindowList().indexOf( effects->currentTabBoxWindow() );
|
|
SwitchingDirection new_direction;
|
|
int distance = new_index - old_index;
|
|
if( distance > 0 )
|
|
new_direction = DirectionForward;
|
|
if( distance < 0 )
|
|
new_direction = DirectionBackward;
|
|
if( effects->currentTabBoxWindowList().count() == 2 )
|
|
{
|
|
new_direction = DirectionForward;
|
|
distance = 1;
|
|
}
|
|
if( distance != 0 )
|
|
{
|
|
distance = abs( distance );
|
|
int tempDistance = effects->currentTabBoxWindowList().count() - distance;
|
|
if( tempDistance < abs( distance ) )
|
|
{
|
|
distance = tempDistance;
|
|
if( new_direction == DirectionForward )
|
|
new_direction = DirectionBackward;
|
|
else
|
|
new_direction = DirectionForward;
|
|
}
|
|
scheduleAnimation( new_direction, distance );
|
|
}
|
|
}
|
|
m_selectedWindow = effects->currentTabBoxWindow();
|
|
}
|
|
}
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
//*************************************************************
|
|
// Window adding/removing handling
|
|
//*************************************************************
|
|
|
|
void FlipSwitchEffect::windowAdded( EffectWindow* w )
|
|
{
|
|
if( m_active && isSelectableWindow( w ) )
|
|
{
|
|
m_windows[ w ] = new ItemInfo();
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::windowClosed( EffectWindow* w )
|
|
{
|
|
if( m_active && m_windows.contains( w ) )
|
|
{
|
|
m_windows.remove( w );
|
|
}
|
|
}
|
|
|
|
//*************************************************************
|
|
// Activation
|
|
//*************************************************************
|
|
|
|
void FlipSwitchEffect::setActive( bool activate, FlipSwitchMode mode )
|
|
{
|
|
if( activate )
|
|
{
|
|
// effect already active, do some sanity checks
|
|
if( m_active )
|
|
{
|
|
if( m_stop )
|
|
{
|
|
if( mode != m_mode )
|
|
{
|
|
// only the same mode may reactivate the effect
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// active, but not scheduled for closing -> abort
|
|
return;
|
|
}
|
|
}
|
|
|
|
m_mode = mode;
|
|
foreach( EffectWindow* w, effects->stackingOrder() )
|
|
{
|
|
if( isSelectableWindow( w ) && !m_windows.contains( w ) )
|
|
m_windows[ w ] = new ItemInfo();
|
|
}
|
|
if( m_windows.isEmpty() )
|
|
return;
|
|
|
|
effects->setActiveFullScreenEffect( this );
|
|
m_active = true;
|
|
m_start = true;
|
|
m_startStopTimeLine.setCurveShape( TimeLine::EaseInOutCurve );
|
|
m_activeScreen = effects->activeScreen();
|
|
m_screenArea = effects->clientArea( ScreenArea, m_activeScreen, effects->currentDesktop() );
|
|
|
|
if( m_stop )
|
|
{
|
|
// effect is still closing from last usage
|
|
m_stop = false;
|
|
}
|
|
else
|
|
{
|
|
// things to do only when there is no closing animation
|
|
m_scheduledDirections.clear();
|
|
}
|
|
|
|
switch( m_mode )
|
|
{
|
|
case TabboxMode:
|
|
m_selectedWindow = effects->currentTabBoxWindow();
|
|
break;
|
|
case CurrentDesktopMode:
|
|
m_selectedWindow = effects->activeWindow();
|
|
m_input = effects->createFullScreenInputWindow( this, Qt::BlankCursor );
|
|
m_hasKeyboardGrab = effects->grabKeyboard( this );
|
|
break;
|
|
case AllDesktopsMode:
|
|
m_selectedWindow = effects->activeWindow();
|
|
m_input = effects->createFullScreenInputWindow( this, Qt::BlankCursor );
|
|
m_hasKeyboardGrab = effects->grabKeyboard( this );
|
|
break;
|
|
}
|
|
|
|
// Setup caption frame geometry
|
|
QRect frameRect = QRect( m_screenArea.width() * 0.25f + m_screenArea.x(),
|
|
m_screenArea.height() * 0.1f + m_screenArea.y() - QFontMetrics( m_captionFont ).height(),
|
|
m_screenArea.width() * 0.5f,
|
|
QFontMetrics( m_captionFont ).height() );
|
|
m_captionFrame->setGeometry( frameRect );
|
|
m_captionFrame->setIconSize( QSize( frameRect.height(), frameRect.height() ));
|
|
effects->addRepaintFull();
|
|
}
|
|
else
|
|
{
|
|
// only deactivate if mode is current mode
|
|
if( mode != m_mode )
|
|
return;
|
|
if( m_start && m_scheduledDirections.isEmpty() )
|
|
{
|
|
m_start = false;
|
|
}
|
|
m_stop = true;
|
|
if( m_animation )
|
|
{
|
|
m_startStopTimeLine.setCurveShape( TimeLine::EaseOutCurve );
|
|
if( m_scheduledDirections.count() == 1 )
|
|
{
|
|
if( m_currentAnimationShape == TimeLine::EaseInOutCurve )
|
|
m_currentAnimationShape = TimeLine::EaseInCurve;
|
|
else if( m_currentAnimationShape == TimeLine::EaseOutCurve )
|
|
m_currentAnimationShape = TimeLine::LinearCurve;
|
|
m_timeLine.setCurveShape( m_currentAnimationShape );
|
|
}
|
|
}
|
|
else
|
|
m_startStopTimeLine.setCurveShape( TimeLine::EaseInOutCurve );
|
|
if( mode != TabboxMode )
|
|
effects->destroyInputWindow( m_input );
|
|
if( m_hasKeyboardGrab )
|
|
{
|
|
effects->ungrabKeyboard();
|
|
m_hasKeyboardGrab = false;
|
|
}
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::toggleActiveAllDesktops()
|
|
{
|
|
if( m_active )
|
|
{
|
|
if( m_stop )
|
|
{
|
|
// reactivate if stopping
|
|
setActive( true, AllDesktopsMode );
|
|
}
|
|
else
|
|
{
|
|
// deactivate if not stopping
|
|
setActive( false, AllDesktopsMode );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
setActive( true, AllDesktopsMode );
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::toggleActiveCurrent()
|
|
{
|
|
if( m_active )
|
|
{
|
|
if( m_stop )
|
|
{
|
|
// reactivate if stopping
|
|
setActive( true, CurrentDesktopMode );
|
|
}
|
|
else
|
|
{
|
|
// deactivate if not stopping
|
|
setActive( false, CurrentDesktopMode );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
setActive( true, CurrentDesktopMode );
|
|
}
|
|
}
|
|
|
|
bool FlipSwitchEffect::borderActivated(ElectricBorder border)
|
|
{
|
|
if( !m_borderActivate.contains( border ) && !m_borderActivateAll.contains( border ) )
|
|
return false;
|
|
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this )
|
|
return true;
|
|
if( m_borderActivate.contains( border ) )
|
|
toggleActiveCurrent();
|
|
else
|
|
toggleActiveAllDesktops();
|
|
return true;
|
|
}
|
|
|
|
//*************************************************************
|
|
// Helper function
|
|
//*************************************************************
|
|
|
|
bool FlipSwitchEffect::isSelectableWindow( EffectWindow* w ) const
|
|
{
|
|
if( w->isSpecialWindow() || w->isUtility() )
|
|
return false;
|
|
if( w->isDeleted() )
|
|
return false;
|
|
if( !w->acceptsFocus() )
|
|
return false;
|
|
switch( m_mode )
|
|
{
|
|
case TabboxMode:
|
|
return effects->currentTabBoxWindowList().contains( w );
|
|
case CurrentDesktopMode:
|
|
return w->isOnCurrentDesktop();
|
|
case AllDesktopsMode:
|
|
//nothing special
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void FlipSwitchEffect::scheduleAnimation( const SwitchingDirection& direction, int distance )
|
|
{
|
|
if( m_start )
|
|
{
|
|
// start is still active so change the shape to have a nice transition
|
|
m_startStopTimeLine.setCurveShape( TimeLine::EaseInCurve );
|
|
}
|
|
if( !m_animation && !m_start )
|
|
{
|
|
m_animation = true;
|
|
m_scheduledDirections.enqueue( direction );
|
|
distance--;
|
|
// reset shape just to make sure
|
|
m_currentAnimationShape = TimeLine::EaseInOutCurve;
|
|
m_timeLine.setCurveShape( m_currentAnimationShape );
|
|
}
|
|
for( int i=0; i<distance; i++ )
|
|
{
|
|
if( m_scheduledDirections.count() > 1 && m_scheduledDirections.last() != direction )
|
|
m_scheduledDirections.pop_back();
|
|
else
|
|
m_scheduledDirections.enqueue( direction );
|
|
if( m_scheduledDirections.count() == m_windows.count() + 1 )
|
|
{
|
|
SwitchingDirection temp = m_scheduledDirections.dequeue();
|
|
m_scheduledDirections.clear();
|
|
m_scheduledDirections.enqueue( temp );
|
|
}
|
|
}
|
|
if( m_scheduledDirections.count() > 1 )
|
|
{
|
|
TimeLine::CurveShape newShape = TimeLine::EaseInOutCurve;
|
|
switch( m_currentAnimationShape )
|
|
{
|
|
case TimeLine::EaseInOutCurve:
|
|
newShape = TimeLine::EaseInCurve;
|
|
break;
|
|
case TimeLine::EaseOutCurve:
|
|
newShape = TimeLine::LinearCurve;
|
|
break;
|
|
default:
|
|
newShape = m_currentAnimationShape;
|
|
}
|
|
if( newShape != m_currentAnimationShape )
|
|
{
|
|
m_currentAnimationShape = newShape;
|
|
m_timeLine.setCurveShape( m_currentAnimationShape );
|
|
}
|
|
}
|
|
}
|
|
|
|
void FlipSwitchEffect::adjustWindowMultiScreen( const KWin::EffectWindow* w, WindowPaintData& data )
|
|
{
|
|
if( effects->numScreens() <= 1 )
|
|
return;
|
|
QRect clientRect = effects->clientArea( FullScreenArea, w->screen(), effects->currentDesktop() );
|
|
QRect rect = effects->clientArea( ScreenArea, m_activeScreen, effects->currentDesktop() );
|
|
QRect fullRect = effects->clientArea( FullArea, m_activeScreen, effects->currentDesktop() );
|
|
if( w->screen() == m_activeScreen )
|
|
{
|
|
if( clientRect.width() != fullRect.width() && clientRect.x() != fullRect.x() )
|
|
{
|
|
data.xTranslate -= clientRect.x();
|
|
}
|
|
if( clientRect.height() != fullRect.height() && clientRect.y() != fullRect.y() )
|
|
{
|
|
data.yTranslate -= clientRect.y();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( clientRect.width() != fullRect.width() && clientRect.x() < rect.x())
|
|
{
|
|
data.xTranslate -= clientRect.width();
|
|
}
|
|
if( clientRect.height() != fullRect.height() && clientRect.y() < m_screenArea.y() )
|
|
{
|
|
data.yTranslate -= clientRect.height();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//*************************************************************
|
|
// Keyboard handling
|
|
//*************************************************************
|
|
void FlipSwitchEffect::globalShortcutChangedAll( QKeySequence shortcut )
|
|
{
|
|
m_shortcutAll = KShortcut( shortcut );
|
|
}
|
|
|
|
void FlipSwitchEffect::globalShortcutChangedCurrent(QKeySequence shortcut)
|
|
{
|
|
m_shortcutCurrent = KShortcut( shortcut );
|
|
}
|
|
|
|
void FlipSwitchEffect::grabbedKeyboardEvent(QKeyEvent* e)
|
|
{
|
|
if( e->type() == QEvent::KeyPress )
|
|
{
|
|
// check for global shortcuts
|
|
// HACK: keyboard grab disables the global shortcuts so we have to check for global shortcut (bug 156155)
|
|
if( m_mode == CurrentDesktopMode && m_shortcutCurrent.contains( e->key() + e->modifiers() ) )
|
|
{
|
|
toggleActiveCurrent();
|
|
return;
|
|
}
|
|
if( m_mode == AllDesktopsMode && m_shortcutAll.contains( e->key() + e->modifiers() ) )
|
|
{
|
|
toggleActiveAllDesktops();
|
|
return;
|
|
}
|
|
|
|
switch( e->key() )
|
|
{
|
|
case Qt::Key_Escape:
|
|
setActive( false, m_mode );
|
|
return;
|
|
case Qt::Key_Tab:
|
|
{
|
|
// find next window
|
|
if( m_windows.isEmpty() )
|
|
return; // sanity check
|
|
bool found = false;
|
|
for( int i=effects->stackingOrder().indexOf( m_selectedWindow)-1; i>=0; i-- )
|
|
{
|
|
if( isSelectableWindow( effects->stackingOrder().at( i )) )
|
|
{
|
|
m_selectedWindow = effects->stackingOrder().at( i );
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if( !found )
|
|
{
|
|
for( int i=effects->stackingOrder().count()-1; i>effects->stackingOrder().indexOf( m_selectedWindow); i-- )
|
|
{
|
|
if( isSelectableWindow( effects->stackingOrder().at( i )) )
|
|
{
|
|
m_selectedWindow = effects->stackingOrder().at( i );
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if( found )
|
|
{
|
|
scheduleAnimation( DirectionForward );
|
|
}
|
|
break;
|
|
}
|
|
case Qt::Key_Backtab:
|
|
{
|
|
// find previous window
|
|
if( m_windows.isEmpty() )
|
|
return; // sanity check
|
|
bool found = false;
|
|
for( int i=effects->stackingOrder().indexOf( m_selectedWindow)+1; i<effects->stackingOrder().count(); i++ )
|
|
{
|
|
if( isSelectableWindow( effects->stackingOrder().at( i )) )
|
|
{
|
|
m_selectedWindow = effects->stackingOrder().at( i );
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if( !found )
|
|
{
|
|
for( int i=0; i<effects->stackingOrder().indexOf( m_selectedWindow); i++ )
|
|
{
|
|
if( isSelectableWindow( effects->stackingOrder().at( i )) )
|
|
{
|
|
m_selectedWindow = effects->stackingOrder().at( i );
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if( found )
|
|
{
|
|
scheduleAnimation( DirectionBackward );
|
|
}
|
|
break;
|
|
}
|
|
case Qt::Key_Return:
|
|
case Qt::Key_Enter:
|
|
case Qt::Key_Space:
|
|
if( m_selectedWindow )
|
|
effects->activateWindow( m_selectedWindow );
|
|
setActive( false, m_mode );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
//*************************************************************
|
|
// Item Info
|
|
//*************************************************************
|
|
FlipSwitchEffect::ItemInfo::ItemInfo()
|
|
: deleted(false)
|
|
, opacity( 0.0 )
|
|
, brightness( 0.0 )
|
|
, saturation( 0.0 )
|
|
{
|
|
}
|
|
|
|
FlipSwitchEffect::ItemInfo::~ItemInfo()
|
|
{
|
|
}
|
|
|
|
} // namespace
|
|
|
|
#include "flipswitch.moc"
|