kwin/effects/presentwindows
Martin Gräßlin e2eebb6503 Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core.
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL.
A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects.
Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it.

svn path=/trunk/KDE/kdebase/workspace/; revision=1151271
2010-07-18 16:32:37 +00:00
..
CMakeLists.txt
presentwindows.cpp Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core. 2010-07-18 16:32:37 +00:00
presentwindows.desktop
presentwindows.h Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core. 2010-07-18 16:32:37 +00:00
presentwindows_config.cpp
presentwindows_config.desktop
presentwindows_config.h
presentwindows_config.ui
presentwindows_proxy.cpp
presentwindows_proxy.h