e4b598ca86
In order to generate window quads for sub-surfaces, we need a valid window pixmap tree. The problem is that the window pixmap tree is created too late in the rendering process. This change adjusts the scene so it creates window pixmap trees before buildQuads(). Differential Revision: https://phabricator.kde.org/D29131
203 lines
5.5 KiB
C++
203 lines
5.5 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SCENE_QPAINTER_H
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#define KWIN_SCENE_QPAINTER_H
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#include "scene.h"
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#include <platformsupport/scenes/qpainter/backend.h>
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#include "shadow.h"
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#include "decorations/decorationrenderer.h"
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namespace KWin {
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class KWIN_EXPORT SceneQPainter : public Scene
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{
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Q_OBJECT
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public:
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~SceneQPainter() override;
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bool usesOverlayWindow() const override;
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OverlayWindow* overlayWindow() const override;
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qint64 paint(const QRegion &damage, const QList<Toplevel *> &windows) override;
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void paintGenericScreen(int mask, const ScreenPaintData &data) override;
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CompositingType compositingType() const override;
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bool initFailed() const override;
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EffectFrame *createEffectFrame(EffectFrameImpl *frame) override;
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Shadow *createShadow(Toplevel *toplevel) override;
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Decoration::Renderer *createDecorationRenderer(Decoration::DecoratedClientImpl *impl) override;
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void screenGeometryChanged(const QSize &size) override;
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bool animationsSupported() const override {
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return false;
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}
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QPainter *scenePainter() const override;
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QImage *qpainterRenderBuffer() const override;
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QPainterBackend *backend() const {
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return m_backend.data();
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}
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static SceneQPainter *createScene(QObject *parent);
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protected:
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void paintBackground(const QRegion ®ion) override;
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Scene::Window *createWindow(Toplevel *toplevel) override;
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void paintCursor() override;
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void paintEffectQuickView(EffectQuickView *w) override;
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private:
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explicit SceneQPainter(QPainterBackend *backend, QObject *parent = nullptr);
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QScopedPointer<QPainterBackend> m_backend;
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QScopedPointer<QPainter> m_painter;
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class Window;
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};
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class SceneQPainter::Window : public Scene::Window
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{
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public:
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Window(SceneQPainter *scene, Toplevel *c);
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~Window() override;
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void performPaint(int mask, const QRegion ®ion, const WindowPaintData &data) override;
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protected:
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WindowPixmap *createWindowPixmap() override;
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private:
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void renderShadow(QPainter *painter);
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void renderWindowDecorations(QPainter *painter);
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SceneQPainter *m_scene;
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};
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class QPainterWindowPixmap : public WindowPixmap
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{
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public:
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explicit QPainterWindowPixmap(Scene::Window *window);
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~QPainterWindowPixmap() override;
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void create() override;
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void update() override;
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bool isValid() const override;
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const QImage &image();
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protected:
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WindowPixmap *createChild(const QPointer<KWaylandServer::SubSurfaceInterface> &subSurface) override;
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private:
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explicit QPainterWindowPixmap(const QPointer<KWaylandServer::SubSurfaceInterface> &subSurface, WindowPixmap *parent);
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QImage m_image;
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};
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class QPainterEffectFrame : public Scene::EffectFrame
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{
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public:
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QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene);
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~QPainterEffectFrame() override;
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void crossFadeIcon() override {}
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void crossFadeText() override {}
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void free() override {}
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void freeIconFrame() override {}
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void freeTextFrame() override {}
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void freeSelection() override {}
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void render(const QRegion ®ion, double opacity, double frameOpacity) override;
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private:
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SceneQPainter *m_scene;
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};
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class SceneQPainterShadow : public Shadow
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{
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public:
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SceneQPainterShadow(Toplevel* toplevel);
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~SceneQPainterShadow() override;
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QImage &shadowTexture() {
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return m_texture;
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}
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protected:
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void buildQuads() override;
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bool prepareBackend() override;
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private:
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QImage m_texture;
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};
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class SceneQPainterDecorationRenderer : public Decoration::Renderer
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{
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Q_OBJECT
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public:
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enum class DecorationPart : int {
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Left,
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Top,
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Right,
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Bottom,
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Count
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};
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explicit SceneQPainterDecorationRenderer(Decoration::DecoratedClientImpl *client);
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~SceneQPainterDecorationRenderer() override;
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void render() override;
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void reparent(Deleted *deleted) override;
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QImage image(DecorationPart part) const;
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private:
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void resizeImages();
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QImage m_images[int(DecorationPart::Count)];
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};
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class KWIN_EXPORT QPainterFactory : public SceneFactory
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{
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Q_OBJECT
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Q_INTERFACES(KWin::SceneFactory)
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Q_PLUGIN_METADATA(IID "org.kde.kwin.Scene" FILE "qpainter.json")
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public:
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explicit QPainterFactory(QObject *parent = nullptr);
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~QPainterFactory() override;
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Scene *create(QObject *parent = nullptr) const override;
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};
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inline
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bool SceneQPainter::usesOverlayWindow() const
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{
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return m_backend->usesOverlayWindow();
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}
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inline
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OverlayWindow* SceneQPainter::overlayWindow() const
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{
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return m_backend->overlayWindow();
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}
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inline
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QPainter* SceneQPainter::scenePainter() const
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{
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return m_painter.data();
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}
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inline
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const QImage &QPainterWindowPixmap::image()
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{
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return m_image;
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}
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} // KWin
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#endif // KWIN_SCENEQPAINTER_H
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