76effae5ca
Some users reported performances issues after recent compositing scheduling changes, in particular animations being laggy. The issue is that sometimes it may take more than a vblank interval for a buffer swap to complete. Previously, compositing was driven by a timer and it wasn't synchronized to vblanks. If some frame is running late, the compositor will just start painting a new frame, i.e. the screen will be rendered triple buffered. This change disables the swap events code path on Intel to restore the previous behavior. Unfortunately, that may add an extra frame of latency. The swap events code path can be enabled explicitly on Intel by setting the KWIN_USE_INTEL_SWAP_EVENT environment variable to 1.
869 lines
29 KiB
C++
869 lines
29 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
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SPDX-FileCopyrightText: 2012 Martin Gräßlin <mgraesslin@kde.org>
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Based on glcompmgr code by Felix Bellaby.
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Using code from Compiz and Beryl.
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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// own
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#include "glxbackend.h"
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#include "glxconvenience.h"
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#include "logging.h"
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#include "glx_context_attribute_builder.h"
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#include "omlsynccontrolvsyncmonitor.h"
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#include "sgivideosyncvsyncmonitor.h"
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#include "softwarevsyncmonitor.h"
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#include "x11_platform.h"
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// kwin
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#include "options.h"
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#include "overlaywindow.h"
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#include "composite.h"
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#include "platform.h"
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#include "renderloop_p.h"
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#include "scene.h"
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#include "screens.h"
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#include "xcbutils.h"
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// kwin libs
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#include <kwinglplatform.h>
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#include <kwinglutils.h>
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#include <kwineffectquickview.h>
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#include <kwinxrenderutils.h>
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// Qt
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#include <QDebug>
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#include <QOpenGLContext>
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#include <QX11Info>
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#include <QtPlatformHeaders/QGLXNativeContext>
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// system
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#include <unistd.h>
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#include <deque>
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#include <algorithm>
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#if HAVE_DL_LIBRARY
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#include <dlfcn.h>
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#endif
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#ifndef XCB_GLX_BUFFER_SWAP_COMPLETE
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#define XCB_GLX_BUFFER_SWAP_COMPLETE 1
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typedef struct xcb_glx_buffer_swap_complete_event_t {
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uint8_t response_type; /**< */
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uint8_t pad0; /**< */
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uint16_t sequence; /**< */
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uint16_t event_type; /**< */
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uint8_t pad1[2]; /**< */
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xcb_glx_drawable_t drawable; /**< */
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uint32_t ust_hi; /**< */
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uint32_t ust_lo; /**< */
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uint32_t msc_hi; /**< */
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uint32_t msc_lo; /**< */
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uint32_t sbc; /**< */
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} xcb_glx_buffer_swap_complete_event_t;
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#endif
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#include <tuple>
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namespace KWin
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{
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SwapEventFilter::SwapEventFilter(xcb_drawable_t drawable, xcb_glx_drawable_t glxDrawable)
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: X11EventFilter(Xcb::Extensions::self()->glxEventBase() + XCB_GLX_BUFFER_SWAP_COMPLETE),
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m_drawable(drawable),
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m_glxDrawable(glxDrawable)
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{
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}
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bool SwapEventFilter::event(xcb_generic_event_t *event)
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{
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const xcb_glx_buffer_swap_complete_event_t *swapEvent =
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reinterpret_cast<xcb_glx_buffer_swap_complete_event_t *>(event);
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if (swapEvent->drawable != m_drawable && swapEvent->drawable != m_glxDrawable) {
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return false;
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}
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// The clock for the UST timestamp is left unspecified in the spec, however, usually,
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// it's CLOCK_MONOTONIC, so no special conversions are needed.
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const std::chrono::microseconds timestamp((uint64_t(swapEvent->ust_hi) << 32) | swapEvent->ust_lo);
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RenderLoopPrivate *renderLoopPrivate = RenderLoopPrivate::get(kwinApp()->platform()->renderLoop());
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renderLoopPrivate->notifyFrameCompleted(timestamp);
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return true;
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}
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GlxBackend::GlxBackend(Display *display, X11StandalonePlatform *backend)
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: OpenGLBackend()
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, m_overlayWindow(kwinApp()->platform()->createOverlayWindow())
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, window(None)
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, fbconfig(nullptr)
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, glxWindow(None)
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, ctx(nullptr)
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, m_bufferAge(0)
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, m_x11Display(display)
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, m_backend(backend)
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{
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// Force initialization of GLX integration in the Qt's xcb backend
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// to make it call XESetWireToEvent callbacks, which is required
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// by Mesa when using DRI2.
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QOpenGLContext::supportsThreadedOpenGL();
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}
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GlxBackend::~GlxBackend()
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{
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delete m_vsyncMonitor;
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// No completion events will be received for in-flight frames, this may lock the
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// render loop. We need to ensure that the render loop is back to its initial state
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// if the render backend is about to be destroyed.
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RenderLoopPrivate::get(kwinApp()->platform()->renderLoop())->invalidate();
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if (isFailed()) {
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m_overlayWindow->destroy();
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}
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// TODO: cleanup in error case
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// do cleanup after initBuffer()
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cleanupGL();
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doneCurrent();
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EffectQuickView::setShareContext(nullptr);
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if (ctx)
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glXDestroyContext(display(), ctx);
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if (glxWindow)
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glXDestroyWindow(display(), glxWindow);
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if (window)
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XDestroyWindow(display(), window);
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qDeleteAll(m_fbconfigHash);
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m_fbconfigHash.clear();
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overlayWindow()->destroy();
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delete m_overlayWindow;
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}
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typedef void (*glXFuncPtr)();
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static glXFuncPtr getProcAddress(const char* name)
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{
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glXFuncPtr ret = nullptr;
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#if HAVE_EPOXY_GLX
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ret = glXGetProcAddress((const GLubyte*) name);
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#endif
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#if HAVE_DL_LIBRARY
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if (ret == nullptr)
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ret = (glXFuncPtr) dlsym(RTLD_DEFAULT, name);
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#endif
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return ret;
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}
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glXSwapIntervalMESA_func glXSwapIntervalMESA;
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void GlxBackend::init()
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{
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// Require at least GLX 1.3
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if (!checkVersion()) {
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setFailed(QStringLiteral("Requires at least GLX 1.3"));
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return;
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}
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initExtensions();
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// resolve glXSwapIntervalMESA if available
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if (hasExtension(QByteArrayLiteral("GLX_MESA_swap_control"))) {
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glXSwapIntervalMESA = (glXSwapIntervalMESA_func) getProcAddress("glXSwapIntervalMESA");
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} else {
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glXSwapIntervalMESA = nullptr;
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}
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initVisualDepthHashTable();
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if (!initBuffer()) {
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setFailed(QStringLiteral("Could not initialize the buffer"));
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return;
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}
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if (!initRenderingContext()) {
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setFailed(QStringLiteral("Could not initialize rendering context"));
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return;
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}
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// Initialize OpenGL
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GLPlatform *glPlatform = GLPlatform::instance();
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glPlatform->detect(GlxPlatformInterface);
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options->setGlPreferBufferSwap(options->glPreferBufferSwap()); // resolve autosetting
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if (options->glPreferBufferSwap() == Options::AutoSwapStrategy)
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options->setGlPreferBufferSwap('e'); // for unknown drivers - should not happen
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glPlatform->printResults();
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initGL(&getProcAddress);
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const bool swapEventSwitch = qEnvironmentVariableIntValue("KWIN_USE_INTEL_SWAP_EVENT");
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// Check whether certain features are supported
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m_haveMESACopySubBuffer = hasExtension(QByteArrayLiteral("GLX_MESA_copy_sub_buffer"));
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m_haveMESASwapControl = hasExtension(QByteArrayLiteral("GLX_MESA_swap_control"));
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m_haveEXTSwapControl = hasExtension(QByteArrayLiteral("GLX_EXT_swap_control"));
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m_haveSGISwapControl = hasExtension(QByteArrayLiteral("GLX_SGI_swap_control"));
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m_haveINTELSwapEvent = hasExtension(QByteArrayLiteral("GLX_INTEL_swap_event")) && swapEventSwitch;
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bool haveSwapInterval = m_haveMESASwapControl || m_haveEXTSwapControl || m_haveSGISwapControl;
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setSupportsBufferAge(false);
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if (hasExtension(QByteArrayLiteral("GLX_EXT_buffer_age"))) {
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const QByteArray useBufferAge = qgetenv("KWIN_USE_BUFFER_AGE");
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if (useBufferAge != "0")
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setSupportsBufferAge(true);
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}
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// If the buffer age extension is unsupported, glXSwapBuffers() is not guaranteed to
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// be called. Therefore, there is no point for creating the swap event filter.
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if (!supportsBufferAge()) {
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m_haveINTELSwapEvent = false;
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}
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// Don't use swap events on Intel. The issue with Intel GPUs is that they are not as
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// powerful as discrete GPUs. Therefore, it's better to push frames as often as vblank
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// notifications are received. This, however, may increase latency. If the swap events
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// are enabled explicitly by setting the environment variable, honor that choice.
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if (glPlatform->isIntel()) {
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if (!swapEventSwitch) {
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m_haveINTELSwapEvent = false;
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}
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}
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if (haveSwapInterval) {
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setSwapInterval(1);
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} else {
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qCWarning(KWIN_X11STANDALONE) << "glSwapInterval is unsupported";
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}
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if (glPlatform->isVirtualBox()) {
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// VirtualBox does not support glxQueryDrawable
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// this should actually be in kwinglutils_funcs, but QueryDrawable seems not to be provided by an extension
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// and the GLPlatform has not been initialized at the moment when initGLX() is called.
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glXQueryDrawable = nullptr;
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}
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if (m_haveINTELSwapEvent) {
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// Nice, the GLX_INTEL_swap_event extension is available. We are going to receive
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// the presentation timestamp (UST) after glXSwapBuffers() via the X command stream.
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m_swapEventFilter = std::make_unique<SwapEventFilter>(window, glxWindow);
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glXSelectEvent(display(), glxWindow, GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK);
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} else {
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// If the GLX_INTEL_swap_event extension is unavailble, we are going to wait for
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// the next vblank event after swapping buffers. This is a bit racy solution, e.g.
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// the vblank may occur right in between querying video sync counter and the act
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// of swapping buffers, but on the other hand, there is no any better alternative
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// option. NVIDIA doesn't provide any extension such as GLX_INTEL_swap_event.
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if (!m_vsyncMonitor) {
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m_vsyncMonitor = SGIVideoSyncVsyncMonitor::create(this);
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}
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if (!m_vsyncMonitor) {
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m_vsyncMonitor = OMLSyncControlVsyncMonitor::create(this);
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}
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if (!m_vsyncMonitor) {
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SoftwareVsyncMonitor *monitor = SoftwareVsyncMonitor::create(this);
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RenderLoop *renderLoop = m_backend->renderLoop();
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monitor->setRefreshRate(renderLoop->refreshRate());
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connect(renderLoop, &RenderLoop::refreshRateChanged, this, [this, monitor]() {
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monitor->setRefreshRate(m_backend->renderLoop()->refreshRate());
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});
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m_vsyncMonitor = monitor;
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}
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connect(m_vsyncMonitor, &VsyncMonitor::vblankOccurred, this, &GlxBackend::vblank);
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}
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setIsDirectRendering(bool(glXIsDirect(display(), ctx)));
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qCDebug(KWIN_X11STANDALONE) << "Direct rendering:" << isDirectRendering();
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}
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bool GlxBackend::checkVersion()
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{
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int major, minor;
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glXQueryVersion(display(), &major, &minor);
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return kVersionNumber(major, minor) >= kVersionNumber(1, 3);
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}
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void GlxBackend::initExtensions()
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{
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const QByteArray string = (const char *) glXQueryExtensionsString(display(), QX11Info::appScreen());
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setExtensions(string.split(' '));
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}
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bool GlxBackend::initRenderingContext()
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{
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const bool direct = true;
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// Use glXCreateContextAttribsARB() when it's available
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if (hasExtension(QByteArrayLiteral("GLX_ARB_create_context"))) {
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const bool have_robustness = hasExtension(QByteArrayLiteral("GLX_ARB_create_context_robustness"));
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const bool haveVideoMemoryPurge = hasExtension(QByteArrayLiteral("GLX_NV_robustness_video_memory_purge"));
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std::vector<GlxContextAttributeBuilder> candidates;
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if (options->glCoreProfile()) {
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if (have_robustness) {
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if (haveVideoMemoryPurge) {
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GlxContextAttributeBuilder purgeMemoryCore;
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purgeMemoryCore.setVersion(3, 1);
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purgeMemoryCore.setRobust(true);
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purgeMemoryCore.setResetOnVideoMemoryPurge(true);
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candidates.emplace_back(std::move(purgeMemoryCore));
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}
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GlxContextAttributeBuilder robustCore;
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robustCore.setVersion(3, 1);
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robustCore.setRobust(true);
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candidates.emplace_back(std::move(robustCore));
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}
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GlxContextAttributeBuilder core;
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core.setVersion(3, 1);
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candidates.emplace_back(std::move(core));
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} else {
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if (have_robustness) {
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if (haveVideoMemoryPurge) {
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GlxContextAttributeBuilder purgeMemoryLegacy;
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purgeMemoryLegacy.setRobust(true);
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purgeMemoryLegacy.setResetOnVideoMemoryPurge(true);
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candidates.emplace_back(std::move(purgeMemoryLegacy));
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}
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GlxContextAttributeBuilder robustLegacy;
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robustLegacy.setRobust(true);
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candidates.emplace_back(std::move(robustLegacy));
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}
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GlxContextAttributeBuilder legacy;
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legacy.setVersion(2, 1);
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candidates.emplace_back(std::move(legacy));
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}
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for (auto it = candidates.begin(); it != candidates.end(); it++) {
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const auto attribs = it->build();
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ctx = glXCreateContextAttribsARB(display(), fbconfig, nullptr, true, attribs.data());
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if (ctx) {
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qCDebug(KWIN_X11STANDALONE) << "Created GLX context with attributes:" << &(*it);
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break;
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}
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}
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}
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if (!ctx)
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ctx = glXCreateNewContext(display(), fbconfig, GLX_RGBA_TYPE, nullptr, direct);
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if (!ctx) {
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qCDebug(KWIN_X11STANDALONE) << "Failed to create an OpenGL context.";
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return false;
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}
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if (!glXMakeCurrent(display(), glxWindow, ctx)) {
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qCDebug(KWIN_X11STANDALONE) << "Failed to make the OpenGL context current.";
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glXDestroyContext(display(), ctx);
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ctx = nullptr;
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return false;
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}
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auto qtContext = new QOpenGLContext;
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QGLXNativeContext native(ctx, display());
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qtContext->setNativeHandle(QVariant::fromValue(native));
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qtContext->create();
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EffectQuickView::setShareContext(std::unique_ptr<QOpenGLContext>(qtContext));
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return true;
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}
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bool GlxBackend::initBuffer()
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{
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if (!initFbConfig())
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return false;
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if (overlayWindow()->create()) {
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xcb_connection_t * const c = connection();
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// Try to create double-buffered window in the overlay
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xcb_visualid_t visual;
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glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, (int *) &visual);
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if (!visual) {
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qCCritical(KWIN_X11STANDALONE) << "The GLXFBConfig does not have an associated X visual";
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return false;
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}
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xcb_colormap_t colormap = xcb_generate_id(c);
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xcb_create_colormap(c, false, colormap, rootWindow(), visual);
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const QSize size = screens()->size();
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window = xcb_generate_id(c);
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xcb_create_window(c, visualDepth(visual), window, overlayWindow()->window(),
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0, 0, size.width(), size.height(), 0, XCB_WINDOW_CLASS_INPUT_OUTPUT,
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visual, XCB_CW_COLORMAP, &colormap);
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glxWindow = glXCreateWindow(display(), fbconfig, window, nullptr);
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overlayWindow()->setup(window);
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} else {
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qCCritical(KWIN_X11STANDALONE) << "Failed to create overlay window";
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return false;
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}
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return true;
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}
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bool GlxBackend::initFbConfig()
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{
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const int attribs[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_ALPHA_SIZE, 0,
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GLX_DEPTH_SIZE, 0,
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GLX_STENCIL_SIZE, 0,
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GLX_CONFIG_CAVEAT, GLX_NONE,
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GLX_DOUBLEBUFFER, true,
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0
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};
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const int attribs_srgb[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_ALPHA_SIZE, 0,
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GLX_DEPTH_SIZE, 0,
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GLX_STENCIL_SIZE, 0,
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GLX_CONFIG_CAVEAT, GLX_NONE,
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GLX_DOUBLEBUFFER, true,
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GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, true,
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0
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};
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bool llvmpipe = false;
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// Note that we cannot use GLPlatform::driver() here, because it has not been initialized at this point
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if (hasExtension(QByteArrayLiteral("GLX_MESA_query_renderer"))) {
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const QByteArray device = glXQueryRendererStringMESA(display(), DefaultScreen(display()), 0, GLX_RENDERER_DEVICE_ID_MESA);
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if (device.contains(QByteArrayLiteral("llvmpipe"))) {
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llvmpipe = true;
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}
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}
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// Don't request an sRGB configuration with LLVMpipe when the default depth is 16. See bug #408594.
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if (!llvmpipe || Xcb::defaultDepth() > 16) {
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fbconfig = chooseGlxFbConfig(display(), attribs_srgb);
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}
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if (!fbconfig) {
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fbconfig = chooseGlxFbConfig(display(), attribs);
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}
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if (fbconfig == nullptr) {
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qCCritical(KWIN_X11STANDALONE) << "Failed to find a usable framebuffer configuration";
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return false;
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}
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int fbconfig_id, visual_id, red, green, blue, alpha, depth, stencil, srgb;
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glXGetFBConfigAttrib(display(), fbconfig, GLX_FBCONFIG_ID, &fbconfig_id);
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glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, &visual_id);
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glXGetFBConfigAttrib(display(), fbconfig, GLX_RED_SIZE, &red);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_GREEN_SIZE, &green);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_BLUE_SIZE, &blue);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_ALPHA_SIZE, &alpha);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_DEPTH_SIZE, &depth);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_STENCIL_SIZE, &stencil);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, &srgb);
|
|
|
|
qCDebug(KWIN_X11STANDALONE, "Choosing GLXFBConfig %#x X visual %#x depth %d RGBA %d:%d:%d:%d ZS %d:%d sRGB: %d",
|
|
fbconfig_id, visual_id, visualDepth(visual_id), red, green, blue, alpha, depth, stencil, srgb);
|
|
|
|
return true;
|
|
}
|
|
|
|
void GlxBackend::initVisualDepthHashTable()
|
|
{
|
|
const xcb_setup_t *setup = xcb_get_setup(connection());
|
|
|
|
for (auto screen = xcb_setup_roots_iterator(setup); screen.rem; xcb_screen_next(&screen)) {
|
|
for (auto depth = xcb_screen_allowed_depths_iterator(screen.data); depth.rem; xcb_depth_next(&depth)) {
|
|
const int len = xcb_depth_visuals_length(depth.data);
|
|
const xcb_visualtype_t *visuals = xcb_depth_visuals(depth.data);
|
|
|
|
for (int i = 0; i < len; i++)
|
|
m_visualDepthHash.insert(visuals[i].visual_id, depth.data->depth);
|
|
}
|
|
}
|
|
}
|
|
|
|
int GlxBackend::visualDepth(xcb_visualid_t visual) const
|
|
{
|
|
return m_visualDepthHash.value(visual);
|
|
}
|
|
|
|
static inline int bitCount(uint32_t mask)
|
|
{
|
|
#if defined(__GNUC__)
|
|
return __builtin_popcount(mask);
|
|
#else
|
|
int count = 0;
|
|
|
|
while (mask) {
|
|
count += (mask & 1);
|
|
mask >>= 1;
|
|
}
|
|
|
|
return count;
|
|
#endif
|
|
}
|
|
|
|
FBConfigInfo *GlxBackend::infoForVisual(xcb_visualid_t visual)
|
|
{
|
|
auto it = m_fbconfigHash.constFind(visual);
|
|
if (it != m_fbconfigHash.constEnd()) {
|
|
return it.value();
|
|
}
|
|
|
|
FBConfigInfo *info = new FBConfigInfo;
|
|
m_fbconfigHash.insert(visual, info);
|
|
info->fbconfig = nullptr;
|
|
info->bind_texture_format = 0;
|
|
info->texture_targets = 0;
|
|
info->y_inverted = 0;
|
|
info->mipmap = 0;
|
|
|
|
const xcb_render_pictformat_t format = XRenderUtils::findPictFormat(visual);
|
|
const xcb_render_directformat_t *direct = XRenderUtils::findPictFormatInfo(format);
|
|
|
|
if (!direct) {
|
|
qCCritical(KWIN_X11STANDALONE).nospace() << "Could not find a picture format for visual 0x" << Qt::hex << visual;
|
|
return info;
|
|
}
|
|
|
|
const int red_bits = bitCount(direct->red_mask);
|
|
const int green_bits = bitCount(direct->green_mask);
|
|
const int blue_bits = bitCount(direct->blue_mask);
|
|
const int alpha_bits = bitCount(direct->alpha_mask);
|
|
|
|
const int depth = visualDepth(visual);
|
|
|
|
const auto rgb_sizes = std::tie(red_bits, green_bits, blue_bits);
|
|
|
|
const int attribs[] = {
|
|
GLX_RENDER_TYPE, GLX_RGBA_BIT,
|
|
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PIXMAP_BIT,
|
|
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
|
|
GLX_X_RENDERABLE, True,
|
|
GLX_CONFIG_CAVEAT, int(GLX_DONT_CARE), // The ARGB32 visual is marked non-conformant in Catalyst
|
|
GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, int(GLX_DONT_CARE), // The ARGB32 visual is marked sRGB capable in mesa/i965
|
|
GLX_BUFFER_SIZE, red_bits + green_bits + blue_bits + alpha_bits,
|
|
GLX_RED_SIZE, red_bits,
|
|
GLX_GREEN_SIZE, green_bits,
|
|
GLX_BLUE_SIZE, blue_bits,
|
|
GLX_ALPHA_SIZE, alpha_bits,
|
|
GLX_STENCIL_SIZE, 0,
|
|
GLX_DEPTH_SIZE, 0,
|
|
0
|
|
};
|
|
|
|
int count = 0;
|
|
GLXFBConfig *configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count);
|
|
|
|
if (count < 1) {
|
|
qCCritical(KWIN_X11STANDALONE).nospace() << "Could not find a framebuffer configuration for visual 0x" << Qt::hex << visual;
|
|
return info;
|
|
}
|
|
|
|
struct FBConfig {
|
|
GLXFBConfig config;
|
|
int depth;
|
|
int stencil;
|
|
int format;
|
|
};
|
|
|
|
std::deque<FBConfig> candidates;
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
int red, green, blue;
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_RED_SIZE, &red);
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_GREEN_SIZE, &green);
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_BLUE_SIZE, &blue);
|
|
|
|
if (std::tie(red, green, blue) != rgb_sizes)
|
|
continue;
|
|
|
|
xcb_visualid_t visual;
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_VISUAL_ID, (int *) &visual);
|
|
|
|
if (visualDepth(visual) != depth)
|
|
continue;
|
|
|
|
int bind_rgb, bind_rgba;
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_RGBA_EXT, &bind_rgba);
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_RGB_EXT, &bind_rgb);
|
|
|
|
if (!bind_rgb && !bind_rgba)
|
|
continue;
|
|
|
|
int depth, stencil;
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_DEPTH_SIZE, &depth);
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_STENCIL_SIZE, &stencil);
|
|
|
|
int texture_format;
|
|
if (alpha_bits)
|
|
texture_format = bind_rgba ? GLX_TEXTURE_FORMAT_RGBA_EXT : GLX_TEXTURE_FORMAT_RGB_EXT;
|
|
else
|
|
texture_format = bind_rgb ? GLX_TEXTURE_FORMAT_RGB_EXT : GLX_TEXTURE_FORMAT_RGBA_EXT;
|
|
|
|
candidates.emplace_back(FBConfig{configs[i], depth, stencil, texture_format});
|
|
}
|
|
|
|
if (count > 0)
|
|
XFree(configs);
|
|
|
|
std::stable_sort(candidates.begin(), candidates.end(), [](const FBConfig &left, const FBConfig &right) {
|
|
if (left.depth < right.depth)
|
|
return true;
|
|
|
|
if (left.stencil < right.stencil)
|
|
return true;
|
|
|
|
return false;
|
|
});
|
|
|
|
if (candidates.size() > 0) {
|
|
const FBConfig &candidate = candidates.front();
|
|
|
|
int y_inverted, texture_targets;
|
|
glXGetFBConfigAttrib(display(), candidate.config, GLX_BIND_TO_TEXTURE_TARGETS_EXT, &texture_targets);
|
|
glXGetFBConfigAttrib(display(), candidate.config, GLX_Y_INVERTED_EXT, &y_inverted);
|
|
|
|
info->fbconfig = candidate.config;
|
|
info->bind_texture_format = candidate.format;
|
|
info->texture_targets = texture_targets;
|
|
info->y_inverted = y_inverted;
|
|
info->mipmap = 0;
|
|
}
|
|
|
|
if (info->fbconfig) {
|
|
int fbc_id = 0;
|
|
int visual_id = 0;
|
|
|
|
glXGetFBConfigAttrib(display(), info->fbconfig, GLX_FBCONFIG_ID, &fbc_id);
|
|
glXGetFBConfigAttrib(display(), info->fbconfig, GLX_VISUAL_ID, &visual_id);
|
|
|
|
qCDebug(KWIN_X11STANDALONE).nospace() << "Using FBConfig 0x" << Qt::hex << fbc_id << " for visual 0x" << Qt::hex << visual_id;
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
void GlxBackend::setSwapInterval(int interval)
|
|
{
|
|
if (m_haveEXTSwapControl)
|
|
glXSwapIntervalEXT(display(), glxWindow, interval);
|
|
else if (m_haveMESASwapControl)
|
|
glXSwapIntervalMESA(interval);
|
|
else if (m_haveSGISwapControl)
|
|
glXSwapIntervalSGI(interval);
|
|
}
|
|
|
|
void GlxBackend::present(const QRegion &damage)
|
|
{
|
|
const QSize &screenSize = screens()->size();
|
|
const QRegion displayRegion(0, 0, screenSize.width(), screenSize.height());
|
|
const bool fullRepaint = supportsBufferAge() || (damage == displayRegion);
|
|
|
|
if (fullRepaint) {
|
|
glXSwapBuffers(display(), glxWindow);
|
|
if (supportsBufferAge()) {
|
|
glXQueryDrawable(display(), glxWindow, GLX_BACK_BUFFER_AGE_EXT, (GLuint *) &m_bufferAge);
|
|
}
|
|
} else if (m_haveMESACopySubBuffer) {
|
|
for (const QRect &r : damage) {
|
|
// convert to OpenGL coordinates
|
|
int y = screenSize.height() - r.y() - r.height();
|
|
glXCopySubBufferMESA(display(), glxWindow, r.x(), y, r.width(), r.height());
|
|
}
|
|
} else { // Copy Pixels (horribly slow on Mesa)
|
|
glDrawBuffer(GL_FRONT);
|
|
copyPixels(damage);
|
|
glDrawBuffer(GL_BACK);
|
|
}
|
|
|
|
if (!supportsBufferAge()) {
|
|
glXWaitGL();
|
|
XFlush(display());
|
|
}
|
|
}
|
|
|
|
void GlxBackend::screenGeometryChanged(const QSize &size)
|
|
{
|
|
doneCurrent();
|
|
|
|
XMoveResizeWindow(display(), window, 0, 0, size.width(), size.height());
|
|
overlayWindow()->setup(window);
|
|
Xcb::sync();
|
|
|
|
makeCurrent();
|
|
glViewport(0, 0, size.width(), size.height());
|
|
|
|
// The back buffer contents are now undefined
|
|
m_bufferAge = 0;
|
|
}
|
|
|
|
SceneOpenGLTexturePrivate *GlxBackend::createBackendTexture(SceneOpenGLTexture *texture)
|
|
{
|
|
return new GlxTexture(texture, this);
|
|
}
|
|
|
|
QRegion GlxBackend::beginFrame(int screenId)
|
|
{
|
|
Q_UNUSED(screenId)
|
|
|
|
QRegion repaint;
|
|
makeCurrent();
|
|
|
|
if (supportsBufferAge())
|
|
repaint = accumulatedDamageHistory(m_bufferAge);
|
|
|
|
glXWaitX();
|
|
|
|
return repaint;
|
|
}
|
|
|
|
void GlxBackend::endFrame(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
|
|
{
|
|
Q_UNUSED(screenId)
|
|
|
|
// If the GLX_INTEL_swap_event extension is not used for getting presentation feedback,
|
|
// assume that the frame will be presented at the next vblank event, this is racy.
|
|
if (m_vsyncMonitor) {
|
|
m_vsyncMonitor->arm();
|
|
}
|
|
|
|
present(renderedRegion);
|
|
|
|
if (overlayWindow()->window()) // show the window only after the first pass,
|
|
overlayWindow()->show(); // since that pass may take long
|
|
|
|
// Save the damaged region to history
|
|
if (supportsBufferAge())
|
|
addToDamageHistory(damagedRegion);
|
|
}
|
|
|
|
void GlxBackend::vblank(std::chrono::nanoseconds timestamp)
|
|
{
|
|
RenderLoopPrivate *renderLoopPrivate = RenderLoopPrivate::get(m_backend->renderLoop());
|
|
renderLoopPrivate->notifyFrameCompleted(timestamp);
|
|
}
|
|
|
|
bool GlxBackend::makeCurrent()
|
|
{
|
|
if (QOpenGLContext *context = QOpenGLContext::currentContext()) {
|
|
// Workaround to tell Qt that no QOpenGLContext is current
|
|
context->doneCurrent();
|
|
}
|
|
const bool current = glXMakeCurrent(display(), glxWindow, ctx);
|
|
return current;
|
|
}
|
|
|
|
void GlxBackend::doneCurrent()
|
|
{
|
|
glXMakeCurrent(display(), None, nullptr);
|
|
}
|
|
|
|
OverlayWindow* GlxBackend::overlayWindow() const
|
|
{
|
|
return m_overlayWindow;
|
|
}
|
|
|
|
/********************************************************
|
|
* GlxTexture
|
|
*******************************************************/
|
|
GlxTexture::GlxTexture(SceneOpenGLTexture *texture, GlxBackend *backend)
|
|
: SceneOpenGLTexturePrivate()
|
|
, q(texture)
|
|
, m_backend(backend)
|
|
, m_glxpixmap(None)
|
|
{
|
|
}
|
|
|
|
GlxTexture::~GlxTexture()
|
|
{
|
|
if (m_glxpixmap != None) {
|
|
if (!options->isGlStrictBinding()) {
|
|
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
|
|
}
|
|
glXDestroyPixmap(display(), m_glxpixmap);
|
|
m_glxpixmap = None;
|
|
}
|
|
}
|
|
|
|
void GlxTexture::onDamage()
|
|
{
|
|
if (options->isGlStrictBinding() && m_glxpixmap) {
|
|
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
|
|
glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, nullptr);
|
|
}
|
|
GLTexturePrivate::onDamage();
|
|
}
|
|
|
|
bool GlxTexture::loadTexture(xcb_pixmap_t pixmap, const QSize &size, xcb_visualid_t visual)
|
|
{
|
|
if (pixmap == XCB_NONE || size.isEmpty() || visual == XCB_NONE)
|
|
return false;
|
|
|
|
const FBConfigInfo *info = m_backend->infoForVisual(visual);
|
|
if (!info || info->fbconfig == nullptr)
|
|
return false;
|
|
|
|
if (info->texture_targets & GLX_TEXTURE_2D_BIT_EXT) {
|
|
m_target = GL_TEXTURE_2D;
|
|
m_scale.setWidth(1.0f / m_size.width());
|
|
m_scale.setHeight(1.0f / m_size.height());
|
|
} else {
|
|
Q_ASSERT(info->texture_targets & GLX_TEXTURE_RECTANGLE_BIT_EXT);
|
|
|
|
m_target = GL_TEXTURE_RECTANGLE;
|
|
m_scale.setWidth(1.0f);
|
|
m_scale.setHeight(1.0f);
|
|
}
|
|
|
|
const int attrs[] = {
|
|
GLX_TEXTURE_FORMAT_EXT, info->bind_texture_format,
|
|
GLX_MIPMAP_TEXTURE_EXT, false,
|
|
GLX_TEXTURE_TARGET_EXT, m_target == GL_TEXTURE_2D ? GLX_TEXTURE_2D_EXT : GLX_TEXTURE_RECTANGLE_EXT,
|
|
0
|
|
};
|
|
|
|
m_glxpixmap = glXCreatePixmap(display(), info->fbconfig, pixmap, attrs);
|
|
m_size = size;
|
|
m_yInverted = info->y_inverted ? true : false;
|
|
m_canUseMipmaps = false;
|
|
|
|
glGenTextures(1, &m_texture);
|
|
|
|
q->setDirty();
|
|
q->setFilter(GL_NEAREST);
|
|
|
|
glBindTexture(m_target, m_texture);
|
|
glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, nullptr);
|
|
|
|
updateMatrix();
|
|
return true;
|
|
}
|
|
|
|
bool GlxTexture::loadTexture(WindowPixmap *pixmap)
|
|
{
|
|
Toplevel *t = pixmap->toplevel();
|
|
return loadTexture(pixmap->pixmap(), t->bufferGeometry().size(), t->visual());
|
|
}
|
|
|
|
OpenGLBackend *GlxTexture::backend()
|
|
{
|
|
return m_backend;
|
|
}
|
|
|
|
} // namespace
|