kwin/scene_xrender.h
Luboš Luňák e6069e9cf6 Arghl. Again a stupid bug caused by float having poor precision.
Reverting r700026 and changing floats to doubles again. I'd probably like
to change even the ones interfacing with OpenGL which I've left for now.


svn path=/trunk/KDE/kdebase/workspace/; revision=707987
2007-09-03 15:00:43 +00:00

100 lines
2.7 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_SCENE_XRENDER_H
#define KWIN_SCENE_XRENDER_H
#include <config-workspace.h>
#include "scene.h"
#if defined(HAVE_XRENDER) && defined(HAVE_XFIXES)
#include <X11/extensions/Xrender.h>
#include <X11/extensions/Xfixes.h>
namespace KWin
{
class SceneXrender
: public Scene
{
public:
SceneXrender( Workspace* ws );
virtual ~SceneXrender();
virtual bool initFailed() const;
virtual CompositingType compositingType() const { return XRenderCompositing; }
virtual void paint( QRegion damage, ToplevelList windows );
virtual void windowGeometryShapeChanged( Toplevel* );
virtual void windowOpacityChanged( Toplevel* );
virtual void windowAdded( Toplevel* );
virtual void windowClosed( Toplevel*, Deleted* );
virtual void windowDeleted( Deleted* );
Picture bufferPicture();
protected:
virtual void paintBackground( QRegion region );
virtual void paintGenericScreen( int mask, ScreenPaintData data );
private:
void paintTransformedScreen( int mask );
void createBuffer();
static XserverRegion toXserverRegion( QRegion region );
XRenderPictFormat* format;
Picture front;
static Picture buffer;
static ScreenPaintData screen_paint;
class Window;
QHash< Toplevel*, Window* > windows;
bool init_ok;
};
class SceneXrender::Window
: public Scene::Window
{
public:
Window( Toplevel* c );
virtual ~Window();
virtual void performPaint( int mask, QRegion region, WindowPaintData data );
void discardPicture();
void discardAlpha();
QRegion transformedShape() const;
void setTransformedShape( const QRegion& shape );
private:
Picture picture();
Picture alphaMask( double opacity );
Picture _picture;
XRenderPictFormat* format;
Picture alpha;
double alpha_cached_opacity;
QRegion transformed_shape;
};
inline
Picture SceneXrender::bufferPicture()
{
return buffer;
}
inline
QRegion SceneXrender::Window::transformedShape() const
{
return transformed_shape;
}
inline
void SceneXrender::Window::setTransformedShape( const QRegion& shape )
{
transformed_shape = shape;
}
} // namespace
#endif
#endif